Areloch 6ade6f08ce Updated Assimp 5 gadi atpakaļ
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 gadi atpakaļ
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 gadi atpakaļ
customMaterialDefinition.cpp 6d5571e233 Fix preprocessor directive 11 gadi atpakaļ
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
customShaderBindingData.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 gadi atpakaļ
matInstance.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 gadi atpakaļ
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 gadi atpakaļ
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
matTextureTarget.cpp 15f67015d3 Reordering initialization methods #1912 8 gadi atpakaļ
matTextureTarget.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
materialDefinition.cpp f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 gadi atpakaļ
materialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 gadi atpakaļ
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
materialFeatureTypes.cpp ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 6 gadi atpakaļ
materialFeatureTypes.h ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 6 gadi atpakaļ
materialList.cpp 6ade6f08ce Updated Assimp 5 gadi atpakaļ
materialList.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
materialManager.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 gadi atpakaļ
materialManager.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 gadi atpakaļ
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 gadi atpakaļ
processedCustomMaterial.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 gadi atpakaļ
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
processedFFMaterial.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 gadi atpakaļ
processedFFMaterial.h 529558f671 Initial implementation of Custom Shader Features 6 gadi atpakaļ
processedMaterial.cpp 6ade6f08ce Updated Assimp 5 gadi atpakaļ
processedMaterial.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 gadi atpakaļ
processedShaderMaterial.cpp f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 gadi atpakaļ
processedShaderMaterial.h 070a9845a2 preliminary glowmap+glowmul feature augmentation math 6 gadi atpakaļ
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 gadi atpakaļ
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 gadi atpakaļ
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 11 gadi atpakaļ
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