Azaezel 33ebe34440 more gfx shadowvar cleanups hace 7 años
..
advanced 33ebe34440 more gfx shadowvar cleanups hace 7 años
basic 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
common 1c62080f7f cleaned up member::radius hace 7 años
shadowMap 33ebe34440 more gfx shadowvar cleanups hace 7 años
lightInfo.cpp 15f67015d3 Reordering initialization methods #1912 hace 8 años
lightInfo.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
lightManager.cpp 124ecb2fe0 Merge pull request #1984 from FooBarbarians/fix-1912 hace 8 años
lightManager.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. hace 8 años
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
lightQuery.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
lightingInterfaces.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
shadowManager.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. hace 11 años
shadowManager.h 7dbfe6994d Engine directory for ticket #1 hace 13 años