Azaezel 79e2d5d459 REVIEW LATER: invert the world transform for probes to shove them into cam space as far as rotation goes. keep position. пре 7 година
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advanced e72f04648a Adjusts the lightbin manager to be a regular bin, and shifts ownership of both lighting targets to the deferred manager. Probes now render ahead of lights to make the additive order jive. пре 7 година
basic b19a4b22c8 Implementation of reflection and skylight probes. пре 7 година
common 1c62080f7f cleaned up member::radius пре 7 година
shadowMap 33ebe34440 more gfx shadowvar cleanups пре 7 година
lightInfo.cpp 15f67015d3 Reordering initialization methods #1912 пре 8 година
lightInfo.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
lightManager.cpp 124ecb2fe0 Merge pull request #1984 from FooBarbarians/fix-1912 пре 8 година
lightManager.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. пре 8 година
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
lightQuery.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
lightingInterfaces.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
probeManager.cpp 79e2d5d459 REVIEW LATER: invert the world transform for probes to shove them into cam space as far as rotation goes. keep position. пре 7 година
probeManager.h 9a39afa0eb reflection probe updates пре 7 година
shadowManager.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. пре 11 година
shadowManager.h 7dbfe6994d Engine directory for ticket #1 пре 13 година