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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include <ApplicationServices/ApplicationServices.h>
- #include <Carbon/Carbon.h>
- #include "platform/platformInput.h"
- #include "console/console.h"
- #include "core/strings/unicode.h"
- #include "core/util/tVector.h"
- // Static class variables:
- InputManager* Input::smManager;
- bool Input::smActive;
- U8 Input::smModifierKeys;
- InputEvent Input::smInputEvent;
- //-----------------------------------------------------------------------------
- // Keycode mapping.
- struct KeyCode
- {
- U32 mKeyCode;
- UniChar mCharLower;
- UniChar mCharUpper;
-
- KeyCode( U32 keyCode )
- : mKeyCode( keyCode ) {}
- };
- static KeyCode sOSToKeyCode[] =
- {
- KEY_A, // 0x00
- KEY_S, // 0x01
- KEY_D, // 0x02
- KEY_F, // 0x03
- KEY_H, // 0x04
- KEY_G, // 0x05
- KEY_Z, // 0x06
- KEY_X, // 0x07
- KEY_C, // 0x08
- KEY_V, // 0x09
- 0, // 0x0A
- KEY_B, // 0x0B
- KEY_Q, // 0x0C
- KEY_W, // 0x0D
- KEY_E, // 0x0E
- KEY_R, // 0x0F
- KEY_Y, // 0x10
- KEY_T, // 0x11
- KEY_1, // 0x12
- KEY_2, // 0x13
- KEY_3, // 0x14
- KEY_4, // 0x15
- KEY_6, // 0x16
- KEY_5, // 0x17
- KEY_EQUALS, // 0x18
- KEY_9, // 0x19
- KEY_7, // 0x1A
- KEY_MINUS, // 0x1B
- KEY_8, // 0x1C
- KEY_0, // 0x1D
- KEY_RBRACKET, // 0x1E
- KEY_O, // 0x1F
- KEY_U, // 0x20
- KEY_LBRACKET, // 0x21
- KEY_I, // 0x22
- KEY_P, // 0x23
- KEY_RETURN, // 0x24
- KEY_L, // 0x25
- KEY_J, // 0x26
- KEY_APOSTROPHE, // 0x27
- KEY_K, // 0x28
- KEY_SEMICOLON, // 0x29
- KEY_BACKSLASH, // 0x2A
- KEY_COMMA, // 0x2B
- KEY_SLASH, // 0x2C
- KEY_N, // 0x2D
- KEY_M, // 0x2E
- KEY_PERIOD, // 0x2F
- KEY_TAB, // 0x30
- KEY_SPACE, // 0x31
- KEY_TILDE, // 0x32
- KEY_BACKSPACE, // 0x33
- 0, // 0x34
- KEY_ESCAPE, // 0x35
- KEY_RALT, // 0x36
- KEY_LALT, // 0x37
- KEY_LSHIFT, // 0x38
- KEY_CAPSLOCK, // 0x39
- KEY_MAC_LOPT, // 0x3A
- KEY_LCONTROL, // 0x3B
- KEY_RSHIFT, // 0x3C
- KEY_MAC_ROPT, // 0x3D
- KEY_RCONTROL, // 0x3E
- 0, // 0x3F
- 0, // 0x40
- KEY_DECIMAL, // 0x41
- 0, // 0x42
- KEY_MULTIPLY, // 0x43
- 0, // 0x44
- KEY_ADD, // 0x45
- 0, // 0x46
- KEY_NUMLOCK, // 0x47
- 0, // 0x48
- 0, // 0x49
- 0, // 0x4A
- KEY_DIVIDE, // 0x4B
- KEY_NUMPADENTER, // 0x4C
- 0, // 0x4D
- KEY_SUBTRACT, // 0x4E
- 0, // 0x4F
- 0, // 0x50
- KEY_SEPARATOR, // 0x51
- KEY_NUMPAD0, // 0x52
- KEY_NUMPAD1, // 0x53
- KEY_NUMPAD2, // 0x54
- KEY_NUMPAD3, // 0x55
- KEY_NUMPAD4, // 0x56
- KEY_NUMPAD5, // 0x57
- KEY_NUMPAD6, // 0x58
- KEY_NUMPAD7, // 0x59
- 0, // 0x5A
- KEY_NUMPAD8, // 0x5B
- KEY_NUMPAD9, // 0x5C
- 0, // 0x5D
- 0, // 0x5E
- 0, // 0x5F
- KEY_F5, // 0x60
- KEY_F6, // 0x61
- KEY_F7, // 0x62
- KEY_F3, // 0x63
- KEY_F8, // 0x64
- KEY_F9, // 0x65
- 0, // 0x66
- KEY_F11, // 0x67
- 0, // 0x68
- KEY_F13, // 0x69
- KEY_F16, // 0x6A
- KEY_F14, // 0x6B
- 0, // 0x6C
- KEY_F10, // 0x6D
- 0, // 0x6E
- KEY_F12, // 0x6F
- 0, // 0x70
- KEY_F15, // 0x71
- KEY_INSERT, // 0x72
- KEY_HOME, // 0x73
- KEY_PAGE_UP, // 0x74
- KEY_DELETE, // 0x75
- KEY_F4, // 0x76
- KEY_END, // 0x77
- KEY_F2, // 0x78
- KEY_PAGE_DOWN, // 0x79
- KEY_F1, // 0x7A
- KEY_LEFT, // 0x7B
- KEY_RIGHT, // 0x7C
- KEY_DOWN, // 0x7D
- KEY_UP, // 0x7E
- };
- static Vector< U8 > sKeyCodeToOS( __FILE__, __LINE__ );
- #define NSShiftKeyMask ( 1 << 17 )
- static KeyboardLayoutRef sKeyLayout;
- static SInt32 sKeyLayoutKind = -1;
- static SInt32 sKeyLayoutID = -1;
- static SInt32 sLastKeyLayoutID = -1;
- static void GetKeyboardLayout()
- {
- KLGetCurrentKeyboardLayout( &sKeyLayout );
- KLGetKeyboardLayoutProperty( sKeyLayout, kKLKind, ( const void** ) &sKeyLayoutKind );
- KLGetKeyboardLayoutProperty( sKeyLayout, kKLIdentifier, ( const void** ) &sKeyLayoutID );
- }
- static bool KeyboardLayoutHasChanged()
- {
- GetKeyboardLayout();
- return ( sKeyLayoutID != sLastKeyLayoutID );
- }
- static UniChar OSKeyCodeToUnicode( UInt16 osKeyCode, bool shift = false )
- {
- // Translate the key code.
-
- UniChar uniChar = 0;
- if( sKeyLayoutKind == kKLKCHRKind )
- {
- // KCHR mapping.
-
- void* KCHRData;
- KLGetKeyboardLayoutProperty( sKeyLayout, kKLKCHRData, ( const void** ) & KCHRData );
-
- UInt16 key = ( osKeyCode & 0x7f );
- if( shift )
- key |= NSShiftKeyMask;
-
- UInt32 keyTranslateState = 0;
- UInt32 charCode = KeyTranslate( KCHRData, key, &keyTranslateState );
- charCode &= 0xff;
-
- if( keyTranslateState == 0 && charCode )
- uniChar = charCode;
- }
- else
- {
- // UCHR mapping.
-
- UCKeyboardLayout* uchrData;
- KLGetKeyboardLayoutProperty( sKeyLayout, kKLuchrData, ( const void** ) &uchrData );
-
- UInt32 deadKeyState;
- UniCharCount actualStringLength;
- UniChar unicodeString[ 4 ];
- UCKeyTranslate( uchrData,
- osKeyCode,
- kUCKeyActionDown,
- ( shift ? 0x02 : 0 ), // Oh yeah... Apple docs are fun...
- LMGetKbdType(),
- 0,
- &deadKeyState,
- sizeof( unicodeString ) / sizeof( unicodeString[ 0 ] ),
- &actualStringLength,
- unicodeString );
-
- if( actualStringLength )
- uniChar = unicodeString[ 0 ]; // Well, Unicode is something else, but...
