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- #ifndef COMMON_CAMERA_INTERFACE_H
- #define COMMON_CAMERA_INTERFACE_H
- struct CommonCameraInterface
- {
- virtual ~CommonCameraInterface() {}
- virtual void getCameraProjectionMatrix(float m[16]) const = 0;
- virtual void getCameraViewMatrix(float m[16]) const = 0;
- virtual void setVRCamera(const float viewMat[16], const float projectionMatrix[16]) = 0;
- virtual void disableVRCamera() = 0;
- virtual bool isVRCamera() const = 0;
- virtual void setVRCameraOffsetTransform(const float offset[16]) = 0;
- virtual void getCameraTargetPosition(float pos[3]) const = 0;
- virtual void getCameraPosition(float pos[3]) const = 0;
- virtual void getCameraTargetPosition(double pos[3]) const = 0;
- virtual void getCameraPosition(double pos[3]) const = 0;
- virtual void setCameraTargetPosition(float x, float y, float z) = 0;
- virtual void setCameraDistance(float dist) = 0;
- virtual float getCameraDistance() const = 0;
- virtual void setCameraUpVector(float x, float y, float z) = 0;
- virtual void getCameraUpVector(float up[3]) const = 0;
- virtual void getCameraForwardVector(float fwd[3]) const = 0;
- ///the setCameraUpAxis will call the 'setCameraUpVector' and 'setCameraForwardVector'
- virtual void setCameraUpAxis(int axis) = 0;
- virtual int getCameraUpAxis() const = 0;
- virtual void setCameraYaw(float yaw) = 0;
- virtual float getCameraYaw() const = 0;
- virtual void setCameraPitch(float pitch) = 0;
- virtual float getCameraPitch() const = 0;
- virtual void setAspectRatio(float ratio) = 0;
- virtual float getAspectRatio() const = 0;
- virtual float getCameraFrustumFar() const = 0;
- virtual float getCameraFrustumNear() const = 0;
- };
- #endif //COMMON_CAMERA_INTERFACE_H
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