CommonRenderInterface.h 6.3 KB

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  1. #ifndef COMMON_RENDER_INTERFACE_H
  2. #define COMMON_RENDER_INTERFACE_H
  3. struct CommonCameraInterface;
  4. enum
  5. {
  6. B3_GL_TRIANGLES = 1,
  7. B3_GL_POINTS
  8. };
  9. enum
  10. {
  11. B3_INSTANCE_TRANSPARANCY = 1,
  12. B3_INSTANCE_TEXTURE = 2,
  13. B3_INSTANCE_DOUBLE_SIDED = 4,
  14. };
  15. enum
  16. {
  17. B3_DEFAULT_RENDERMODE = 1,
  18. //B3_WIREFRAME_RENDERMODE,
  19. B3_CREATE_SHADOWMAP_RENDERMODE,
  20. B3_USE_SHADOWMAP_RENDERMODE,
  21. B3_USE_SHADOWMAP_RENDERMODE_REFLECTION,
  22. B3_USE_SHADOWMAP_RENDERMODE_REFLECTION_PLANE,
  23. B3_USE_PROJECTIVE_TEXTURE_RENDERMODE,
  24. B3_SEGMENTATION_MASK_RENDERMODE,
  25. };
  26. struct GfxVertexFormat0
  27. {
  28. float x, y, z, w;
  29. float unused0, unused1, unused2, unused3;
  30. float u, v;
  31. };
  32. struct GfxVertexFormat1
  33. {
  34. float x, y, z, w;
  35. float nx, ny, nz;
  36. float u, v;
  37. };
  38. struct CommonRenderInterface
  39. {
  40. virtual ~CommonRenderInterface() {}
  41. virtual void init() = 0;
  42. virtual void updateCamera(int upAxis) = 0;
  43. virtual void removeAllInstances() = 0;
  44. virtual void removeGraphicsInstance(int instanceUid) = 0;
  45. virtual const CommonCameraInterface* getActiveCamera() const = 0;
  46. virtual CommonCameraInterface* getActiveCamera() = 0;
  47. virtual void setActiveCamera(CommonCameraInterface* cam) = 0;
  48. virtual void setLightPosition(const float lightPos[3]) = 0;
  49. virtual void setLightPosition(const double lightPos[3]) = 0;
  50. virtual void setBackgroundColor(const double rgbBackground[3]) = 0;
  51. virtual void setShadowMapResolution(int shadowMapResolution) = 0;
  52. virtual void setShadowMapIntensity(double shadowMapIntensity) = 0;
  53. virtual void setShadowMapWorldSize(float worldSize) = 0;
  54. virtual void setProjectiveTextureMatrices(const float viewMatrix[16], const float projectionMatrix[16]){};
  55. virtual void setProjectiveTexture(bool useProjectiveTexture){};
  56. virtual void renderScene() = 0;
  57. virtual void renderSceneInternal(int renderMode = B3_DEFAULT_RENDERMODE){};
  58. virtual int getScreenWidth() = 0;
  59. virtual int getScreenHeight() = 0;
  60. virtual void resize(int width, int height) = 0;
  61. virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling) = 0;
  62. virtual int registerGraphicsInstance(int shapeIndex, const double* position, const double* quaternion, const double* color, const double* scaling) = 0;
  63. virtual void drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float pointDrawSize) = 0;
  64. virtual void drawLine(const float from[4], const float to[4], const float color[4], float lineWidth) = 0;
  65. virtual void drawLine(const double from[4], const double to[4], const double color[4], double lineWidth) = 0;
  66. virtual void drawPoint(const float* position, const float color[4], float pointDrawSize) = 0;
  67. virtual void drawPoint(const double* position, const double color[4], double pointDrawSize) = 0;
  68. virtual void drawPoints(const float* positions, const float* colors, int numPoints, int pointStrideInBytes, float pointDrawSize) = 0;
  69. virtual void drawTexturedTriangleMesh(float worldPosition[3], float worldOrientation[4], const float* vertices, int numvertices, const unsigned int* indices, int numIndices, float color[4], int textureIndex = -1, int vertexLayout = 0) = 0;
