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editors
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1efb687867
uninitialized variables-environment and forrest
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5 gadi atpakaļ |
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VolumetricFog.cpp
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a43233d9c9
Updated move folder behavior to better update the module and asset databases of changes
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6 gadi atpakaļ |
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VolumetricFog.h
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09c651c26d
Corrected profile for GameObjectAsset type field button
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6 gadi atpakaļ |
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VolumetricFogRTManager.cpp
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1efb687867
uninitialized variables-environment and forrest
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5 gadi atpakaļ |
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VolumetricFogRTManager.h
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27d6665d21
set volumetric fog to use the standard window-resized trigger for it's update
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6 gadi atpakaļ |
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basicClouds.cpp
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1efb687867
uninitialized variables-environment and forrest
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5 gadi atpakaļ |
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basicClouds.h
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cb8b8b7316
Use shader data for get sampler register in CloudLayer and BasicClouds.
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11 gadi atpakaļ |
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cloudLayer.cpp
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1efb687867
uninitialized variables-environment and forrest
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5 gadi atpakaļ |
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cloudLayer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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decalRoad.cpp
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1efb687867
uninitialized variables-environment and forrest
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5 gadi atpakaļ |
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decalRoad.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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meshRoad.cpp
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1efb687867
uninitialized variables-environment and forrest
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5 gadi atpakaļ |
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meshRoad.h
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1efb687867
uninitialized variables-environment and forrest
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5 gadi atpakaļ |
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nodeListManager.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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nodeListManager.h
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1efb687867
uninitialized variables-environment and forrest
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5 gadi atpakaļ |
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river.cpp
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1efb687867
uninitialized variables-environment and forrest
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5 gadi atpakaļ |
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river.h
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1efb687867
uninitialized variables-environment and forrest
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5 gadi atpakaļ |
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scatterSky.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 gadi atpakaļ |
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scatterSky.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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skyBox.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 gadi atpakaļ |
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skyBox.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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sun.cpp
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6ade6f08ce
Updated Assimp
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5 gadi atpakaļ |
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sun.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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timeOfDay.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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timeOfDay.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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waterBlock.cpp
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1efb687867
uninitialized variables-environment and forrest
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5 gadi atpakaļ |
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waterBlock.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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11 gadi atpakaļ |
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waterObject.cpp
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1efb687867
uninitialized variables-environment and forrest
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5 gadi atpakaļ |
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waterObject.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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waterPlane.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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waterPlane.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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11 gadi atpakaļ |