renderObjectMgr.cpp 2.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "renderObjectMgr.h"
  23. #include "console/consoleTypes.h"
  24. #include "scene/sceneObject.h"
  25. IMPLEMENT_CONOBJECT(RenderObjectMgr);
  26. ConsoleDocClass( RenderObjectMgr,
  27. "@brief A render bin which uses object callbacks for rendering.\n\n"
  28. "This render bin gathers object render instances and calls its delegate "
  29. "method to perform rendering. It is used infrequently for specialized "
  30. "scene objects which perform custom rendering.\n\n"
  31. "@ingroup RenderBin\n" );
  32. RenderObjectMgr::RenderObjectMgr()
  33. : RenderBinManager(RenderPassManager::RIT_Object, 1.0f, 1.0f)
  34. {
  35. mOverrideMat = NULL;
  36. }
  37. RenderObjectMgr::RenderObjectMgr(RenderInstType riType, F32 renderOrder, F32 processAddOrder)
  38. : RenderBinManager(riType, renderOrder, processAddOrder)
  39. {
  40. mOverrideMat = NULL;
  41. }
  42. void RenderObjectMgr::initPersistFields()
  43. {
  44. Parent::initPersistFields();
  45. }
  46. void RenderObjectMgr::setOverrideMaterial(BaseMatInstance* overrideMat)
  47. {
  48. mOverrideMat = overrideMat;
  49. }
  50. //-----------------------------------------------------------------------------
  51. // render objects
  52. //-----------------------------------------------------------------------------
  53. void RenderObjectMgr::render( SceneRenderState *state )
  54. {
  55. PROFILE_SCOPE(RenderObjectMgr_render);
  56. // Early out if nothing to draw.
  57. if(!mElementList.size())
  58. return;
  59. for( U32 i=0; i<mElementList.size(); i++ )
  60. {
  61. ObjectRenderInst *ri = static_cast<ObjectRenderInst*>(mElementList[i].inst);
  62. if ( ri->renderDelegate )
  63. ri->renderDelegate( ri, state, mOverrideMat );
  64. }
  65. }