WinPlatformGL.cpp 193 B

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  1. #if defined(TORQUE_OPENGL) && !defined(TORQUE_SDL)
  2. #include "platform/platformGL.h"
  3. #include "gfx/gl/tGL/tWGL.h"
  4. void PlatformGL::setVSync(const int i)
  5. {
  6. wglSwapIntervalEXT( i );
  7. }
  8. #endif