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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- if ( isObject( ExampleMoveMap ) )
- ExampleMoveMap.delete();
- new ActionMap(ExampleMoveMap);
- //------------------------------------------------------------------------------
- // Non-remapable binds
- //------------------------------------------------------------------------------
- ExampleMoveMap.bind( keyboard, F2, showPlayerList );
- ExampleMoveMap.bind(keyboard, "ctrl h", hideHUDs);
- ExampleMoveMap.bind(keyboard, "alt p", doScreenShotHudless);
- ExampleMoveMap.bindCmd(keyboard, "escape", "", "disconnect();");
- //------------------------------------------------------------------------------
- // Movement Keys
- //------------------------------------------------------------------------------
- ExampleMoveMap.bind( keyboard, a, moveleft );
- ExampleMoveMap.bind( keyboard, d, moveright );
- ExampleMoveMap.bind( keyboard, left, moveleft );
- ExampleMoveMap.bind( keyboard, right, moveright );
- ExampleMoveMap.bind( keyboard, w, moveforward );
- ExampleMoveMap.bind( keyboard, s, movebackward );
- ExampleMoveMap.bind( keyboard, up, moveforward );
- ExampleMoveMap.bind( keyboard, down, movebackward );
- ExampleMoveMap.bind( keyboard, e, moveup );
- ExampleMoveMap.bind( keyboard, c, movedown );
- ExampleMoveMap.bind( keyboard, space, jump );
- ExampleMoveMap.bind( mouse, xaxis, yaw );
- ExampleMoveMap.bind( mouse, yaxis, pitch );
- ExampleMoveMap.bind( gamepad, thumbrx, "D", "-0.23 0.23", gamepadYaw );
- ExampleMoveMap.bind( gamepad, thumbry, "D", "-0.23 0.23", gamepadPitch );
- ExampleMoveMap.bind( gamepad, thumblx, "D", "-0.23 0.23", gamePadMoveX );
- ExampleMoveMap.bind( gamepad, thumbly, "D", "-0.23 0.23", gamePadMoveY );
- ExampleMoveMap.bind( gamepad, btn_a, jump );
- ExampleMoveMap.bindCmd( gamepad, btn_back, "disconnect();", "" );
- //------------------------------------------------------------------------------
- // Misc.
- //------------------------------------------------------------------------------
- GlobalActionMap.bind(keyboard, "tilde", toggleConsole);
- GlobalActionMap.bindCmd(keyboard, "alt k", "cls();","");
- GlobalActionMap.bindCmd(keyboard, "alt enter", "", "Canvas.attemptFullscreenToggle();");
- GlobalActionMap.bindCmd(keyboard, "F1", "", "contextHelp();");
- ExampleMoveMap.bindCmd(keyboard, "n", "toggleNetGraph();", "");
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