  70. virtual int registerShape(const float* vertices, int numvertices, const int* indices, int numIndices, int primitiveType = B3_GL_TRIANGLES, int textureIndex = -1) = 0;
  71. virtual void updateShape(int shapeIndex, const float* vertices, int numVertices) = 0;
  72. virtual int registerTexture(const unsigned char* texels, int width, int height, bool flipPixelsY = true) = 0;
  73. virtual void updateTexture(int textureIndex, const unsigned char* texels, bool flipPixelsY = true) = 0;
  74. virtual void activateTexture(int textureIndex) = 0;
  75. virtual void replaceTexture(int shapeIndex, int textureIndex){};
  76. virtual void removeTexture(int textureIndex) = 0;
  77. virtual void setPlaneReflectionShapeIndex(int index) {}
  78. virtual int getShapeIndexFromInstance(int srcIndex) { return -1; }
  79. virtual bool readSingleInstanceTransformToCPU(float* position, float* orientation, int srcIndex) = 0;
  80. virtual void writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex) = 0;
  81. virtual void writeSingleInstanceTransformToCPU(const double* position, const double* orientation, int srcIndex) = 0;
  82. virtual void writeSingleInstanceColorToCPU(const float* color, int srcIndex) = 0;
  83. virtual void writeSingleInstanceColorToCPU(const double* color, int srcIndex) = 0;
  84. virtual void writeSingleInstanceScaleToCPU(const float* scale, int srcIndex) = 0;
  85. virtual void writeSingleInstanceScaleToCPU(const double* scale, int srcIndex) = 0;
  86. virtual void writeSingleInstanceSpecularColorToCPU(const double* specular, int srcIndex) = 0;
  87. virtual void writeSingleInstanceSpecularColorToCPU(const float* specular, int srcIndex) = 0;
  88. virtual void writeSingleInstanceFlagsToCPU(int flags, int srcIndex) = 0;
  89. virtual int getTotalNumInstances() const = 0;
  90. virtual void writeTransforms() = 0;
  91. virtual void clearZBuffer() = 0;
  92. //This is internal access to OpenGL3+ features, mainly used for OpenCL-OpenGL interop
  93. //Only the GLInstancingRenderer supports it, just return 0 otherwise.
  94. virtual struct GLInstanceRendererInternalData* getInternalData() = 0;
  95. };
  96. template <typename T>
  97. inline int projectWorldCoordToScreen(T objx, T objy, T objz,
  98. const T modelMatrix[16],
  99. const T projMatrix[16],
  100. const int viewport[4],
  101. T* winx, T* winy, T* winz)
  102. {
  103. int i;
  104. T in2[4];
  105. T tmp[4];
  106. in2[0] = objx;
  107. in2[1] = objy;
  108. in2[2] = objz;
  109. in2[3] = T(1.0);
  110. for (i = 0; i < 4; i++)
  111. {
  112. tmp[i] = in2[0] * modelMatrix[0 * 4 + i] + in2[1] * modelMatrix[1 * 4 + i] +
  113. in2[2] * modelMatrix[2 * 4 + i] + in2[3] * modelMatrix[3 * 4 + i];
  114. }
  115. T out[4];
  116. for (i = 0; i < 4; i++)
  117. {
  118. out[i] = tmp[0] * projMatrix[0 * 4 + i] + tmp[1] * projMatrix[1 * 4 + i] + tmp[2] * projMatrix[2 * 4 + i] + tmp[3] * projMatrix[3 * 4 + i];
  119. }
  120. if (out[3] == T(0.0))
  121. return 0;
  122. out[0] /= out[3];
  123. out[1] /= out[3];
  124. out[2] /= out[3];
  125. /* Map x, y and z to range 0-1 */
  126. out[0] = out[0] * T(0.5) + T(0.5);
  127. out[1] = out[1] * T(0.5) + T(0.5);
  128. out[2] = out[2] * T(0.5) + T(0.5);
  129. /* Map x,y to viewport */
  130. out[0] = out[0] * viewport[2] + viewport[0];
  131. out[1] = out[1] * viewport[3] + viewport[1];
  132. *winx = out[0];
  133. *winy = out[1];
  134. *winz = out[2];
  135. return 1;
  136. }
  137. #endif //COMMON_RENDER_INTERFACE_H