Areloch 950723eb51 Implements support of autoloaded assets. 8 anni fa
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T3D e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 anni fa
afx ace877b409 Add all new AFX files 8 anni fa
app 9391fcad4e core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess(). 8 anni fa
assets 950723eb51 Implements support of autoloaded assets. 8 anni fa
cinterface ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 anni fa
collision bd4f2b002d Merge pull request #1801 from Azaezel/registerRemoval 9 anni fa
console e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 anni fa
core e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 anni fa
environment e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 anni fa
forest 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 anni fa
gfx 217df073b4 Merge pull request #2057 from OTHGMars/GFXFormatStrs 8 anni fa
gui 6479c7592a Merge pull request #2088 from Areloch/EditorTool 8 anni fa
i18n 6419ba1e33 localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization 9 anni fa
lighting 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 anni fa
main 8862bc2f3a Pass by const reference 11 anni fa
materials a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) 8 anni fa
math 54970b0ad6 Corrects OpenGL projection matrix 8 anni fa
module 950723eb51 Implements support of autoloaded assets. 8 anni fa
navigation 83aa47da1a profiling blocks for navmesh subsystem analysis 8 anni fa
persistence 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
platform afdf86f220 Merge pull request #2070 from Azaezel/OVRoops 8 anni fa
platformMac 6a1048596e but now it works 9 anni fa
platformPOSIX 512514df20 Call the correct system rename 9 anni fa
platformSDL 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
platformWin32 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
platformX86UNIX 7372c89dc7 Corrections suggested by timmy for both consistency, and making sure to catch all potential types. 9 anni fa
postFx 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
renderInstance 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
scene e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 anni fa
sfx b70f89afa2 sfx-legacy 8 anni fa
shaderGen 5220032bd4 Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields. 8 anni fa
sim 5a1405d4bb packet-size-checking -- Methods for querying packet-size settings. Used for detecting when spells or effects overrun the packet buffer from networked dynamic field usage. 8 anni fa
sqlite d7c7847274 Mac compile fix for SQLiteObject 8 anni fa
terrain e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 anni fa
testing fae1bad96c All unit tests that run now pass. 11 anni fa
ts e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 anni fa
util 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
windowManager e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 anni fa
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 9 anni fa
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 anni fa