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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 vuotta sitten |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 vuotta sitten |
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customMaterialDefinition.cpp
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f633ef3a3d
fill in the validated variables
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10 kuukautta sitten |
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customMaterialDefinition.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 vuotta sitten |
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matInstance.cpp
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2b295fb7f0
rest of virtuals removed
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1 vuosi sitten |
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matInstance.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 vuotta sitten |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 vuotta sitten |
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materialDefinition.cpp
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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5 kuukautta sitten |
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materialDefinition.h
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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5 kuukautta sitten |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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materialFeatureTypes.cpp
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56e4484ff6
remove glowbin as it's own render pass
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1 vuosi sitten |
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materialFeatureTypes.h
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645f88d4af
emissive to recivesShadows
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3 vuotta sitten |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 vuotta sitten |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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materialManager.cpp
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ea49af52a5
Update materialManager.cpp
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9 kuukautta sitten |
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materialManager.h
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fad397d914
always cleanup -_-
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9 kuukautta sitten |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 vuotta sitten |
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processedCustomMaterial.cpp
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 vuosi sitten |
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processedCustomMaterial.h
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2b295fb7f0
rest of virtuals removed
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1 vuosi sitten |
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processedMaterial.cpp
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40974dd14b
use of get<some name> methods that already return nulls/false when attempting to load
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7 kuukautta sitten |
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processedMaterial.h
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56e4484ff6
remove glowbin as it's own render pass
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1 vuosi sitten |
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processedShaderMaterial.cpp
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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7 kuukautta sitten |
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processedShaderMaterial.h
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 vuosi sitten |
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sceneData.h
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56e4484ff6
remove glowbin as it's own render pass
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1 vuosi sitten |
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shaderData.cpp
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f633ef3a3d
fill in the validated variables
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10 kuukautta sitten |
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shaderData.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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shaderMaterialParameters.h
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2b295fb7f0
rest of virtuals removed
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1 vuosi sitten |