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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "shaderGen/shaderFeature.h"
- #include "shaderGen/langElement.h"
- #include "shaderGen/shaderOp.h"
- void ShaderFeature::addDependency( const ShaderDependency *dependsOn )
- {
- for ( U32 i = 0; i < mDependencies.size(); i++ )
- {
- if ( *mDependencies[i] == *dependsOn )
- return;
- }
- mDependencies.push_back( dependsOn );
- }
- ShaderFeature::Resources ShaderFeature::getResources( const MaterialFeatureData &fd )
- {
- Resources temp;
- return temp;
- }
- const char* ShaderFeature::getOutputTargetVarName( OutputTarget target ) const
- {
- const char* targName = "col";
- if ( target != DefaultTarget )
- {
- targName = "col1";
- AssertFatal(target == RenderTarget1, "yeah Pat is lame and didn't want to do bit math stuff, TODO");
- }
- return targName;
- }
- Var* ShaderFeature::findOrCreateLocal( const char *name,
- const char *type,
- MultiLine *multi )
- {
- Var *outVar = (Var*)LangElement::find( name );
- if ( !outVar )
- {
- outVar = new Var;
- outVar->setType( type );
- outVar->setName( name );
- multi->addStatement( new GenOp( " @;\r\n", new DecOp( outVar ) ) );
- }
- return outVar;
- }
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