ExampleLevel.mis 2.8 KB

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  1. //--- OBJECT WRITE BEGIN ---
  2. new Scene(EditorTemplateLevel) {
  3. canSave = "1";
  4. canSaveDynamicFields = "1";
  5. cdTrack = "2";
  6. CTF_scoreLimit = "5";
  7. enabled = "1";
  8. musicTrack = "lush";
  9. gameModeName="ExampleGameMode";
  10. new LevelInfo(TheLevelInfo) {
  11. nearClip = "0.1";
  12. visibleDistance = "1000";
  13. visibleGhostDistance = "0";
  14. decalBias = "0.0015";
  15. fogColor = "0.6 0.6 0.7 1";
  16. fogDensity = "0";
  17. fogDensityOffset = "700";
  18. fogAtmosphereHeight = "0";
  19. canvasClearColor = "0 0 0 255";
  20. ambientLightBlendPhase = "1";
  21. ambientLightBlendCurve = "0 0 -1 -1";
  22. advancedLightmapSupport = "0";
  23. soundAmbience = "AudioAmbienceDefault";
  24. soundDistanceModel = "Linear";
  25. canSave = "1";
  26. canSaveDynamicFields = "1";
  27. desc0 = "A blank room template that acts as a starting point.";
  28. enabled = "1";
  29. levelName = "Blank Room Template";
  30. };
  31. new SkyBox(theSky) {
  32. Material = "BlankSkyMat";
  33. drawBottom = "0";
  34. fogBandHeight = "0";
  35. position = "0 0 0";
  36. rotation = "1 0 0 0";
  37. scale = "1 1 1";
  38. canSave = "1";
  39. canSaveDynamicFields = "1";
  40. };
  41. new Sun(theSun) {
  42. azimuth = "230.396";
  43. elevation = "45";
  44. color = "0.968628 0.901961 0.901961 1";
  45. ambient = "0.337255 0.533333 0.619608 1";
  46. brightness = "1";
  47. castShadows = "1";
  48. staticRefreshFreq = "250";
  49. dynamicRefreshFreq = "8";
  50. coronaEnabled = "1";
  51. coronaScale = "0.5";
  52. coronaTint = "1 1 1 1";
  53. coronaUseLightColor = "1";
  54. flareScale = "1";
  55. attenuationRatio = "0 1 1";
  56. shadowType = "PSSM";
  57. texSize = "1024";
  58. overDarkFactor = "3000 1500 750 250";
  59. shadowDistance = "200";
  60. shadowSoftness = "0.25";
  61. numSplits = "4";
  62. logWeight = "0.9";
  63. fadeStartDistance = "0";
  64. lastSplitTerrainOnly = "0";
  65. representedInLightmap = "0";
  66. shadowDarkenColor = "0 0 0 -1";
  67. includeLightmappedGeometryInShadow = "0";
  68. position = "0 0 0";
  69. rotation = "1 0 0 0";
  70. scale = "1 1 1";
  71. canSave = "1";
  72. canSaveDynamicFields = "1";
  73. bias = "0.1";
  74. Blur = "1";
  75. enabled = "1";
  76. height = "1024";
  77. lightBleedFactor = "0.8";
  78. minVariance = "0";
  79. pointShadowType = "PointShadowType_Paraboloid";
  80. shadowBox = "-100 -100 -100 100 100 100";
  81. splitFadeDistances = "1 1 1 1";
  82. width = "3072";
  83. };
  84. new GroundPlane() {
  85. squareSize = "128";
  86. scaleU = "25";
  87. scaleV = "25";
  88. Material = "Grid_512_Grey";
  89. canSave = "1";
  90. canSaveDynamicFields = "1";
  91. enabled = "1";
  92. position = "0 0 0";
  93. rotation = "1 0 0 0";
  94. scale = "1 1 1";
  95. };
  96. };
  97. //--- OBJECT WRITE END ---