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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include <stdio.h>
- #include "navMesh.h"
- #include <DetourDebugDraw.h>
- #include <RecastDebugDraw.h>
- #include "math/mathUtils.h"
- #include "math/mRandom.h"
- #include "console/consoleTypes.h"
- #include "console/engineAPI.h"
- #include "console/typeValidators.h"
- #include "scene/sceneRenderState.h"
- #include "gfx/gfxDrawUtil.h"
- #include "renderInstance/renderPassManager.h"
- #include "gfx/primBuilder.h"
- #include "core/stream/bitStream.h"
- #include "math/mathIO.h"
- extern bool gEditingMission;
- IMPLEMENT_CO_NETOBJECT_V1(NavMesh);
- const U32 NavMesh::mMaxVertsPerPoly = 3;
- NavMesh::NavMesh()
- {
- mTypeMask |= StaticShapeObjectType | MarkerObjectType;
- mFileName = StringTable->insert("");
- mNetFlags.clear(Ghostable);
- nm = NULL;
- dMemset(&cfg, 0, sizeof(cfg));
- mCellSize = mCellHeight = 0.2f;
- mWalkableHeight = 2.0f;
- mWalkableClimb = 0.3f;
- mWalkableRadius = 0.5f;
- mWalkableSlope = 40.0f;
- mBorderSize = 1;
- mDetailSampleDist = 6.0f;
- mDetailSampleMaxError = 1.0f;
- mMaxEdgeLen = 12;
- mMaxSimplificationError = 1.3f;
- mMinRegionArea = 8;
- mMergeRegionArea = 20;
- mTileSize = 10.0f;
- mMaxPolysPerTile = 128;
- mAlwaysRender = false;
- mBuilding = false;
- }
- NavMesh::~NavMesh()
- {
- dtFreeNavMesh(nm);
- nm = NULL;
- }
- bool NavMesh::setProtectedDetailSampleDist(void *obj, const char *index, const char *data)
- {
- F32 dist = dAtof(data);
- if(dist == 0.0f || dist >= 0.9f)
- return true;
- Con::errorf("NavMesh::detailSampleDist must be 0 or greater than 0.9!");
- return false;
- }
- bool NavMesh::setProtectedAlwaysRender(void *obj, const char *index, const char *data)
- {
- NavMesh *mesh = static_cast<NavMesh*>(obj);
- bool always = dAtob(data);
- if(always)
- {
- if(!gEditingMission)
- mesh->mNetFlags.set(Ghostable);
- }
- else
- {
- if(!gEditingMission)
- mesh->mNetFlags.clear(Ghostable);
- }
- mesh->mAlwaysRender = always;
- mesh->setMaskBits(LoadFlag);
- return true;
- }
- FRangeValidator ValidCellSize(0.01f, 10.0f);
- FRangeValidator ValidSlopeAngle(0.0f, 89.9f);
- IRangeValidator PositiveInt(0, S32_MAX);
- IRangeValidator NaturalNumber(1, S32_MAX);
- FRangeValidator CornerAngle(0.0f, 90.0f);
- void NavMesh::initPersistFields()
- {
- addGroup("NavMesh Options");
- addField("fileName", TypeString, Offset(mFileName, NavMesh),
- "Name of the data file to store this navmesh in (relative to engine executable).");
- addFieldV("cellSize", TypeF32, Offset(mCellSize, NavMesh), &ValidCellSize,
- "Length/width of a voxel.");
- addFieldV("cellHeight", TypeF32, Offset(mCellHeight, NavMesh), &ValidCellSize,
- "Height of a voxel.");
- addFieldV("tileSize", TypeF32, Offset(mTileSize, NavMesh), &CommonValidators::PositiveNonZeroFloat,
- "The horizontal size of tiles.");
- addFieldV("actorHeight", TypeF32, Offset(mWalkableHeight, NavMesh), &CommonValidators::PositiveFloat,
- "Height of an actor.");
- addFieldV("actorClimb", TypeF32, Offset(mWalkableClimb, NavMesh), &CommonValidators::PositiveFloat,
- "Maximum climbing height of an actor.");
- addFieldV("actorRadius", TypeF32, Offset(mWalkableRadius, NavMesh), &CommonValidators::PositiveFloat,
- "Radius of an actor.");
- addFieldV("walkableSlope", TypeF32, Offset(mWalkableSlope, NavMesh), &ValidSlopeAngle,
- "Maximum walkable slope in degrees.");
- endGroup("NavMesh Options");
- addGroup("NavMesh Rendering");
- addProtectedField("alwaysRender", TypeBool, Offset(mAlwaysRender, NavMesh),
- &setProtectedAlwaysRender, &defaultProtectedGetFn,
- "Display this NavMesh even outside the editor.");
- endGroup("NavMesh Rendering");
- addGroup("NavMesh Advanced Options");
- addFieldV("borderSize", TypeS32, Offset(mBorderSize, NavMesh), &PositiveInt,
- "Size of the non-walkable border around the navigation mesh (in voxels).");
- addProtectedField("detailSampleDist", TypeF32, Offset(mDetailSampleDist, NavMesh),
- &setProtectedDetailSampleDist, &defaultProtectedGetFn,
- "Sets the sampling distance to use when generating the detail mesh.");
- addFieldV("detailSampleError", TypeF32, Offset(mDetailSampleMaxError, NavMesh), &CommonValidators::PositiveFloat,
- "The maximum distance the detail mesh surface should deviate from heightfield data.");
- addFieldV("maxEdgeLen", TypeS32, Offset(mDetailSampleDist, NavMesh), &PositiveInt,
- "The maximum allowed length for contour edges along the border of the mesh.");
- addFieldV("simplificationError", TypeF32, Offset(mMaxSimplificationError, NavMesh), &CommonValidators::PositiveFloat,
- "The maximum distance a simplfied contour's border edges should deviate from the original raw contour.");
- addFieldV("minRegionArea", TypeS32, Offset(mMinRegionArea, NavMesh), &PositiveInt,
- "The minimum number of cells allowed to form isolated island areas.");
- addFieldV("mergeRegionArea", TypeS32, Offset(mMergeRegionArea, NavMesh), &PositiveInt,
- "Any regions with a span count smaller than this value will, if possible, be merged with larger regions.");
- addFieldV("maxPolysPerTile", TypeS32, Offset(mMaxPolysPerTile, NavMesh), &NaturalNumber,
- "The maximum number of polygons allowed in a tile.");
- endGroup("NavMesh Advanced Options");
- Parent::initPersistFields();
- }
- bool NavMesh::onAdd()
- {
- if(!Parent::onAdd())
- return false;
- mObjBox.set(Point3F(-10.0f, -10.0f, -1.0f),
- Point3F( 10.0f, 10.0f, 1.0f));
- resetWorldBox();
- addToScene();
- if(gEditingMission || mAlwaysRender)
- {
- mNetFlags.set(Ghostable);
- if(isClientObject())
- renderToDrawer();
- }
- if(isServerObject())
- {
- setProcessTick(true);
- }
- load();
- return true;
- }
- void NavMesh::onRemove()
- {
- removeFromScene();
- Parent::onRemove();
- }
- void NavMesh::setTransform(const MatrixF &mat)
- {
- Parent::setTransform(mat);
- }
- void NavMesh::setScale(const VectorF &scale)
- {
- Parent::setScale(scale);
- }
- bool NavMesh::build(bool background, bool saveIntermediates)
- {
- if(mBuilding)
- cancelBuild();
- mBuilding = true;
- dtFreeNavMesh(nm);
- // Allocate a new navmesh.
- nm = dtAllocNavMesh();
- if(!nm)
- {
- Con::errorf("Could not allocate dtNavMesh for NavMesh %s", getIdString());
- return false;
- }
- updateConfig();
- // Build navmesh parameters from console members.
- dtNavMeshParams params;
- rcVcopy(params.orig, cfg.bmin);
- params.tileWidth = cfg.tileSize * mCellSize;
- params.tileHeight = cfg.tileSize * mCellSize;
- params.maxTiles = mCeil(getWorldBox().len_x() / params.tileWidth) * mCeil(getWorldBox().len_y() / params.tileHeight);
- params.maxPolys = mMaxPolysPerTile;
- // Initialise our navmesh.
- if(dtStatusFailed(nm->init(¶ms)))
- {
- Con::errorf("Could not init dtNavMesh for NavMesh %s", getIdString());
- return false;
- }
- updateTiles(true);
- if(!background)
- {
- while(mDirtyTiles.size())
- buildNextTile();
- }
- return true;
- }
- DefineEngineMethod(NavMesh, build, bool, (bool background, bool save), (true, false),
- "@brief Create a Recast nav mesh.")
- {
- return object->build(background, save);
- }
- void NavMesh::cancelBuild()
- {
- while(mDirtyTiles.size()) mDirtyTiles.pop();
- mBuilding = false;
- }
- DefineEngineMethod(NavMesh, cancelBuild, void, (),,
- "@brief Cancel the current NavMesh build.")
- {
- object->cancelBuild();
- }
- void NavMesh::inspectPostApply()
- {
- if(mBuilding)
- cancelBuild();
- }
- void NavMesh::updateConfig()
- {
- // Build rcConfig object from our console members.
- dMemset(&cfg, 0, sizeof(cfg));
- cfg.cs = mCellSize;
- cfg.ch = mCellHeight;
- Box3F box = DTStoRC(getWorldBox());
- rcVcopy(cfg.bmin, box.minExtents);
- rcVcopy(cfg.bmax, box.maxExtents);
- rcCalcGridSize(cfg.bmin, cfg.bmax, cfg.cs, &cfg.width, &cfg.height);
- cfg.walkableHeight = mCeil(mWalkableHeight / mCellHeight);
- cfg.walkableClimb = mCeil(mWalkableClimb / mCellHeight);
- cfg.walkableRadius = mCeil(mWalkableRadius / mCellSize);
- cfg.walkableSlopeAngle = mWalkableSlope;
- cfg.borderSize = cfg.walkableRadius + 3;
- cfg.detailSampleDist = mDetailSampleDist;
- cfg.detailSampleMaxError = mDetailSampleMaxError;
- cfg.maxEdgeLen = mMaxEdgeLen;
- cfg.maxSimplificationError = mMaxSimplificationError;
- cfg.maxVertsPerPoly = mMaxVertsPerPoly;
- cfg.minRegionArea = mMinRegionArea;
- cfg.mergeRegionArea = mMergeRegionArea;
- cfg.tileSize = mTileSize / cfg.cs;
- }
- S32 NavMesh::getTile(Point3F pos)
- {
- if(mBuilding)
- return -1;
- for(U32 i = 0; i < mTiles.size(); i++)
- {
- if(mTiles[i].box.isContained(pos))
- return i;
- }
- return -1;
- }
- Box3F NavMesh::getTileBox(U32 id)
- {
- if(mBuilding || id >= mTiles.size())
- return Box3F::Invalid;
- return mTiles[id].box;
- }
- void NavMesh::updateTiles(bool dirty)
- {
- if(!isProperlyAdded())
- return;
- mTiles.clear();
- while(mDirtyTiles.size()) mDirtyTiles.pop();
- const Box3F &box = DTStoRC(getWorldBox());
- if(box.isEmpty())
- return;
- updateConfig();
- // Calculate tile dimensions.
- const U32 ts = cfg.tileSize;
- const U32 tw = (cfg.width + ts-1) / ts;
- const U32 th = (cfg.height + ts-1) / ts;
- const F32 tcs = cfg.tileSize * cfg.cs;
- // Iterate over tiles.
- F32 tileBmin[3], tileBmax[3];
- for(U32 y = 0; y < th; ++y)
- {
- for(U32 x = 0; x < tw; ++x)
- {
- tileBmin[0] = cfg.bmin[0] + x*tcs;
- tileBmin[1] = cfg.bmin[1];
- tileBmin[2] = cfg.bmin[2] + y*tcs;
- tileBmax[0] = cfg.bmin[0] + (x+1)*tcs;
- tileBmax[1] = cfg.bmax[1];
- tileBmax[2] = cfg.bmin[2] + (y+1)*tcs;
- mTiles.push_back(
- Tile(RCtoDTS(tileBmin, tileBmax),
- x, y,
- tileBmin, tileBmax));
- if(dirty)
- mDirtyTiles.push(mTiles.size() - 1);
- }
- }
- }
- void NavMesh::processTick(const Move *move)
- {
- buildNextTile();
- }
- void NavMesh::buildNextTile()
- {
- if(mDirtyTiles.size())
- {
- // Pop a single dirty tile and process it.
- U32 i = mDirtyTiles.front();
- mDirtyTiles.pop();
- const Tile &tile = mTiles[i];
- // Intermediate data for tile build.
- TileData tempdata;
- // Generate navmesh for this tile.
- U32 dataSize = 0;
- unsigned char* data = buildTileData(tile, tempdata, dataSize);
- if(data)
- {
- // Remove any previous data.
- nm->removeTile(nm->getTileRefAt(tile.x, tile.y, 0), 0, 0);
- // Add new data (navmesh owns and deletes the data).
- dtStatus status = nm->addTile(data, dataSize, DT_TILE_FREE_DATA, 0, 0);
- if(dtStatusFailed(status))
- {
- dtFree(data);
- }
- }
- // Did we just build the last tile?
- if(!mDirtyTiles.size())
- {
- mBuilding = false;
- }
- setMaskBits(BuildFlag);
- }
- }
- static void buildCallback(SceneObject* object,void *key)
- {
- SceneContainer::CallbackInfo* info = reinterpret_cast<SceneContainer::CallbackInfo*>(key);
- object->buildPolyList(info->context,info->polyList,info->boundingBox,info->boundingSphere);
- }
- unsigned char *NavMesh::buildTileData(const Tile &tile, TileData &data, U32 &dataSize)
- {
- // Push out tile boundaries a bit.
- F32 tileBmin[3], tileBmax[3];
- rcVcopy(tileBmin, tile.bmin);
- rcVcopy(tileBmax, tile.bmax);
- tileBmin[0] -= cfg.borderSize * cfg.cs;
- tileBmin[2] -= cfg.borderSize * cfg.cs;
- tileBmax[0] += cfg.borderSize * cfg.cs;
- tileBmax[2] += cfg.borderSize * cfg.cs;
- // Parse objects from level into RC-compatible format.
- Box3F box = RCtoDTS(tileBmin, tileBmax);
- SceneContainer::CallbackInfo info;
- info.context = PLC_Navigation;
- info.boundingBox = box;
- info.polyList = &data.geom;
- getContainer()->findObjects(box, StaticObjectType, buildCallback, &info);
- // Check for no geometry.
- if(!data.geom.getVertCount())
- return false;
- // Figure out voxel dimensions of this tile.
- U32 width = 0, height = 0;
- width = cfg.tileSize + cfg.borderSize * 2;
- height = cfg.tileSize + cfg.borderSize * 2;
- // Create a dummy context.
- rcContext ctx(false);
- // Create a heightfield to voxelise our input geometry.
- data.hf = rcAllocHeightfield();
- if(!data.hf)
- {
- Con::errorf("Out of memory (rcHeightField) for NavMesh %s", getIdString());
- return NULL;
- }
- if(!rcCreateHeightfield(&ctx, *data.hf, width, height, tileBmin, tileBmax, cfg.cs, cfg.ch))
- {
- Con::errorf("Could not generate rcHeightField for NavMesh %s", getIdString());
- return NULL;
- }
- unsigned char *areas = new unsigned char[data.geom.getTriCount()];
- if(!areas)
- {
- Con::errorf("Out of memory (area flags) for NavMesh %s", getIdString());
- return NULL;
- }
- dMemset(areas, 0, data.geom.getTriCount() * sizeof(unsigned char));
- // Filter triangles by angle and rasterize.
- rcMarkWalkableTriangles(&ctx, cfg.walkableSlopeAngle,
- data.geom.getVerts(), data.geom.getVertCount(),
- data.geom.getTris(), data.geom.getTriCount(), areas);
- rcRasterizeTriangles(&ctx, data.geom.getVerts(), data.geom.getVertCount(),
- data.geom.getTris(), areas, data.geom.getTriCount(),
- *data.hf, cfg.walkableClimb);
- delete[] areas;
- // Filter out areas with low ceilings and other stuff.
- rcFilterLowHangingWalkableObstacles(&ctx, cfg.walkableClimb, *data.hf);
- rcFilterLedgeSpans(&ctx, cfg.walkableHeight, cfg.walkableClimb, *data.hf);
- rcFilterWalkableLowHeightSpans(&ctx, cfg.walkableHeight, *data.hf);
- data.chf = rcAllocCompactHeightfield();
- if(!data.chf)
- {
- Con::errorf("Out of memory (rcCompactHeightField) for NavMesh %s", getIdString());
- return NULL;
- }
- if(!rcBuildCompactHeightfield(&ctx, cfg.walkableHeight, cfg.walkableClimb, *data.hf, *data.chf))
- {
- Con::errorf("Could not generate rcCompactHeightField for NavMesh %s", getIdString());
- return NULL;
- }
- if(!rcErodeWalkableArea(&ctx, cfg.walkableRadius, *data.chf))
- {
- Con::errorf("Could not erode walkable area for NavMesh %s", getIdString());
- return NULL;
- }
- //--------------------------
- // Todo: mark areas here.
- //const ConvexVolume* vols = m_geom->getConvexVolumes();
- //for (int i = 0; i < m_geom->getConvexVolumeCount(); ++i)
- //rcMarkConvexPolyArea(m_NULL, vols[i].verts, vols[i].nverts, vols[i].hmin, vols[i].hmax, (unsigned char)vols[i].area, *m_chf);
- //--------------------------
- if(false)
- {
- if(!rcBuildRegionsMonotone(&ctx, *data.chf, cfg.borderSize, cfg.minRegionArea, cfg.mergeRegionArea))
- {
- Con::errorf("Could not build regions for NavMesh %s", getIdString());
- return NULL;
- }
- }
- else
- {
- if(!rcBuildDistanceField(&ctx, *data.chf))
- {
- Con::errorf("Could not build distance field for NavMesh %s", getIdString());
- return NULL;
- }
- if(!rcBuildRegions(&ctx, *data.chf, cfg.borderSize, cfg.minRegionArea, cfg.mergeRegionArea))
- {
- Con::errorf("Could not build regions for NavMesh %s", getIdString());
- return NULL;
- }
- }
- data.cs = rcAllocContourSet();
- if(!data.cs)
- {
- Con::errorf("Out of memory (rcContourSet) for NavMesh %s", getIdString());
- return NULL;
- }
- if(!rcBuildContours(&ctx, *data.chf, cfg.maxSimplificationError, cfg.maxEdgeLen, *data.cs))
- {
- Con::errorf("Could not construct rcContourSet for NavMesh %s", getIdString());
- return NULL;
- }
- if(data.cs->nconts <= 0)
- {
- Con::errorf("No contours in rcContourSet for NavMesh %s", getIdString());
- return NULL;
- }
- data.pm = rcAllocPolyMesh();
- if(!data.pm)
- {
- Con::errorf("Out of memory (rcPolyMesh) for NavMesh %s", getIdString());
- return NULL;
- }
- if(!rcBuildPolyMesh(&ctx, *data.cs, cfg.maxVertsPerPoly, *data.pm))
- {
- Con::errorf("Could not construct rcPolyMesh for NavMesh %s", getIdString());
- return NULL;
- }
- data.pmd = rcAllocPolyMeshDetail();
- if(!data.pmd)
- {
- Con::errorf("Out of memory (rcPolyMeshDetail) for NavMesh %s", getIdString());
- return NULL;
- }
- if(!rcBuildPolyMeshDetail(&ctx, *data.pm, *data.chf, cfg.detailSampleDist, cfg.detailSampleMaxError, *data.pmd))
- {
- Con::errorf("Could not construct rcPolyMeshDetail for NavMesh %s", getIdString());
- return NULL;
- }
- if(data.pm->nverts >= 0xffff)
- {
- Con::errorf("Too many vertices in rcPolyMesh for NavMesh %s", getIdString());
- return NULL;
- }
- for(U32 i = 0; i < data.pm->npolys; i++)
- {
- if(data.pm->areas[i] == RC_WALKABLE_AREA)
- data.pm->areas[i] = GroundArea;
- if(data.pm->areas[i] == GroundArea)
- data.pm->flags[i] |= WalkFlag;
- if(data.pm->areas[i] == WaterArea)
- data.pm->flags[i] |= SwimFlag;
- }
- unsigned char* navData = 0;
- int navDataSize = 0;
- dtNavMeshCreateParams params;
- dMemset(¶ms, 0, sizeof(params));
- params.verts = data.pm->verts;
- params.vertCount = data.pm->nverts;
- params.polys = data.pm->polys;
- params.polyAreas = data.pm->areas;
- params.polyFlags = data.pm->flags;
- params.polyCount = data.pm->npolys;
- params.nvp = data.pm->nvp;
- params.detailMeshes = data.pmd->meshes;
- params.detailVerts = data.pmd->verts;
- params.detailVertsCount = data.pmd->nverts;
- params.detailTris = data.pmd->tris;
- params.detailTriCount = data.pmd->ntris;
- params.walkableHeight = mWalkableHeight;
- params.walkableRadius = mWalkableRadius;
- params.walkableClimb = mWalkableClimb;
- params.tileX = tile.x;
- params.tileY = tile.y;
- params.tileLayer = 0;
- rcVcopy(params.bmin, data.pm->bmin);
- rcVcopy(params.bmax, data.pm->bmax);
- params.cs = cfg.cs;
- params.ch = cfg.ch;
- params.buildBvTree = true;
- if(!dtCreateNavMeshData(¶ms, &navData, &navDataSize))
- {
- Con::errorf("Could not create dtNavMeshData for tile (%d, %d) of NavMesh %s",
- tile.x, tile.y, getIdString());
- return NULL;
- }
- dataSize = navDataSize;
- return navData;
- }
- /// This method should never be called in a separate thread to the rendering
- /// or pathfinding logic. It directly replaces data in the dtNavMesh for
- /// this NavMesh object.
- void NavMesh::buildTiles(const Box3F &box)
- {
- // Make sure we've already built or loaded.
- if(!nm)
- return;
- // Iterate over tiles.
- for(U32 i = 0; i < mTiles.size(); i++)
- {
- const Tile &tile = mTiles[i];
- // Check tile box.
- if(!tile.box.isOverlapped(box))
- continue;
- // Mark as dirty.
- mDirtyTiles.push(i);
- }
- }
- DefineEngineMethod(NavMesh, buildTiles, void, (Box3F box),,
- "@brief Rebuild the tiles overlapped by the input box.")
- {
- return object->buildTiles(box);
- }
- void NavMesh::buildTile(const U32 &tile)
- {
- if(tile < mTiles.size())
- {
- mDirtyTiles.push(tile);
- }
- }
- void NavMesh::renderToDrawer()
- {
- dd.clear();
- // Recast debug draw
- NetObject *no = getServerObject();
- if(no)
- {
- NavMesh *n = static_cast<NavMesh*>(no);
- if(n->nm)
- {
- dd.beginGroup(0);
- duDebugDrawNavMesh (&dd, *n->nm, 0);
- dd.beginGroup(1);
- duDebugDrawNavMeshPortals(&dd, *n->nm);
- dd.beginGroup(2);
- duDebugDrawNavMeshBVTree (&dd, *n->nm);
- }
- }
- }
- void NavMesh::prepRenderImage(SceneRenderState *state)
- {
- ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
- ri->renderDelegate.bind(this, &NavMesh::render);
- ri->type = RenderPassManager::RIT_Object;
- ri->translucentSort = true;
- ri->defaultKey = 1;
- state->getRenderPass()->addInst(ri);
- }
- void NavMesh::render(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat)
- {
- if(overrideMat)
- return;
- if(state->isReflectPass())
- return;
- PROFILE_SCOPE(NavMesh_Render);
-
- // Recast debug draw
- NetObject *no = getServerObject();
- if(no)
- {
- NavMesh *n = static_cast<NavMesh*>(no);
- if(n->isSelected())
- {
- GFXDrawUtil *drawer = GFX->getDrawUtil();
- GFXStateBlockDesc desc;
- desc.setZReadWrite(true, false);
- desc.setBlend(true);
- desc.setCullMode(GFXCullNone);
- drawer->drawCube(desc, getWorldBox(), n->mBuilding
- ? ColorI(255, 0, 0, 80)
- : ColorI(136, 228, 255, 45));
- desc.setFillModeWireframe();
- drawer->drawCube(desc, getWorldBox(), ColorI::BLACK);
- }
- if(n->mBuilding)
- {
- int alpha = 80;
- if(!n->isSelected() || !Con::getBoolVariable("$Nav::EditorOpen"))
- alpha = 20;
- dd.overrideColor(duRGBA(255, 0, 0, alpha));
- }
- else
- {
- dd.cancelOverride();
- }
-
- if((!gEditingMission && n->mAlwaysRender) || (gEditingMission && Con::getBoolVariable("$Nav::Editor::renderMesh", 1))) dd.renderGroup(0);
- if(Con::getBoolVariable("$Nav::Editor::renderPortals")) dd.renderGroup(1);
- if(Con::getBoolVariable("$Nav::Editor::renderBVTree")) dd.renderGroup(2);
- }
- }
- void NavMesh::onEditorEnable()
- {
- mNetFlags.set(Ghostable);
- if(isClientObject() && !mAlwaysRender)
- addToScene();
- }
- void NavMesh::onEditorDisable()
- {
- if(!mAlwaysRender)
- {
- mNetFlags.clear(Ghostable);
- if(isClientObject())
- removeFromScene();
- }
- }
- U32 NavMesh::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
- {
- U32 retMask = Parent::packUpdate(conn, mask, stream);
- mathWrite(*stream, getTransform());
- mathWrite(*stream, getScale());
- stream->writeFlag(mAlwaysRender);
- return retMask;
- }
- void NavMesh::unpackUpdate(NetConnection *conn, BitStream *stream)
- {
- Parent::unpackUpdate(conn, stream);
- mathRead(*stream, &mObjToWorld);
- mathRead(*stream, &mObjScale);
- mAlwaysRender = stream->readFlag();
- setTransform(mObjToWorld);
- renderToDrawer();
- }
- static const int NAVMESHSET_MAGIC = 'M'<<24 | 'S'<<16 | 'E'<<8 | 'T'; //'MSET';
- static const int NAVMESHSET_VERSION = 1;
- struct NavMeshSetHeader
- {
- int magic;
- int version;
- int numTiles;
- dtNavMeshParams params;
- };
- struct NavMeshTileHeader
- {
- dtTileRef tileRef;
- int dataSize;
- };
- bool NavMesh::load()
- {
- if(!dStrlen(mFileName))
- return false;
- FILE* fp = fopen(mFileName, "rb");
- if(!fp)
- return false;
- // Read header.
