renderTexTargetBinManager.cpp 9.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "renderInstance/renderTexTargetBinManager.h"
  24. #include "shaderGen/conditionerFeature.h"
  25. #include "core/util/safeDelete.h"
  26. #include "gfx/gfxTextureManager.h"
  27. #include "gfx/gfxStringEnumTranslate.h"
  28. #include "scene/sceneRenderState.h"
  29. #include "scene/sceneManager.h"
  30. IMPLEMENT_CONOBJECT(RenderTexTargetBinManager);
  31. ConsoleDocClass( RenderTexTargetBinManager,
  32. "@brief An abstract base class for render bin managers that render to a named textue target.\n\n"
  33. "This bin itself doesn't do any rendering work. It offers functionality to manage "
  34. "a texture render target which derived render bin classes can render into.\n\n"
  35. "@see RenderPrePassMgr\n"
  36. "@ingroup RenderBin\n" );
  37. RenderTexTargetBinManager::RenderTexTargetBinManager( const RenderInstType& ritype,
  38. F32 renderOrder,
  39. F32 processAddOrder,
  40. const GFXFormat targetFormat,
  41. const Point2I &targetSize,
  42. const U32 targetChainLength )
  43. : Parent( ritype, renderOrder, processAddOrder ),
  44. mTargetFormat(targetFormat),
  45. mTargetSize(targetSize),
  46. mTargetScale(1.0f, 1.0f),
  47. mTargetSizeType(FixedSize),
  48. mTargetChainLength(targetChainLength),
  49. mTargetChainIdx(0),
  50. mNumRenderTargets(1),
  51. mTargetChain(NULL),
  52. mTargetChainTextures(NULL)
  53. #ifndef TORQUE_SHIPPING
  54. ,m_NeedsOnPostRender(false)
  55. #endif
  56. {
  57. GFXDevice::getDeviceEventSignal().notify(this, &RenderTexTargetBinManager::_handleGFXEvent);
  58. GFXTextureManager::addEventDelegate( this, &RenderTexTargetBinManager::_onTextureEvent );
  59. mNamedTarget.setSamplerState( GFXSamplerStateDesc::getClampPoint() );
  60. }
  61. RenderTexTargetBinManager::~RenderTexTargetBinManager()
  62. {
  63. _teardownTargets();
  64. GFXTextureManager::removeEventDelegate( this, &RenderTexTargetBinManager::_onTextureEvent );
  65. GFXDevice::getDeviceEventSignal().remove(this, &RenderTexTargetBinManager::_handleGFXEvent);
  66. }
  67. bool RenderTexTargetBinManager::onAdd()
  68. {
  69. if(!Parent::onAdd())
  70. return false;
  71. _setupTargets();
  72. return true;
  73. }
  74. ImplementEnumType( RenderTexTargetSize,
  75. "What size to render the target texture. Sizes are based on the Window the render is occuring in.\n"
  76. "@ingroup RenderBin\n\n")
  77. { RenderTexTargetBinManager::WindowSize, "windowsize", "Render to the size of the window.\n" },
  78. { RenderTexTargetBinManager::WindowSizeScaled, "windowsizescaled", "Render to the size of the window, scaled to the render target's size.\n" },
  79. { RenderTexTargetBinManager::FixedSize, "fixedsize", "Don't scale the target texture, and render to its default size.\n" },
  80. EndImplementEnumType;
  81. void RenderTexTargetBinManager::initPersistFields()
  82. {
  83. // TOM_TODO:
  84. //addField( "targetScale", mTargetScale );
  85. //addPropertyNOPS( "targetSizeType", mTargetSizeType)->setEnumTable(gSizeTypeEnumTable);
  86. //addPropertyNOPS<S32>( "targetFormat")->setEnumTable(gTextureFormatEnumTable)->addGet(this, &RenderTexTargetBinManager::getTargetFormatConsole)->addSet(this, &RenderTexTargetBinManager::setTargetFormatConsole);
  87. //addProperty<bool>( "blur" )->addSet(this, &RenderTexTargetBinManager::setBlur)->addGet(this, &RenderTexTargetBinManager::getBlur);
  88. Parent::initPersistFields();
  89. }
  90. bool RenderTexTargetBinManager::setTargetSize(const Point2I &newTargetSize)
  91. {
  92. if( GFX->getAdapterType() != OpenGL && // Targets need to match up exactly in size on OpenGL.
  93. mTargetSize.x >= newTargetSize.x &&
  94. mTargetSize.y >= newTargetSize.y )
  95. return true;
  96. mTargetSize = newTargetSize;
  97. mNamedTarget.setViewport( RectI( Point2I::Zero, mTargetSize ) );
  98. return _updateTargets();
  99. }
  100. bool RenderTexTargetBinManager::setTargetFormat(const GFXFormat &newTargetFormat)
  101. {
  102. if(mTargetFormat == newTargetFormat)
  103. return true;
  104. mTargetFormat = newTargetFormat;
  105. ConditionerFeature *conditioner = mNamedTarget.getConditioner();
  106. if(conditioner)
  107. conditioner->setBufferFormat(mTargetFormat);
  108. return _updateTargets();
  109. }
  110. void RenderTexTargetBinManager::setTargetChainLength(const U32 chainLength)
  111. {
  112. if(mTargetChainLength != chainLength)
  113. {
  114. mTargetChainLength = chainLength;
  115. _setupTargets();
  116. }
  117. }
  118. GFXTextureObject* RenderTexTargetBinManager::getTargetTexture( U32 mrtIndex, S32 chainIndex ) const
  119. {
  120. const U32 chainIdx = ( chainIndex > -1 ) ? chainIndex : mTargetChainIdx;
  121. if(chainIdx < mTargetChainLength)
  122. return mTargetChainTextures[chainIdx][mrtIndex];
  123. return NULL;
  124. }
  125. bool RenderTexTargetBinManager::_updateTargets()
  126. {
  127. PROFILE_SCOPE(RenderTexTargetBinManager_updateTargets);
  128. bool ret = true;
  129. mNamedTarget.release();
  130. // Update the target size
  131. for( U32 i = 0; i < mTargetChainLength; i++ )
  132. {
  133. AssertFatal( mTargetChain != NULL, "RenderTexTargetBinManager - target chain not set up" );
  134. if( !mTargetChain[i] )
  135. mTargetChain[i] = GFX->allocRenderToTextureTarget();
  136. for( U32 j = 0; j < mNumRenderTargets; j++ )
  137. {
  138. ret &= mTargetChainTextures[i][j].set( mTargetSize.x, mTargetSize.y, mTargetFormat,
  139. &GFXDefaultRenderTargetProfile, avar( "%s() - (line %d)", __FUNCTION__, __LINE__ ),
  140. 1, GFXTextureManager::AA_MATCH_BACKBUFFER );
  141. mTargetChain[i]->attachTexture( GFXTextureTarget::RenderSlot(GFXTextureTarget::Color0 + j), mTargetChainTextures[i][j] );
  142. }
  143. }
  144. return ret;
  145. }
  146. bool RenderTexTargetBinManager::_handleGFXEvent( GFXDevice::GFXDeviceEventType event_ )
  147. {
  148. if ( event_ == GFXDevice::deStartOfFrame )
  149. {
  150. mTargetChainIdx++;
  151. if ( mTargetChainIdx >= mTargetChainLength )
  152. mTargetChainIdx = 0;
  153. }
  154. return true;
  155. }
  156. void RenderTexTargetBinManager::_onTextureEvent( GFXTexCallbackCode code )
  157. {
  158. switch(code)
  159. {
  160. case GFXZombify:
  161. _teardownTargets();
  162. break;
  163. case GFXResurrect:
  164. _setupTargets();
  165. break;
  166. }
  167. }
  168. bool RenderTexTargetBinManager::_setupTargets()
  169. {
  170. _teardownTargets();
  171. mTargetChain = new GFXTextureTargetRef[mTargetChainLength];
  172. mTargetChainTextures = new GFXTexHandle*[mTargetChainLength];
  173. for( U32 i = 0; i < mTargetChainLength; i++ )
  174. mTargetChainTextures[i] = new GFXTexHandle[mNumRenderTargets];
  175. mTargetChainIdx = 0;
  176. mTargetSize = Point2I::Zero;
  177. return true;
  178. }
  179. void RenderTexTargetBinManager::_teardownTargets()
  180. {
  181. mNamedTarget.release();
  182. SAFE_DELETE_ARRAY(mTargetChain);
  183. if(mTargetChainTextures != NULL)
  184. {
  185. for( U32 i = 0; i < mTargetChainLength; i++ )
  186. SAFE_DELETE_ARRAY(mTargetChainTextures[i]);
  187. }
  188. SAFE_DELETE_ARRAY(mTargetChainTextures);
  189. }
  190. GFXTextureTargetRef RenderTexTargetBinManager::_getTextureTarget(const U32 idx /* = 0 */)
  191. {
  192. return mTargetChain[idx];
  193. }
  194. bool RenderTexTargetBinManager::_onPreRender(SceneRenderState * state, bool preserve /* = false */)
  195. {
  196. PROFILE_SCOPE(RenderTexTargetBinManager_onPreRender);
  197. #ifndef TORQUE_SHIPPING
  198. AssertFatal( m_NeedsOnPostRender == false, "_onPostRender not called on RenderTexTargetBinManager, or sub-class." );
  199. m_NeedsOnPostRender = false;
  200. #endif
  201. // Update the render target size
  202. const Point2I &rtSize = GFX->getActiveRenderTarget()->getSize();
  203. switch(mTargetSizeType)
  204. {
  205. case WindowSize:
  206. setTargetSize(rtSize);
  207. break;
  208. case WindowSizeScaled:
  209. {
  210. Point2I scaledTargetSize(mFloor(rtSize.x * mTargetScale.x), mFloor(rtSize.y * mTargetScale.y));
  211. setTargetSize(scaledTargetSize);
  212. break;
  213. }
  214. case FixedSize:
  215. // No adjustment necessary
  216. break;
  217. }
  218. if( mTargetChainLength == 0 )
  219. return false;
  220. GFXTextureTargetRef binTarget = _getTextureTarget(mTargetChainIdx);
  221. if( binTarget.isNull() )
  222. return false;
  223. // Attach active depth target texture
  224. binTarget->attachTexture(GFXTextureTarget::DepthStencil, getRenderPass()->getDepthTargetTexture());
  225. // Preserve contents
  226. if(preserve)
  227. GFX->getActiveRenderTarget()->preserve();
  228. GFX->pushActiveRenderTarget();
  229. GFX->setActiveRenderTarget(binTarget);
  230. GFX->setViewport( mNamedTarget.getViewport() );
  231. #ifndef TORQUE_SHIPPING
  232. m_NeedsOnPostRender = true;
  233. #endif
  234. return true;
  235. }
  236. void RenderTexTargetBinManager::_onPostRender()
  237. {
  238. PROFILE_SCOPE(RenderTexTargetBinManager_onPostRender);
  239. #ifndef TORQUE_SHIPPING
  240. m_NeedsOnPostRender = false;
  241. #endif
  242. GFXTextureTargetRef binTarget = _getTextureTarget(mTargetChainIdx);
  243. binTarget->resolve();
  244. GFX->popActiveRenderTarget();
  245. for ( U32 i=0; i < mNumRenderTargets; i++ )
  246. mNamedTarget.setTexture( i, mTargetChainTextures[mTargetChainIdx][i] );
  247. }