- }
-
- return uniChar;
- }
- static void InitKeyCodeMapping()
- {
- const U32 numOSKeyCodes = sizeof( sOSToKeyCode ) / sizeof( sOSToKeyCode[ 0 ] );
- GetKeyboardLayout();
- sLastKeyLayoutID = sKeyLayoutID;
-
- U32 maxKeyCode = 0;
- for( U32 i = 0; i < numOSKeyCodes; ++ i )
- {
- sOSToKeyCode[ i ].mCharLower = OSKeyCodeToUnicode( i, false );
- sOSToKeyCode[ i ].mCharUpper = OSKeyCodeToUnicode( i, true );
-
- if( sOSToKeyCode[ i ].mKeyCode > maxKeyCode )
- maxKeyCode = sOSToKeyCode[ i ].mKeyCode;
- }
-
- if( !sKeyCodeToOS.size() )
- {
- sKeyCodeToOS.setSize( maxKeyCode + 1 );
- dMemset( sKeyCodeToOS.address(), 0, sKeyCodeToOS.size() );
- for( U32 i = 0; i < numOSKeyCodes; ++ i )
- sKeyCodeToOS[ sOSToKeyCode[ i ].mKeyCode ] = i;
- }
- }
- U8 TranslateOSKeyCode(U8 macKeycode)
- {
- AssertWarn(macKeycode < sizeof(sOSToKeyCode) / sizeof(sOSToKeyCode[0]), avar("TranslateOSKeyCode - could not translate code %i", macKeycode));
- if(macKeycode >= sizeof(sOSToKeyCode) / sizeof(sOSToKeyCode[0]))
- return KEY_NULL;
-
- return sOSToKeyCode[ macKeycode ].mKeyCode;
- }
- U8 TranslateKeyCodeToOS( U8 keycode )
- {
- return sKeyCodeToOS[ keycode ];
- }
- #pragma mark ---- Clipboard functions ----
- //-----------------------------------------------------------------------------
- const char* Platform::getClipboard()
- {
- // mac clipboards can contain multiple items,
- // and each item can be in several differnt flavors,
- // such as unicode or plaintext or pdf, etc.
- // scan through the clipboard, and return the 1st piece of actual text.
- ScrapRef clip;
- char *retBuf = "";
- OSStatus err = noErr;
- char *dataBuf = "";
-
- // get a local ref to the system clipboard
- GetScrapByName( kScrapClipboardScrap, kScrapGetNamedScrap, &clip );
-
-
- // First try to get unicode data, then try to get plain text data.
- Size dataSize = 0;
- bool plaintext = false;
- err = GetScrapFlavorSize(clip, kScrapFlavorTypeUnicode, &dataSize);
- if( err != noErr || dataSize <= 0)
- {
- Con::errorf("some error getting unicode clip");
- plaintext = true;
- err = GetScrapFlavorSize(clip, kScrapFlavorTypeText, &dataSize);
- }
- // kick out if we don't have any data.
- if( err != noErr || dataSize <= 0)
- {
- Con::errorf("no data, kicking out. size = %i",dataSize);
- return "";
- }
-
- if( err == noErr && dataSize > 0 )
- {
- // ok, we've got something! allocate a buffer and copy it in.
- char buf[dataSize+1];
- dMemset(buf, 0, dataSize+1);
- dataBuf = buf;
- // plain text needs no conversion.
- // unicode data needs to be converted to normalized utf-8 format.
- if(plaintext)
- {
- GetScrapFlavorData(clip, kScrapFlavorTypeText, &dataSize, &buf);
- retBuf = Con::getReturnBuffer(dataSize + 1);
- dMemcpy(retBuf,buf,dataSize);
- }
- else
- {
- GetScrapFlavorData(clip, kScrapFlavorTypeUnicode, &dataSize, &buf);
- // normalize
- CFStringRef cfBuf = CFStringCreateWithBytes(NULL, (const UInt8*)buf, dataSize, kCFStringEncodingUnicode, false);
- CFMutableStringRef normBuf = CFStringCreateMutableCopy(NULL, 0, cfBuf);
- CFStringNormalize(normBuf, kCFStringNormalizationFormC);
- // convert to utf-8
- U32 normBufLen = CFStringGetLength(normBuf);
- U32 retBufLen = CFStringGetMaximumSizeForEncoding(normBufLen,kCFStringEncodingUTF8) + 1; // +1 for the null terminator
- retBuf = Con::getReturnBuffer(retBufLen);
- CFStringGetCString( normBuf, retBuf, retBufLen, kCFStringEncodingUTF8);
- dataSize = retBufLen;
- }
- // manually null terminate, just in case.
- retBuf[dataSize] = 0;
- }
-
- // return the data, or the empty string if we did not find any data.
- return retBuf;
- }
- //-----------------------------------------------------------------------------
- bool Platform::setClipboard(const char *text)
- {
- ScrapRef clip;
- U32 textSize;
- OSStatus err = noErr;
-
- // make sure we have something to copy
- textSize = dStrlen(text);
- if(textSize == 0)
- return false;
-
- // get a local ref to the system clipboard
- GetScrapByName( kScrapClipboardScrap, kScrapClearNamedScrap, &clip );
- // put the data on the clipboard as text
- err = PutScrapFlavor( clip, kScrapFlavorTypeText, kScrapFlavorMaskNone, textSize, text);
-
- // put the data on the clipboard as unicode
- const UTF16 *utf16Data = convertUTF8toUTF16(text);
- err |= PutScrapFlavor( clip, kScrapFlavorTypeUnicode, kScrapFlavorMaskNone,
- dStrlen(utf16Data) * sizeof(UTF16), utf16Data);
- delete [] utf16Data;
- // and see if we were successful.
- if( err == noErr )
- return true;
- else
- return false;
- }
- void Input::init()
- {
- smManager = NULL;
- smActive = false;
-
- InitKeyCodeMapping();
- }
- U16 Input::getKeyCode( U16 asciiCode )
- {
- if( KeyboardLayoutHasChanged() )
- InitKeyCodeMapping();
-
- for( U32 i = 0; i < ( sizeof( sOSToKeyCode ) / sizeof( sOSToKeyCode[ 0 ] ) ); ++ i )
- if( sOSToKeyCode[ i ].mCharLower == asciiCode
- || sOSToKeyCode[ i ].mCharUpper == asciiCode )
- return sOSToKeyCode[ i ].mKeyCode;
-
- return 0;
- }
- U16 Input::getAscii( U16 keyCode, KEY_STATE keyState )
- {
- GetKeyboardLayout();
- return OSKeyCodeToUnicode( TranslateKeyCodeToOS( keyCode ), ( keyState == STATE_UPPER ? true : false ) );
- }
- void Input::destroy()
- {
- }
- bool Input::enable()
- {
- return true;
- }
- void Input::disable()
- {
- }
- void Input::activate()
- {
- }
- void Input::deactivate()
- {
- }
- bool Input::isEnabled()
- {
- return true;
- }
- bool Input::isActive()
- {
- return true;
- }
- void Input::process()
- {
- }
- InputManager* Input::getManager()
- {
- return smManager;
- }
- ConsoleFunction( enableMouse, bool, 1, 1, "enableMouse()" )
- {
- return true;
- }
- ConsoleFunction( disableMouse, void, 1, 1, "disableMouse()" )
- {
- }
- ConsoleFunction( echoInputState, void, 1, 1, "echoInputState()" )
- {
- }
- ConsoleFunction( toggleInputState, void, 1, 1, "toggleInputState()" )
- {
- }
- ConsoleFunction( isJoystickDetected, bool, 1, 1, "Always false on the MAC." )
- {
- return false;
- }
- ConsoleFunction( getJoystickAxes, const char*, 2, 2, "(handle instance)" )
- {
- return "";
- }
- ConsoleFunction( deactivateKeyboard, void, 1, 1, "deactivateKeyboard();")
- {
- // these are only useful on the windows side. They deal with some vagaries of win32 DirectInput.
- }
- ConsoleFunction( activateKeyboard, void, 1, 1, "activateKeyboard();")
- {
- // these are only useful on the windows side. They deal with some vagaries of win32 DirectInput.
- }
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