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advanced
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ab10cc0c87
timmy merge work
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vor 7 Jahren |
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basic
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b19a4b22c8
Implementation of reflection and skylight probes.
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vor 7 Jahren |
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common
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1c62080f7f
cleaned up member::radius
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vor 7 Jahren |
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shadowMap
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33ebe34440
more gfx shadowvar cleanups
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vor 7 Jahren |
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lightInfo.cpp
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15f67015d3
Reordering initialization methods #1912
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vor 8 Jahren |
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lightInfo.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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lightManager.cpp
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74ca8d106c
retweaked filter for wether ot not to supress the zonelight culling methods when not in the diffuse pass
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vor 7 Jahren |
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lightManager.h
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74ca8d106c
retweaked filter for wether ot not to supress the zonelight culling methods when not in the diffuse pass
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vor 7 Jahren |
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lightQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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lightQuery.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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lightingInterfaces.cpp
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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lightingInterfaces.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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probeManager.cpp
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0974902cc8
put lerp back after verifying we were indeed getting values passed along.
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vor 7 Jahren |
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probeManager.h
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79d506d439
1)use standard setupPass inheritance chain. already checks for !mprocessedmaterial and a few other things
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vor 7 Jahren |
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shadowManager.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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vor 11 Jahren |
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shadowManager.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |