dispatcher.cpp 12 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "util/messaging/dispatcher.h"
  24. #include "platform/threads/mutex.h"
  25. #include "core/tSimpleHashTable.h"
  26. #include "core/util/safeDelete.h"
  27. namespace Dispatcher
  28. {
  29. //-----------------------------------------------------------------------------
  30. // IMessageListener Methods
  31. //-----------------------------------------------------------------------------
  32. IMessageListener::~IMessageListener()
  33. {
  34. for(S32 i = 0;i < mQueues.size();i++)
  35. {
  36. unregisterMessageListener(mQueues[i], this);
  37. }
  38. }
  39. void IMessageListener::onAddToQueue(StringTableEntry queue)
  40. {
  41. // [tom, 8/20/2006] The dispatcher won't let us get added twice, so no need
  42. // to worry about it here.
  43. mQueues.push_back(queue);
  44. }
  45. void IMessageListener::onRemoveFromQueue(StringTableEntry queue)
  46. {
  47. for(S32 i = 0;i < mQueues.size();i++)
  48. {
  49. if(mQueues[i] == queue)
  50. {
  51. mQueues.erase(i);
  52. return;
  53. }
  54. }
  55. }
  56. //-----------------------------------------------------------------------------
  57. // Global State
  58. //-----------------------------------------------------------------------------
  59. //-----------------------------------------------------------------------------
  60. /// @brief Internal class used by the dispatcher
  61. //-----------------------------------------------------------------------------
  62. typedef struct _DispatchData
  63. {
  64. void *mMutex;
  65. SimpleHashTable<MessageQueue> mQueues;
  66. U32 mLastAnonQueueID;
  67. _DispatchData()
  68. {
  69. mMutex = Mutex::createMutex();
  70. mLastAnonQueueID = 0;
  71. }
  72. ~_DispatchData()
  73. {
  74. if(Mutex::lockMutex( mMutex ) )
  75. {
  76. mQueues.clearTables();
  77. Mutex::unlockMutex( mMutex );
  78. }
  79. Mutex::destroyMutex( mMutex );
  80. //SAFE_DELETE(mMutex);
  81. mMutex = NULL;
  82. }
  83. const char *makeAnonQueueName()
  84. {
  85. char buf[512];
  86. dSprintf(buf, sizeof(buf), "AnonQueue.%lu", mLastAnonQueueID++);
  87. return StringTable->insert(buf);
  88. }
  89. } _DispatchData;
  90. static _DispatchData& _dispatcherGetGDispatchData()
  91. {
  92. static _DispatchData dispatchData;
  93. return dispatchData;
  94. }
  95. #define gDispatchData _dispatcherGetGDispatchData()
  96. //-----------------------------------------------------------------------------
  97. // Queue Registration
  98. //-----------------------------------------------------------------------------
  99. bool isQueueRegistered(const char *name)
  100. {
  101. MutexHandle mh;
  102. if(mh.lock(gDispatchData.mMutex, true))
  103. {
  104. return gDispatchData.mQueues.retreive(name) != NULL;
  105. }
  106. return false;
  107. }
  108. void registerMessageQueue(const char *name)
  109. {
  110. if(isQueueRegistered(name))
  111. return;
  112. if(Mutex::lockMutex( gDispatchData.mMutex, true ))
  113. {
  114. MessageQueue *queue = new MessageQueue;
  115. queue->mQueueName = StringTable->insert(name);
  116. gDispatchData.mQueues.insert(queue, name);
  117. Mutex::unlockMutex( gDispatchData.mMutex );
  118. }
  119. }
  120. extern const char * registerAnonMessageQueue()
  121. {
  122. const char *name = NULL;
  123. if(Mutex::lockMutex( gDispatchData.mMutex, true ))
  124. {
  125. name = gDispatchData.makeAnonQueueName();
  126. Mutex::unlockMutex( gDispatchData.mMutex );
  127. }
  128. if(name)
  129. registerMessageQueue(name);
  130. return name;
  131. }
  132. void unregisterMessageQueue(const char *name)
  133. {
  134. MutexHandle mh;
  135. if(mh.lock(gDispatchData.mMutex, true))
  136. {
  137. MessageQueue *queue = gDispatchData.mQueues.remove(name);
  138. if(queue == NULL)
  139. return;
  140. // Tell the listeners about it
  141. for(S32 i = 0;i < queue->mListeners.size();i++)
  142. {
  143. queue->mListeners[i]->onRemoveFromQueue(name);
  144. }
  145. delete queue;
  146. }
  147. }
  148. //-----------------------------------------------------------------------------
  149. // Message Listener Registration
  150. //-----------------------------------------------------------------------------
  151. bool registerMessageListener(const char *queue, IMessageListener *listener)
  152. {
  153. if(! isQueueRegistered(queue))
  154. registerMessageQueue(queue);
  155. MutexHandle mh;
  156. if(! mh.lock(gDispatchData.mMutex, true))
  157. return false;
  158. MessageQueue *q = gDispatchData.mQueues.retreive(queue);
  159. if(q == NULL)
  160. {
  161. Con::errorf("Dispatcher::registerMessageListener - Queue '%s' not found?! It should have been added automatically!", queue);
  162. return false;
  163. }
  164. for(VectorPtr<IMessageListener *>::iterator i = q->mListeners.begin();i != q->mListeners.end();i++)
  165. {
  166. if(*i == listener)
  167. return false;
  168. }
  169. q->mListeners.push_front(listener);
  170. listener->onAddToQueue(StringTable->insert(queue));
  171. return true;
  172. }
  173. void unregisterMessageListener(const char *queue, IMessageListener *listener)
  174. {
  175. if(! isQueueRegistered(queue))
  176. return;
  177. MutexHandle mh;
  178. if(! mh.lock(gDispatchData.mMutex, true))
  179. return;
  180. MessageQueue *q = gDispatchData.mQueues.retreive(queue);
  181. if(q == NULL)
  182. return;
  183. for(VectorPtr<IMessageListener *>::iterator i = q->mListeners.begin();i != q->mListeners.end();i++)
  184. {
  185. if(*i == listener)
  186. {
  187. listener->onRemoveFromQueue(StringTable->insert(queue));
  188. q->mListeners.erase(i);
  189. return;
  190. }
  191. }
  192. }
  193. //-----------------------------------------------------------------------------
  194. // Dispatcher
  195. //-----------------------------------------------------------------------------
  196. bool dispatchMessage( const char* queue, const char* msg, const char* data)
  197. {
  198. AssertFatal( queue != NULL, "Dispatcher::dispatchMessage - Got a NULL queue name" );
  199. AssertFatal( msg != NULL, "Dispatcher::dispatchMessage - Got a NULL message" );
  200. MutexHandle mh;
  201. if(! mh.lock(gDispatchData.mMutex, true))
  202. return true;
  203. MessageQueue *q = gDispatchData.mQueues.retreive(queue);
  204. if(q == NULL)
  205. {
  206. Con::errorf("Dispatcher::dispatchMessage - Attempting to dispatch to unknown queue '%s'", queue);
  207. return true;
  208. }
  209. return q->dispatchMessage(msg, data);
  210. }
  211. bool dispatchMessageObject(const char *queue, Message *msg)
  212. {
  213. MutexHandle mh;
  214. if(msg == NULL)
  215. return true;
  216. msg->addReference();
  217. if(! mh.lock(gDispatchData.mMutex, true))
  218. {
  219. msg->freeReference();
  220. return true;
  221. }
  222. MessageQueue *q = gDispatchData.mQueues.retreive(queue);
  223. if(q == NULL)
  224. {
  225. Con::errorf("Dispatcher::dispatchMessage - Attempting to dispatch to unknown queue '%s'", queue);
  226. msg->freeReference();
  227. return true;
  228. }
  229. // [tom, 8/19/2006] Make sure that the message is registered with the sim, since
  230. // when it's ref count is zero it'll be deleted with deleteObject()
  231. if(! msg->isProperlyAdded())
  232. {
  233. SimObjectId id = Message::getNextMessageID();
  234. if(id != 0xffffffff)
  235. msg->registerObject(id);
  236. else
  237. {
  238. Con::errorf("dispatchMessageObject: Message was not registered and no more object IDs are available for messages");
  239. msg->freeReference();
  240. return false;
  241. }
  242. }
  243. bool bResult = q->dispatchMessageObject(msg);
  244. msg->freeReference();
  245. return bResult;
  246. }
  247. //-----------------------------------------------------------------------------
  248. // Internal Functions
  249. //-----------------------------------------------------------------------------
  250. MessageQueue * getMessageQueue(const char *name)
  251. {
  252. return gDispatchData.mQueues.retreive(name);
  253. }
  254. extern bool lockDispatcherMutex()
  255. {
  256. return Mutex::lockMutex(gDispatchData.mMutex);
  257. }
  258. extern void unlockDispatcherMutex()
  259. {
  260. Mutex::unlockMutex(gDispatchData.mMutex);
  261. }
  262. } // end namespace Dispatcher
  263. //-----------------------------------------------------------------------------
  264. // Console Methods
  265. //-----------------------------------------------------------------------------
  266. using namespace Dispatcher;
  267. ConsoleFunction(isQueueRegistered, bool, 2, 2, "(string queueName)"
  268. "@brief Determines if a dispatcher queue exists\n\n"
  269. "@param queueName String containing the name of queue\n"
  270. "@ingroup Messaging")
  271. {
  272. return isQueueRegistered(argv[1]);
  273. }
  274. ConsoleFunction(registerMessageQueue, void, 2, 2, "(string queueName)"
  275. "@brief Registeres a dispatcher queue\n\n"
  276. "@param queueName String containing the name of queue\n"
  277. "@ingroup Messaging")
  278. {
  279. return registerMessageQueue(argv[1]);
  280. }
  281. ConsoleFunction(unregisterMessageQueue, void, 2, 2, "(string queueName)"
  282. "@brief Unregisters a dispatcher queue\n\n"
  283. "@param queueName String containing the name of queue\n"
  284. "@ingroup Messaging")
  285. {
  286. return unregisterMessageQueue(argv[1]);
  287. }
  288. //-----------------------------------------------------------------------------
  289. ConsoleFunction(registerMessageListener, bool, 3, 3, "(string queueName, string listener)"
  290. "@brief Registers an event message\n\n"
  291. "@param queueName String containing the name of queue to attach listener to\n"
  292. "@param listener Name of event messenger\n"
  293. "@ingroup Messaging")
  294. {
  295. IMessageListener *listener = dynamic_cast<IMessageListener *>(Sim::findObject(argv[2]));
  296. if(listener == NULL)
  297. {
  298. Con::errorf("registerMessageListener - Unable to find listener object, not an IMessageListener ?!");
  299. return false;
  300. }
  301. return registerMessageListener(argv[1], listener);
  302. }
  303. ConsoleFunction(unregisterMessageListener, void, 3, 3, "(string queueName, string listener)"
  304. "@brief Unregisters an event message\n\n"
  305. "@param queueName String containing the name of queue\n"
  306. "@param listener Name of event messenger\n"
  307. "@ingroup Messaging")
  308. {
  309. IMessageListener *listener = dynamic_cast<IMessageListener *>(Sim::findObject(argv[2]));
  310. if(listener == NULL)
  311. {
  312. Con::errorf("unregisterMessageListener - Unable to find listener object, not an IMessageListener ?!");
  313. return;
  314. }
  315. unregisterMessageListener(argv[1], listener);
  316. }
  317. //-----------------------------------------------------------------------------
  318. ConsoleFunction(dispatchMessage, bool, 3, 4, "(string queueName, string message, string data)"
  319. "@brief Dispatch a message to a queue\n\n"
  320. "@param queueName Queue to dispatch the message to\n"
  321. "@param message Message to dispatch\n"
  322. "@param data Data for message\n"
  323. "@return True for success, false for failure\n"
  324. "@see dispatchMessageObject\n"
  325. "@ingroup Messaging")
  326. {
  327. return dispatchMessage(argv[1], argv[2], argc > 3 ? argv[3] : "" );
  328. }
  329. ConsoleFunction(dispatchMessageObject, bool, 3, 3, "(string queueName, string message)"
  330. "@brief Dispatch a message object to a queue\n\n"
  331. "@param queueName Queue to dispatch the message to\n"
  332. "@param message Message to dispatch\n"
  333. "@return true for success, false for failure\n"
  334. "@see dispatchMessage\n"
  335. "@ingroup Messaging")
  336. {
  337. Message *msg = dynamic_cast<Message *>(Sim::findObject(argv[2]));
  338. if(msg == NULL)
  339. {
  340. Con::errorf("dispatchMessageObject - Unable to find message object");
  341. return false;
  342. }
  343. return dispatchMessageObject(argv[1], msg);
  344. }