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- //-----------------------------------------------------------------------------
- // Copyright (c) 2014 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifdef TORQUE_TESTS_ENABLED
- #include "testing/unitTesting.h"
- #include "platform/threads/thread.h"
- TEST(Thread, BasicAPI)
- {
- #define VALUE_TO_SET 10
- // This struct exists just so we can define run as a local function.
- struct thread
- {
- // Do some work we can observe.
- static void body(void* arg)
- {
- U32* value = reinterpret_cast<U32*>(arg);
- *value = VALUE_TO_SET;
- }
- };
- // Test most basic Thread API functions.
- U32 value = ~VALUE_TO_SET;
- Thread thread(&thread::body, reinterpret_cast<void*>(&value));
- thread.start();
- EXPECT_TRUE(thread.isAlive());
- thread.join();
- EXPECT_FALSE(thread.isAlive());
- EXPECT_EQ(value, VALUE_TO_SET)
- << "Thread did not set expected value!";
- #undef VALUE_TO_SET
- };
- #endif
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