- NavMeshSetHeader header;
- fread(&header, sizeof(NavMeshSetHeader), 1, fp);
- if(header.magic != NAVMESHSET_MAGIC)
- {
- fclose(fp);
- return 0;
- }
- if(header.version != NAVMESHSET_VERSION)
- {
- fclose(fp);
- return 0;
- }
- if(nm)
- dtFreeNavMesh(nm);
- nm = dtAllocNavMesh();
- if(!nm)
- {
- fclose(fp);
- return false;
- }
- dtStatus status = nm->init(&header.params);
- if(dtStatusFailed(status))
- {
- fclose(fp);
- return false;
- }
- // Read tiles.
- for(U32 i = 0; i < header.numTiles; ++i)
- {
- NavMeshTileHeader tileHeader;
- fread(&tileHeader, sizeof(tileHeader), 1, fp);
- if(!tileHeader.tileRef || !tileHeader.dataSize)
- break;
- unsigned char* data = (unsigned char*)dtAlloc(tileHeader.dataSize, DT_ALLOC_PERM);
- if(!data) break;
- memset(data, 0, tileHeader.dataSize);
- fread(data, tileHeader.dataSize, 1, fp);
- nm->addTile(data, tileHeader.dataSize, DT_TILE_FREE_DATA, tileHeader.tileRef, 0);
- }
- fclose(fp);
- updateTiles();
- if(isServerObject())
- {
- setMaskBits(LoadFlag);
- }
- return true;
- }
- DefineEngineMethod(NavMesh, load, bool, (),,
- "@brief Load this NavMesh from its file.")
- {
- return object->load();
- }
- bool NavMesh::save()
- {
- if(!dStrlen(mFileName) || !nm)
- return false;
- // Save our navmesh into a file to load from next time
- FILE* fp = fopen(mFileName, "wb");
- if(!fp)
- return false;
- // Store header.
- NavMeshSetHeader header;
- header.magic = NAVMESHSET_MAGIC;
- header.version = NAVMESHSET_VERSION;
- header.numTiles = 0;
- for(U32 i = 0; i < nm->getMaxTiles(); ++i)
- {
- const dtMeshTile* tile = ((const dtNavMesh*)nm)->getTile(i);
- if (!tile || !tile->header || !tile->dataSize) continue;
- header.numTiles++;
- }
- memcpy(&header.params, nm->getParams(), sizeof(dtNavMeshParams));
- fwrite(&header, sizeof(NavMeshSetHeader), 1, fp);
- // Store tiles.
- for(U32 i = 0; i < nm->getMaxTiles(); ++i)
- {
- const dtMeshTile* tile = ((const dtNavMesh*)nm)->getTile(i);
- if(!tile || !tile->header || !tile->dataSize) continue;
- NavMeshTileHeader tileHeader;
- tileHeader.tileRef = nm->getTileRef(tile);
- tileHeader.dataSize = tile->dataSize;
- fwrite(&tileHeader, sizeof(tileHeader), 1, fp);
- fwrite(tile->data, tile->dataSize, 1, fp);
- }
- fclose(fp);
- return true;
- }
- DefineEngineMethod(NavMesh, save, void, (),,
- "@brief Save this NavMesh to its file.")
- {
- object->save();
- }
- void NavMesh::write(Stream &stream, U32 tabStop, U32 flags)
- {
- save();
- Parent::write(stream, tabStop, flags);
- }
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