| .. |
|
T3D
|
9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
|
5 år sedan |
|
Verve
|
c32345fcd1
verve mac compilation corrections - defaults for script bindings (return for one case, lack of input for the other)
|
6 år sedan |
|
afx
|
31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
|
7 år sedan |
|
app
|
8a7c09c8fe
Clean up redundant variables
|
7 år sedan |
|
assets
|
66cc6fb9d1
Removes current implement of shadow caching
|
6 år sedan |
|
cinterface
|
870ee9fb5b
Integrate new CInterface into the engine-console
|
7 år sedan |
|
collision
|
13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
7 år sedan |
|
console
|
7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
|
6 år sedan |
|
core
|
ab9fc302fc
Added D3D error code interpreter
|
6 år sedan |
|
environment
|
6ade6f08ce
Updated Assimp
|
5 år sedan |
|
forest
|
31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
|
7 år sedan |
|
gfx
|
6ade6f08ce
Updated Assimp
|
5 år sedan |
|
gui
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
6 år sedan |
|
i18n
|
2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
|
7 år sedan |
|
lighting
|
6ade6f08ce
Updated Assimp
|
5 år sedan |
|
main
|
488fba16c1
requested revision: use dword just in case of compiler shenanigans
|
7 år sedan |
|
materials
|
6ade6f08ce
Updated Assimp
|
5 år sedan |
|
math
|
022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
|
6 år sedan |
|
module
|
466d03ffec
adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order
|
6 år sedan |
|
navigation
|
f00323c5b9
the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back.
|
6 år sedan |
|
persistence
|
73cb9343d2
Tweaks to the rapidjson stuff so it all plays nice, as well as minor additions to Filestream so it works with the rapidjson stuff.
|
6 år sedan |
|
platform
|
1ec048f41d
Merge pull request #2220 from irei1as/development
|
6 år sedan |
|
platformMac
|
13ce1a7441
corrects compilation errors on mac
|
7 år sedan |
|
platformPOSIX
|
7769da9434
Use strncat instead of strcat to prevent some buffer overflows
|
7 år sedan |
|
platformSDL
|
059d531b62
linux followup work by tim
|
6 år sedan |
|
platformWin32
|
1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
|
7 år sedan |
|
platformX86UNIX
|
547a2e28eb
no message
|
7 år sedan |
|
postFx
|
cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
|
6 år sedan |
|
renderInstance
|
6ade6f08ce
Updated Assimp
|
5 år sedan |
|
scene
|
954743f55c
Merge branch 'alpha40_pathshape' of https://github.com/Azaezel/Torque3D into Preview4_0
|
5 år sedan |
|
sfx
|
4ee8df8863
windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out)
|
6 år sedan |
|
shaderGen
|
f956c17f3b
for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent])
|
5 år sedan |
|
sim
|
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
|
7 år sedan |
|
sqlite
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
6 år sedan |
|
terrain
|
5375a4b275
Merge pull request #140 from Azaezel/alpha40TerrainTricks
|
6 år sedan |
|
testing
|
a7fc407284
corrects a pair of conversions. one object oriented, one not.
|
7 år sedan |
|
ts
|
6ade6f08ce
Updated Assimp
|
5 år sedan |
|
util
|
6ade6f08ce
Updated Assimp
|
5 år sedan |
|
windowManager
|
a8b6327091
conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by
|
6 år sedan |
|
.gitattributes
|
cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
|
9 år sedan |
|
ggEndOfLineFix.txt
|
7dbfe6994d
Engine directory for ticket #1
|
13 år sedan |