renderGlowMgr.h 2.7 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _RENDERGLOWMGR_H_
  23. #define _RENDERGLOWMGR_H_
  24. #ifndef _TEXTARGETBIN_MGR_H_
  25. #include "renderInstance/renderTexTargetBinManager.h"
  26. #endif
  27. class PostEffect;
  28. ///
  29. class RenderGlowMgr : public RenderTexTargetBinManager
  30. {
  31. typedef RenderTexTargetBinManager Parent;
  32. public:
  33. RenderGlowMgr();
  34. virtual ~RenderGlowMgr();
  35. /// Returns the glow post effect.
  36. PostEffect* getGlowEffect();
  37. /// Returns true if the glow post effect is
  38. /// enabled and the glow buffer should be updated.
  39. bool isGlowEnabled();
  40. // RenderBinManager
  41. virtual void addElement( RenderInst *inst );
  42. virtual void render( SceneRenderState *state );
  43. // ConsoleObject
  44. DECLARE_CONOBJECT( RenderGlowMgr );
  45. protected:
  46. class GlowMaterialHook : public MatInstanceHook
  47. {
  48. public:
  49. GlowMaterialHook( BaseMatInstance *matInst );
  50. virtual ~GlowMaterialHook();
  51. virtual BaseMatInstance *getMatInstance() { return mGlowMatInst; }
  52. virtual const MatInstanceHookType& getType() const { return Type; }
  53. /// Our material hook type.
  54. static const MatInstanceHookType Type;
  55. protected:
  56. static void _overrideFeatures( ProcessedMaterial *mat,
  57. U32 stageNum,
  58. MaterialFeatureData &fd,
  59. const FeatureSet &features );
  60. BaseMatInstance *mGlowMatInst;
  61. };
  62. SimObjectPtr<PostEffect> mGlowEffect;
  63. };
  64. #endif // _RENDERGLOWMGR_H_