| .. |
|
baseMatInstance.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
baseMatInstance.h
|
3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
|
6 years ago |
|
baseMaterialDefinition.h
|
ff4b025c2c
adds alphatest shadows for translucent objects
|
5 years ago |
|
customMaterialDefinition.cpp
|
6d5571e233
Fix preprocessor directive
|
11 years ago |
|
customMaterialDefinition.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
customShaderBindingData.h
|
3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
|
6 years ago |
|
matInstance.cpp
|
3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
|
6 years ago |
|
matInstance.h
|
3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
|
6 years ago |
|
matInstanceHook.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
matInstanceHook.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
matStateHint.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
matStateHint.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
matTextureTarget.cpp
|
15f67015d3
Reordering initialization methods #1912
|
8 years ago |
|
matTextureTarget.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
materialDefinition.cpp
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
5 years ago |
|
materialDefinition.h
|
ff4b025c2c
adds alphatest shadows for translucent objects
|
5 years ago |
|
materialFeatureData.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
materialFeatureData.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
materialFeatureTypes.cpp
|
ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
|
6 years ago |
|
materialFeatureTypes.h
|
ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
|
6 years ago |
|
materialList.cpp
|
6ade6f08ce
Updated Assimp
|
5 years ago |
|
materialList.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
materialManager.cpp
|
3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
|
6 years ago |
|
materialManager.h
|
3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
|
6 years ago |
|
materialParameters.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 years ago |
|
miscShdrDat.h
|
3496c549b5
Hardware Skinning Support
|
9 years ago |
|
processedCustomMaterial.cpp
|
66cc6fb9d1
Removes current implement of shadow caching
|
6 years ago |
|
processedCustomMaterial.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
processedFFMaterial.cpp
|
57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
|
6 years ago |
|
processedFFMaterial.h
|
529558f671
Initial implementation of Custom Shader Features
|
6 years ago |
|
processedMaterial.cpp
|
6ade6f08ce
Updated Assimp
|
5 years ago |
|
processedMaterial.h
|
3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
|
6 years ago |
|
processedShaderMaterial.cpp
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
5 years ago |
|
processedShaderMaterial.h
|
070a9845a2
preliminary glowmap+glowmul feature augmentation math
|
6 years ago |
|
sceneData.h
|
c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
|
6 years ago |
|
shaderData.cpp
|
02541ab1f9
shader hooks and gen cleanups
|
7 years ago |
|
shaderData.h
|
79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
|
11 years ago |
|
shaderMaterialParameters.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 years ago |
|
shaderMaterialParameters.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 years ago |