Azaezel 74ca8d106c retweaked filter for wether ot not to supress the zonelight culling methods when not in the diffuse pass vor 7 Jahren
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advanced ab10cc0c87 timmy merge work vor 7 Jahren
basic b19a4b22c8 Implementation of reflection and skylight probes. vor 7 Jahren
common 1c62080f7f cleaned up member::radius vor 7 Jahren
shadowMap 33ebe34440 more gfx shadowvar cleanups vor 7 Jahren
lightInfo.cpp 15f67015d3 Reordering initialization methods #1912 vor 8 Jahren
lightInfo.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
lightManager.cpp 74ca8d106c retweaked filter for wether ot not to supress the zonelight culling methods when not in the diffuse pass vor 7 Jahren
lightManager.h 74ca8d106c retweaked filter for wether ot not to supress the zonelight culling methods when not in the diffuse pass vor 7 Jahren
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
lightQuery.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
lightingInterfaces.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
probeManager.cpp 0974902cc8 put lerp back after verifying we were indeed getting values passed along. vor 7 Jahren
probeManager.h 79d506d439 1)use standard setupPass inheritance chain. already checks for !mprocessedmaterial and a few other things vor 7 Jahren
shadowManager.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. vor 11 Jahren
shadowManager.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren