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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 gadi atpakaļ |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 gadi atpakaļ |
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customMaterialDefinition.cpp
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6d5571e233
Fix preprocessor directive
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11 gadi atpakaļ |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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customShaderBindingData.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 gadi atpakaļ |
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matInstance.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 gadi atpakaļ |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 gadi atpakaļ |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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matTextureTarget.cpp
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15f67015d3
Reordering initialization methods #1912
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8 gadi atpakaļ |
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matTextureTarget.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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materialDefinition.cpp
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 gadi atpakaļ |
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materialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 gadi atpakaļ |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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materialFeatureTypes.cpp
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 gadi atpakaļ |
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materialFeatureTypes.h
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 gadi atpakaļ |
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materialList.cpp
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6ade6f08ce
Updated Assimp
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5 gadi atpakaļ |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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materialManager.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 gadi atpakaļ |
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materialManager.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 gadi atpakaļ |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 gadi atpakaļ |
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processedCustomMaterial.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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6 gadi atpakaļ |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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processedFFMaterial.cpp
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 gadi atpakaļ |
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processedFFMaterial.h
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529558f671
Initial implementation of Custom Shader Features
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6 gadi atpakaļ |
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processedMaterial.cpp
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6ade6f08ce
Updated Assimp
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5 gadi atpakaļ |
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processedMaterial.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 gadi atpakaļ |
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processedShaderMaterial.cpp
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 gadi atpakaļ |
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processedShaderMaterial.h
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070a9845a2
preliminary glowmap+glowmul feature augmentation math
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6 gadi atpakaļ |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 gadi atpakaļ |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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7 gadi atpakaļ |
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shaderData.h
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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11 gadi atpakaļ |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |