Areloch 954743f55c Merge branch 'alpha40_pathshape' of https://github.com/Azaezel/Torque3D into Preview4_0 il y a 5 ans
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culling b4a1d18f42 Core implementation of Physical Based Rendering. il y a 7 ans
mixin d979cf9d2d PolyhedronVectorData core membervar cleanups il y a 7 ans
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
pathManager.cpp e718841467 Eliminate DefineConsoleFunction il y a 7 ans
pathManager.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction il y a 13 ans
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: il y a 10 ans
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
reflector.cpp 89128ce14a Post FX script file initialization il y a 6 ans
reflector.h ebf3f2d971 reflector classvar cleanups il y a 7 ans
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. il y a 9 ans
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. il y a 9 ans
sceneContainer.cpp 09c651c26d Corrected profile for GameObjectAsset type field button il y a 6 ans
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup il y a 7 ans
sceneManager.cpp 66cc6fb9d1 Removes current implement of shadow caching il y a 6 ans
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
sceneObject.cpp 954743f55c Merge branch 'alpha40_pathshape' of https://github.com/Azaezel/Torque3D into Preview4_0 il y a 5 ans
sceneObject.h 954743f55c Merge branch 'alpha40_pathshape' of https://github.com/Azaezel/Torque3D into Preview4_0 il y a 5 ans
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl il y a 10 ans
sceneRenderState.cpp 66cc6fb9d1 Removes current implement of shadow caching il y a 6 ans
sceneRenderState.h 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. il y a 6 ans
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 il y a 8 ans
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
sgUtil.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
simPath.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. il y a 6 ans
simPath.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. il y a 6 ans