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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "torqueRecast.h"
- #include "navPath.h"
- #include "console/consoleTypes.h"
- #include "console/engineAPI.h"
- #include "console/typeValidators.h"
- #include "scene/sceneRenderState.h"
- #include "gfx/gfxDrawUtil.h"
- #include "renderInstance/renderPassManager.h"
- #include "gfx/primBuilder.h"
- #include "core/stream/bitStream.h"
- #include "math/mathIO.h"
- #include <DetourDebugDraw.h>
- extern bool gEditingMission;
- IMPLEMENT_CO_NETOBJECT_V1(NavPath);
- NavPath::NavPath() :
- mFrom(0.0f, 0.0f, 0.0f),
- mTo(0.0f, 0.0f, 0.0f)
- {
- mTypeMask |= MarkerObjectType;
- mMesh = NULL;
- mWaypoints = NULL;
- mFrom.set(0, 0, 0);
- mFromSet = false;
- mTo.set(0, 0, 0);
- mToSet = false;
- mLength = 0.0f;
- mIsLooping = false;
- mAlwaysRender = false;
- mXray = false;
- mQuery = dtAllocNavMeshQuery();
- }
- NavPath::~NavPath()
- {
- // Required for Detour.
- dtFreeNavMeshQuery(mQuery);
- mQuery = NULL;
- }
- bool NavPath::setProtectedMesh(void *obj, const char *index, const char *data)
- {
- NavMesh *mesh = NULL;
- NavPath *object = static_cast<NavPath*>(obj);
- if(Sim::findObject(data, mesh))
- object->mMesh = mesh;
- return false;
- }
- const char *NavPath::getProtectedMesh(void *obj, const char *data)
- {
- NavPath *object = static_cast<NavPath*>(obj);
- if(object->mMesh.isNull())
- return "";
- if(object->mMesh->getName())
- return object->mMesh->getName();
- else
- return object->mMesh->getIdString();
- }
- bool NavPath::setProtectedWaypoints(void *obj, const char *index, const char *data)
- {
- SimPath::Path *points = NULL;
- NavPath *object = static_cast<NavPath*>(obj);
- if(Sim::findObject(data, points))
- {
- object->mWaypoints = points;
- object->mIsLooping = points->isLooping();
- }
- else
- object->mWaypoints = NULL;
- return false;
- }
- bool NavPath::setProtectedFrom(void *obj, const char *index, const char *data)
- {
- NavPath *object = static_cast<NavPath*>(obj);
- if(dStrcmp(data, ""))
- {
- object->mFromSet = true;
- return true;
- }
- else
- {
- object->mFromSet = false;
- return false;
- }
- }
- bool NavPath::setProtectedTo(void *obj, const char *index, const char *data)
- {
- NavPath *object = static_cast<NavPath*>(obj);
- if(dStrcmp(data, ""))
- {
- object->mToSet = true;
- return true;
- }
- else
- {
- object->mToSet = false;
- return false;
- }
- }
- const char *NavPath::getProtectedFrom(void *obj, const char *data)
- {
- NavPath *object = static_cast<NavPath*>(obj);
- if(object->mFromSet)
- return data;
- else
- return "";
- }
- const char *NavPath::getProtectedTo(void *obj, const char *data)
- {
- NavPath *object = static_cast<NavPath*>(obj);
- if(object->mToSet)
- return data;
- else
- return "";
- }
- static IRangeValidator NaturalNumber(1, S32_MAX);
- void NavPath::initPersistFields()
- {
- addGroup("NavPath");
- addProtectedField("from", TypePoint3F, Offset(mFrom, NavPath),
- &setProtectedFrom, &getProtectedFrom,
- "World location this path starts at.");
- addProtectedField("to", TypePoint3F, Offset(mTo, NavPath),
- &setProtectedTo, &getProtectedTo,
- "World location this path should end at.");
- addProtectedField("mesh", TYPEID<NavMesh>(), Offset(mMesh, NavPath),
- &setProtectedMesh, &getProtectedMesh,
- "NavMesh object this path travels within.");
- addProtectedField("waypoints", TYPEID<SimPath::Path>(), Offset(mWaypoints, NavPath),
- &setProtectedWaypoints, &defaultProtectedGetFn,
- "Path containing waypoints for this NavPath to visit.");
- addField("isLooping", TypeBool, Offset(mIsLooping, NavPath),
- "Does this path loop?");
- endGroup("NavPath");
- addGroup("NavPath Render");
- addField("alwaysRender", TypeBool, Offset(mAlwaysRender, NavPath),
- "Render this NavPath even when not selected.");
- addField("xray", TypeBool, Offset(mXray, NavPath),
- "Render this NavPath through other objects.");
- endGroup("NavPath Render");
- Parent::initPersistFields();
- }
- bool NavPath::onAdd()
- {
- if(!Parent::onAdd())
- return false;
- // Ghost immediately if the editor's already open.
- if(gEditingMission)
- mNetFlags.set(Ghostable);
- // Automatically find a path if we can.
- if(isServerObject())
- plan();
- // Set initial world bounds and stuff.
- resize();
- // Finally, add us to the simulation.
- addToScene();
- return true;
- }
- void NavPath::onRemove()
- {
- Parent::onRemove();
- // Remove from simulation.
- removeFromScene();
- }
- bool NavPath::init()
- {
- // Check that enough data is provided.
- if(mMesh.isNull() || !mMesh->getNavMesh())
- return false;
- if(!(mFromSet && mToSet) && !(!mWaypoints.isNull() && mWaypoints->size()))
- return false;
- // Initialise query in Detour.
- if(dtStatusFailed(mQuery->init(mMesh->getNavMesh(), MaxPathLen)))
- return false;
- mPoints.clear();
- mVisitPoints.clear();
- mLength = 0.0f;
- // Send path data to clients who are ghosting this object.
- if(isServerObject())
- setMaskBits(PathMask);
- // Add points we need to visit in reverse order.
- if(mWaypoints && mWaypoints->size())
- {
- // Add destination. For looping paths, that includes 'from'.
- if(mIsLooping && mFromSet)
- mVisitPoints.push_back(mFrom);
- if(mToSet)
- mVisitPoints.push_front(mTo);
- // Add waypoints.
- for(S32 i = mWaypoints->size() - 1; i >= 0; i--)
- {
- SceneObject *s = dynamic_cast<SceneObject*>(mWaypoints->at(i));
- if(s)
- {
- mVisitPoints.push_back(s->getPosition());
- // This is potentially slow, but safe.
- if(!i && mIsLooping && !mFromSet)
- mVisitPoints.push_front(s->getPosition());
- }
- }
- // Add source (only ever specified by 'from').
- if(mFromSet)
- mVisitPoints.push_back(mFrom);
- }
- else
- {
- // Add (from,) to and from
- if(mIsLooping)
- mVisitPoints.push_back(mFrom);
- mVisitPoints.push_back(mTo);
- mVisitPoints.push_back(mFrom);
- }
- return true;
- }
- void NavPath::resize()
- {
- if(!mPoints.size())
- {
- mObjBox.set(Point3F(-0.5f, -0.5f, -0.5f),
- Point3F( 0.5f, 0.5f, 0.5f));
- resetWorldBox();
- setTransform(MatrixF(true));
- return;
- }
- // Grow a box to just fit over all our points.
- Point3F max(mPoints[0]), min(mPoints[0]), pos(0.0f);
- for(U32 i = 1; i < mPoints.size(); i++)
- {
- Point3F p = mPoints[i];
- max.x = getMax(max.x, p.x);
- max.y = getMax(max.y, p.y);
- max.z = getMax(max.z, p.z);
- min.x = getMin(min.x, p.x);
- min.y = getMin(min.y, p.y);
- min.z = getMin(min.z, p.z);
- pos += p;
- }
- pos /= mPoints.size();
- min -= Point3F(0.5f, 0.5f, 0.5f);
- max += Point3F(0.5f, 0.5f, 0.5f);
- mObjBox.set(min - pos, max - pos);
- MatrixF mat = Parent::getTransform();
- mat.setPosition(pos);
- Parent::setTransform(mat);
- }
- bool NavPath::plan()
- {
- if(!init())
- return false;
- visitNext();
- while(update());
- if(!finalise())
- return false;
- resize();
- return true;
- }
- bool NavPath::visitNext()
- {
- U32 s = mVisitPoints.size();
- if(s < 2)
- return false;
- // Current leg of journey.
- Point3F start = mVisitPoints[s-1];
- Point3F end = mVisitPoints[s-2];
- // Convert to Detour-friendly coordinates and data structures.
- F32 from[] = {start.x, start.z, -start.y};
- F32 to[] = {end.x, end.z, -end.y};
- F32 extents[] = {1.0f, 1.0f, 1.0f};
- dtPolyRef startRef, endRef;
- if(dtStatusFailed(mQuery->findNearestPoly(from, extents, &mFilter, &startRef, from)) || !startRef)
- {
- Con::errorf("No NavMesh polygon near visit point (%g, %g, %g) of NavPath %s",
- start.x, start.y, start.z, getIdString());
- return false;
- }
- if(dtStatusFailed(mQuery->findNearestPoly(to, extents, &mFilter, &endRef, to)) || !startRef)
- {
- Con::errorf("No NavMesh polygon near visit point (%g, %g, %g) of NavPath %s",
- end.x, end.y, end.z, getIdString());
- return false;
- }
- // Init sliced pathfind.
- mStatus = mQuery->initSlicedFindPath(startRef, endRef, from, to, &mFilter);
- if(dtStatusFailed(mStatus))
- return false;
- return true;
- }
- bool NavPath::update()
- {
- // StatusInProgress means a query is underway.
- if(dtStatusInProgress(mStatus))
- mStatus = mQuery->updateSlicedFindPath(INT_MAX, NULL);
- // StatusSucceeded means the query found its destination.
- if(dtStatusSucceed(mStatus))
- {
- // Finalize the path. Need to use the static path length cap again.
- dtPolyRef path[MaxPathLen];
- S32 pathLen;
- mStatus = mQuery->finalizeSlicedFindPath(path, &pathLen, MaxPathLen);
- // Apparently stuff can go wrong during finalizing, so check the status again.
- if(dtStatusSucceed(mStatus) && pathLen)
- {
- // These next few blocks are straight from Detour example code.
- F32 straightPath[MaxPathLen * 3];
- S32 straightPathLen;
- dtPolyRef straightPathPolys[MaxPathLen];
- U8 straightPathFlags[MaxPathLen];
- U32 s = mVisitPoints.size();
- Point3F start = mVisitPoints[s-1];
- Point3F end = mVisitPoints[s-2];
- F32 from[] = {start.x, start.z, -start.y};
- F32 to[] = {end.x, end.z, -end.y};
- // Straightens out the path.
- mQuery->findStraightPath(from, to, path, pathLen,
- straightPath, straightPathFlags,
- straightPathPolys, &straightPathLen, MaxPathLen);
- // Convert Detour point path to list of Torque points.
- s = mPoints.size();
- mPoints.increment(straightPathLen);
- for(U32 i = 0; i < straightPathLen; i++)
- {
- F32 *f = straightPath + i * 3;
- mPoints[s + i] = RCtoDTS(f);
- // Accumulate length if we're not the first vertex.
- if(s > 0 || i > 0)
- mLength += (mPoints[s+i] - mPoints[s+i-1]).len();
- }
- if(isServerObject())
- setMaskBits(PathMask);
- }
- else
- return false;
- // Check to see where we still need to visit.
- if(mVisitPoints.size() > 1)
- {
- //Next leg of the journey.
- mVisitPoints.pop_back();
- return visitNext();
- }
- else
- {
- // Finished!
- return false;
- }
- }
- else if(dtStatusFailed(mStatus))
- {
- // Something went wrong in planning.
- return false;
- }
- return true;
- }
- bool NavPath::finalise()
- {
- // Stop ticking.
- setProcessTick(false);
- // Reset world bounds and stuff.
