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culling
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b4a1d18f42
Core implementation of Physical Based Rendering.
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il y a 7 ans |
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mixin
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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il y a 7 ans |
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zones
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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fogStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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pathManager.cpp
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e718841467
Eliminate DefineConsoleFunction
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il y a 7 ans |
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pathManager.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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reflectionManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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reflectionManager.h
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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il y a 13 ans |
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reflectionMatHook.cpp
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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il y a 10 ans |
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reflectionMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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reflector.cpp
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89128ce14a
Post FX script file initialization
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il y a 6 ans |
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reflector.h
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ebf3f2d971
reflector classvar cleanups
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il y a 7 ans |
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sceneCameraState.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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il y a 9 ans |
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sceneCameraState.h
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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il y a 9 ans |
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sceneContainer.cpp
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09c651c26d
Corrected profile for GameObjectAsset type field button
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il y a 6 ans |
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sceneContainer.h
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9dd9d2f9b7
scenecontainer cleanup
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il y a 7 ans |
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sceneManager.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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il y a 6 ans |
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sceneManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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sceneObject.cpp
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954743f55c
Merge branch 'alpha40_pathshape' of https://github.com/Azaezel/Torque3D into Preview4_0
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il y a 5 ans |
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sceneObject.h
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954743f55c
Merge branch 'alpha40_pathshape' of https://github.com/Azaezel/Torque3D into Preview4_0
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il y a 5 ans |
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sceneObjectLightingPlugin.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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scenePolyhedralSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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scenePolyhedralSpace.h
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7f1f6a5e8b
Fix for link error when building with clang-cl
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il y a 10 ans |
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sceneRenderState.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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il y a 6 ans |
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sceneRenderState.h
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022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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il y a 6 ans |
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sceneSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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sceneSpace.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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sceneTracker.cpp
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15f67015d3
Reordering initialization methods #1912
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il y a 8 ans |
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sceneTracker.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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sgUtil.cpp
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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sgUtil.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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simPath.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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il y a 6 ans |
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simPath.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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il y a 6 ans |