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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _NAVMESH_H_
- #define _NAVMESH_H_
- #include <queue>
- #include "torqueRecast.h"
- #include "scene/sceneObject.h"
- #include "recastPolyList.h"
- #include "duDebugDrawTorque.h"
- #include <Recast.h>
- #include <DetourNavMesh.h>
- #include <DetourNavMeshBuilder.h>
- #include <DebugDraw.h>
- /// @class NavMesh
- /// Represents a set of bounds within which a Recast navigation mesh is generated.
- /// @see NavMeshPolyList
- /// @see Trigger
- class NavMesh : public SceneObject {
- typedef SceneObject Parent;
- friend class NavPath;
- public:
- /// @name NavMesh build
- /// @{
- /// Initiates the navmesh build process, which includes notifying the
- /// clients and posting an event.
- bool build(bool background = true, bool saveIntermediates = false);
- /// Stop a build in progress.
- void cancelBuild();
- /// Save the navmesh to a file.
- bool save();
- /// Load a saved navmesh from a file.
- bool load();
- /// Instantly rebuild the tiles in the navmesh that overlap the box.
- void buildTiles(const Box3F &box);
- /// Instantly rebuild a specific tile.
- void buildTile(const U32 &tile);
- /// Data file to store this nav mesh in. (From engine executable dir.)
- StringTableEntry mFileName;
- /// Cell width and height.
- F32 mCellSize, mCellHeight;
- /// @name Actor data
- /// @{
- F32 mWalkableHeight,
- mWalkableClimb,
- mWalkableRadius,
- mWalkableSlope;
- /// @}
- /// @name Generation data
- /// @{
- U32 mBorderSize;
- F32 mDetailSampleDist, mDetailSampleMaxError;
- U32 mMaxEdgeLen;
- F32 mMaxSimplificationError;
- static const U32 mMaxVertsPerPoly;
- U32 mMinRegionArea;
- U32 mMergeRegionArea;
- F32 mTileSize;
- U32 mMaxPolysPerTile;
- /// @}
- /// @}
- /// Return the index of the tile included by this point.
- S32 getTile(Point3F pos);
- /// Return the box of a given tile.
- Box3F getTileBox(U32 id);
- /// @name SimObject
- /// @{
- virtual void onEditorEnable();
- virtual void onEditorDisable();
- void write(Stream &stream, U32 tabStop, U32 flags);
- /// @}
- /// @name SceneObject
- /// @{
- static void initPersistFields();
- bool onAdd();
- void onRemove();
- enum flags {
- BuildFlag = Parent::NextFreeMask << 0,
- LoadFlag = Parent::NextFreeMask << 1,
- NextFreeMask = Parent::NextFreeMask << 2,
- };
- U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
- void unpackUpdate(NetConnection *conn, BitStream *stream);
- void setTransform(const MatrixF &mat);
- void setScale(const VectorF &scale);
- /// @}
- /// @name ProcessObject
- /// @{
- void processTick(const Move *move);
- /// @}
- /// @name Rendering
- /// @{
- void prepRenderImage(SceneRenderState *state);
- void render(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat);
- bool mAlwaysRender;
- /// @}
- NavMesh();
- ~NavMesh();
- DECLARE_CONOBJECT(NavMesh);
- void inspectPostApply();
- protected:
- dtNavMesh const* getNavMesh() { return nm; }
- private:
- /// Generates a navigation mesh for the collection of objects in this
- /// mesh. Returns true if successful. Stores the created mesh in tnm.
- bool generateMesh();
- /// Builds the next tile in the dirty list.
- void buildNextTile();
- /// @name Tiles
- /// @{
- struct Tile {
- /// Torque-space world box of this tile.
- Box3F box;
- /// Local coordinates of this box.
- U32 x, y;
- /// Recast min and max points.
- F32 bmin[3], bmax[3];
- /// Default constructor.
- Tile() : box(Box3F::Invalid), x(0), y(0)
- {
- bmin[0] = bmin[1] = bmin[2] = bmax[0] = bmax[1] = bmax[2] = 0.0f;
- }
- /// Value constructor.
- Tile(const Box3F &b, U32 _x, U32 _y, const F32 *min, const F32 *max)
- : box(b), x(_x), y(_y)
- {
- rcVcopy(bmin, min);
- rcVcopy(bmax, max);
- }
- };
- /// Intermediate data for tile creation.
- struct TileData {
- RecastPolyList geom;
- rcHeightfield *hf;
- rcCompactHeightfield *chf;
- rcContourSet *cs;
- rcPolyMesh *pm;
- rcPolyMeshDetail *pmd;
- TileData()
- {
- hf = NULL;
- chf = NULL;
- cs = NULL;
- pm = NULL;
- pmd = NULL;
- }
- void freeAll()
- {
- geom.clear();
- rcFreeHeightField(hf);
- rcFreeCompactHeightfield(chf);
- rcFreeContourSet(cs);
- rcFreePolyMesh(pm);
- rcFreePolyMeshDetail(pmd);
- }
- ~TileData()
- {
- freeAll();
- }
- };
- /// List of tiles.
- Vector<Tile> mTiles;
- /// List of indices to the tile array which are dirty.
- std::queue<U32> mDirtyTiles;
- /// Update tile dimensions.
- void updateTiles(bool dirty = false);
- /// Generates navmesh data for a single tile.
- unsigned char *buildTileData(const Tile &tile, TileData &data, U32 &dataSize);
- /// @}
- /// @name Intermediate data
- /// @{
- /// Config struct.
- rcConfig cfg;
- /// Updates our config from console members.
- void updateConfig();
- dtNavMesh *nm;
- /// @}
- /// Used to perform non-standard validation. detailSampleDist can be 0, or >= 0.9.
- static bool setProtectedDetailSampleDist(void *obj, const char *index, const char *data);
- /// Updates the client when we check the alwaysRender option.
- static bool setProtectedAlwaysRender(void *obj, const char *index, const char *data);
- /// @name Threaded updates
- /// @{
- /// A simple flag to say we are building.
- bool mBuilding;
- /// @}
- /// @name Rendering
- /// @{
- duDebugDrawTorque dd;
- void renderToDrawer();
- /// @}
- };
- #endif
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