- resize();
- return dtStatusSucceed(mStatus);
- }
- void NavPath::processTick(const Move *move)
- {
- if(dtStatusInProgress(mStatus))
- update();
- }
- Point3F NavPath::getNode(S32 idx)
- {
- if(idx < getCount() && idx >= 0)
- return mPoints[idx];
- Con::errorf("Trying to access out-of-bounds path index %d (path length: %d)!", idx, getCount());
- return Point3F(0,0,0);
- }
- S32 NavPath::getCount()
- {
- return mPoints.size();
- }
- void NavPath::onEditorEnable()
- {
- mNetFlags.set(Ghostable);
- }
- void NavPath::onEditorDisable()
- {
- mNetFlags.clear(Ghostable);
- }
- void NavPath::inspectPostApply()
- {
- plan();
- }
- void NavPath::onDeleteNotify(SimObject *obj)
- {
- if(obj == (SimObject*)mMesh)
- {
- mMesh = NULL;
- plan();
- }
- }
- void NavPath::prepRenderImage(SceneRenderState *state)
- {
- ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
- ri->renderDelegate.bind(this, &NavPath::renderSimple);
- ri->type = RenderPassManager::RIT_Editor;
- ri->translucentSort = true;
- ri->defaultKey = 1;
- state->getRenderPass()->addInst(ri);
- }
- void NavPath::renderSimple(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat)
- {
- if(overrideMat)
- return;
- if(state->isReflectPass() || !(isSelected() || mAlwaysRender))
- return;
- GFXDrawUtil *drawer = GFX->getDrawUtil();
- GFXStateBlockDesc desc;
- desc.setZReadWrite(true, false);
- desc.setBlend(true);
- desc.setCullMode(GFXCullNone);
- if(isSelected())
- {
- drawer->drawCube(desc, getWorldBox(), ColorI(136, 255, 228, 5));
- desc.setFillModeWireframe();
- drawer->drawCube(desc, getWorldBox(), ColorI::BLACK);
- }
- desc.setZReadWrite(!mXray, false);
- ColorI pathColour(255, 0, 255);
- if(!mIsLooping)
- {
- desc.setFillModeSolid();
- if(mFromSet) drawer->drawCube(desc, Point3F(0.2f, 0.2f, 0.2f), mFrom, pathColour);
- if(mToSet) drawer->drawCube(desc, Point3F(0.2f, 0.2f, 0.2f), mTo, pathColour);
- }
- GFXStateBlockRef sb = GFX->createStateBlock(desc);
- GFX->setStateBlock(sb);
- PrimBuild::color3i(pathColour.red, pathColour.green, pathColour.blue);
- PrimBuild::begin(GFXLineStrip, mPoints.size());
- for (U32 i = 0; i < mPoints.size(); i++)
- PrimBuild::vertex3fv(mPoints[i]);
- PrimBuild::end();
- }
- U32 NavPath::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
- {
- U32 retMask = Parent::packUpdate(conn, mask, stream);
- stream->writeFlag(mIsLooping);
- stream->writeFlag(mAlwaysRender);
- stream->writeFlag(mXray);
- if(stream->writeFlag(mFromSet))
- mathWrite(*stream, mFrom);
- if(stream->writeFlag(mToSet))
- mathWrite(*stream, mTo);
- if(stream->writeFlag(mask & PathMask))
- {
- stream->writeInt(mPoints.size(), 32);
- for(U32 i = 0; i < mPoints.size(); i++)
- mathWrite(*stream, mPoints[i]);
- }
- return retMask;
- }
- void NavPath::unpackUpdate(NetConnection *conn, BitStream *stream)
- {
- Parent::unpackUpdate(conn, stream);
- mIsLooping = stream->readFlag();
- mAlwaysRender = stream->readFlag();
- mXray = stream->readFlag();
- if((mFromSet = stream->readFlag()) == true)
- mathRead(*stream, &mFrom);
- if((mToSet = stream->readFlag()) == true)
- mathRead(*stream, &mTo);
- if(stream->readFlag())
- {
- mPoints.clear();
- mPoints.setSize(stream->readInt(32));
- for(U32 i = 0; i < mPoints.size(); i++)
- {
- Point3F p;
- mathRead(*stream, &p);
- mPoints[i] = p;
- }
- resize();
- }
- }
- DefineEngineMethod(NavPath, replan, bool, (),,
- "@brief Find a path using the already-specified path properties.")
- {
- return object->plan();
- }
- DefineEngineMethod(NavPath, getCount, S32, (),,
- "@brief Return the number of nodes in this path.")
- {
- return object->getCount();
- }
- DefineEngineMethod(NavPath, getNode, Point3F, (S32 idx),,
- "@brief Get a specified node along the path.")
- {
- return object->getNode(idx);
- }
- DefineEngineMethod(NavPath, getLength, F32, (),,
- "@brief Get the length of this path in Torque units (i.e. the total distance it covers).")
- {
- return object->getLength();
- }
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