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advanced
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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4 rokov pred |
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basic
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 rokov pred |
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common
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 rokov pred |
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shadowMap
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a05c83493e
adress gl spotlights disapearing for deferred
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4 rokov pred |
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lightInfo.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 rokov pred |
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lightInfo.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 rokov pred |
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lightManager.cpp
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2e56645f13
shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame)
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6 rokov pred |
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lightManager.h
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ebe2c2dead
Add vector light support to forward materials.
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6 rokov pred |
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lightQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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lightQuery.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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lightingInterfaces.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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lightingInterfaces.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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shadowManager.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 rokov pred |
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shadowManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |