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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "platformX86UNIX/platformX86UNIX.h"
- #include "console/console.h"
- #include "core/stringTable.h"
- #include "core/strings/stringFunctions.h"
- #include <math.h>
- Platform::SystemInfo_struct Platform::SystemInfo;
- extern void PlatformBlitInit();
- extern void SetProcessorInfo(Platform::SystemInfo_struct::Processor& pInfo,
- char* vendor, U32 processor, U32 properties, U32 properties2); // platform/platformCPU.cc
- // asm cpu detection routine from platform code
- extern "C"
- {
- void detectX86CPUInfo(char *vendor, U32 *processor, U32 *properties);
- }
- /* used in the asm */
- static U32 time[2];
- static char vendor[13] = {0,};
- static U32 properties = 0;
- static U32 processor = 0;
- U32 clockticks = 0;
- U32 timeHi = 0;
- U32 timeLo = 0;
- void Processor::init()
- {
- // Reference:
- // www.cyrix.com
- // www.amd.com
- // www.intel.com
- // http://developer.intel.com/design/PentiumII/manuals/24512701.pdf
- Platform::SystemInfo.processor.type = CPU_X86Compatible;
- Platform::SystemInfo.processor.name = StringTable->insert("Unknown x86 Compatible");
- Platform::SystemInfo.processor.mhz = 0;
- Platform::SystemInfo.processor.properties = CPU_PROP_C;
- clockticks = properties = processor = time[0] = 0;
- dStrcpy(vendor, "");
- detectX86CPUInfo(vendor, &processor, &properties);
- SetProcessorInfo(Platform::SystemInfo.processor,
- vendor, processor, properties, 0);
- //--------------------------------------
- // if RDTSC support calculate the aproximate Mhz of the CPU
- if (Platform::SystemInfo.processor.properties & CPU_PROP_RDTSC &&
- Platform::SystemInfo.processor.properties & CPU_PROP_FPU)
- {
- const U32 MS_INTERVAL = 750;
- #if defined(TORQUE_COMPILER_GCC) && ((__GNUC__ >= 3) && (__GNUC_MINOR__ >=4)) || ((__GNUC__ >= 4) && (__GNUC_MINOR__ >=0))
- asm("rdtsc" : "=a" (timeLo), "=d" (timeHi));
- #else
- __asm__(
- "pushl %eax\n"
- "pushl %edx\n"
- "rdtsc\n"
- "movl %eax, (time)\n"
- "movl %edx, (time+4)\n"
- "popl %edx\n"
- "popl %eax\n"
- );
- #endif
- U32 ms = Platform::getRealMilliseconds();
- while ( Platform::getRealMilliseconds() < ms+MS_INTERVAL )
- { /* empty */ }
- ms = Platform::getRealMilliseconds()-ms;
- #if defined(TORQUE_COMPILER_GCC) && ((__GNUC__ >= 3) && (__GNUC_MINOR__ >= 4)) || ((__GNUC__ >= 4) && (__GNUC_MINOR__ >=0))
- asm(
- "pushl %eax\n"
- "pushl %edx\n"
- "rdtsc\n"
- "sub (timeHi), %edx\n"
- "sbb (timeLo), %eax\n"
- "mov %eax, (clockticks)\n"
- "popl %edx\n"
- "popl %eax\n"
- );
- #else
- asm(
- "pushl %eax\n"
- "pushl %edx\n"
- "rdtsc\n"
- "sub (time+4), %edx\n"
- "sbb (time), %eax\n"
- "mov %eax, (clockticks)\n"
- "popl %edx\n"
- "popl %eax\n"
- );
- #endif
- U32 mhz = static_cast<U32>(F32(clockticks) / F32(ms) / 1000.0f);
- // catch-22 the timing method used above to calc Mhz is generally
- // wrong by a few percent so we want to round to the nearest clock
- // multiple but we also want to be careful to not touch overclocked
- // results
- // measure how close the Raw Mhz number is to the center of each clock
- // bucket
- U32 bucket25 = mhz % 25;
- U32 bucket33 = mhz % 33;
- U32 bucket50 = mhz % 50;
- if (bucket50 < 8 || bucket50 > 42)
- Platform::SystemInfo.processor.mhz =
- U32((mhz+(50.0f/2.0f))/50.0f) * 50;
- else if (bucket25 < 5 || bucket25 > 20)
- Platform::SystemInfo.processor.mhz =
- U32((mhz+(25.0f/2.0f))/25.0f) * 25;
- else if (bucket33 < 5 || bucket33 > 28)
- Platform::SystemInfo.processor.mhz =
- U32((mhz+(33.0f/2.0f))/33.0f) * 33;
- else
- Platform::SystemInfo.processor.mhz = U32(mhz);
- }
- Con::printf("Processor Init:");
- Con::printf(" %s, %d Mhz", Platform::SystemInfo.processor.name, Platform::SystemInfo.processor.mhz);
- if (Platform::SystemInfo.processor.properties & CPU_PROP_FPU)
- Con::printf(" FPU detected");
- if (Platform::SystemInfo.processor.properties & CPU_PROP_MMX)
- Con::printf(" MMX detected");
- if (Platform::SystemInfo.processor.properties & CPU_PROP_3DNOW)
- Con::printf(" 3DNow detected");
- if (Platform::SystemInfo.processor.properties & CPU_PROP_SSE)
- Con::printf(" SSE detected");
- Con::printf(" ");
- PlatformBlitInit();
- }
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