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- #ifndef COMMON_RENDER_INTERFACE_H
- #define COMMON_RENDER_INTERFACE_H
- struct CommonCameraInterface;
- enum
- {
- B3_GL_TRIANGLES = 1,
- B3_GL_POINTS
- };
- enum
- {
- B3_INSTANCE_TRANSPARANCY = 1,
- B3_INSTANCE_TEXTURE = 2,
- B3_INSTANCE_DOUBLE_SIDED = 4,
- };
- enum
- {
- B3_DEFAULT_RENDERMODE = 1,
- //B3_WIREFRAME_RENDERMODE,
- B3_CREATE_SHADOWMAP_RENDERMODE,
- B3_USE_SHADOWMAP_RENDERMODE,
- B3_USE_SHADOWMAP_RENDERMODE_REFLECTION,
- B3_USE_SHADOWMAP_RENDERMODE_REFLECTION_PLANE,
- B3_USE_PROJECTIVE_TEXTURE_RENDERMODE,
- B3_SEGMENTATION_MASK_RENDERMODE,
- };
- struct GfxVertexFormat0
- {
- float x, y, z, w;
- float unused0, unused1, unused2, unused3;
- float u, v;
- };
- struct GfxVertexFormat1
- {
- float x, y, z, w;
- float nx, ny, nz;
- float u, v;
- };
- struct CommonRenderInterface
- {
- virtual ~CommonRenderInterface() {}
- virtual void init() = 0;
- virtual void updateCamera(int upAxis) = 0;
- virtual void removeAllInstances() = 0;
- virtual void removeGraphicsInstance(int instanceUid) = 0;
- virtual const CommonCameraInterface* getActiveCamera() const = 0;
- virtual CommonCameraInterface* getActiveCamera() = 0;
- virtual void setActiveCamera(CommonCameraInterface* cam) = 0;
- virtual void setLightPosition(const float lightPos[3]) = 0;
- virtual void setLightPosition(const double lightPos[3]) = 0;
- virtual void setBackgroundColor(const double rgbBackground[3]) = 0;
-
- virtual void setShadowMapResolution(int shadowMapResolution) = 0;
- virtual void setShadowMapIntensity(double shadowMapIntensity) = 0;
-
- virtual void setShadowMapWorldSize(float worldSize) = 0;
-
- virtual void setProjectiveTextureMatrices(const float viewMatrix[16], const float projectionMatrix[16]){};
- virtual void setProjectiveTexture(bool useProjectiveTexture){};
- virtual void renderScene() = 0;
- virtual void renderSceneInternal(int renderMode = B3_DEFAULT_RENDERMODE){};
- virtual int getScreenWidth() = 0;
- virtual int getScreenHeight() = 0;
- virtual void resize(int width, int height) = 0;
- virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling) = 0;
- virtual int registerGraphicsInstance(int shapeIndex, const double* position, const double* quaternion, const double* color, const double* scaling) = 0;
- virtual void drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float pointDrawSize) = 0;
- virtual void drawLine(const float from[4], const float to[4], const float color[4], float lineWidth) = 0;
- virtual void drawLine(const double from[4], const double to[4], const double color[4], double lineWidth) = 0;
- virtual void drawPoint(const float* position, const float color[4], float pointDrawSize) = 0;
- virtual void drawPoint(const double* position, const double color[4], double pointDrawSize) = 0;
- virtual void drawPoints(const float* positions, const float* colors, int numPoints, int pointStrideInBytes, float pointDrawSize) = 0;
- virtual void drawTexturedTriangleMesh(float worldPosition[3], float worldOrientation[4], const float* vertices, int numvertices, const unsigned int* indices, int numIndices, float color[4], int textureIndex = -1, int vertexLayout = 0) = 0;
- virtual int registerShape(const float* vertices, int numvertices, const int* indices, int numIndices, int primitiveType = B3_GL_TRIANGLES, int textureIndex = -1) = 0;
- virtual void updateShape(int shapeIndex, const float* vertices, int numVertices) = 0;
- virtual int registerTexture(const unsigned char* texels, int width, int height, bool flipPixelsY = true) = 0;
- virtual void updateTexture(int textureIndex, const unsigned char* texels, bool flipPixelsY = true) = 0;
- virtual void activateTexture(int textureIndex) = 0;
- virtual void replaceTexture(int shapeIndex, int textureIndex){};
- virtual void removeTexture(int textureIndex) = 0;
- virtual void setPlaneReflectionShapeIndex(int index) {}
- virtual int getShapeIndexFromInstance(int srcIndex) { return -1; }
- virtual bool readSingleInstanceTransformToCPU(float* position, float* orientation, int srcIndex) = 0;
- virtual void writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex) = 0;
- virtual void writeSingleInstanceTransformToCPU(const double* position, const double* orientation, int srcIndex) = 0;
- virtual void writeSingleInstanceColorToCPU(const float* color, int srcIndex) = 0;
- virtual void writeSingleInstanceColorToCPU(const double* color, int srcIndex) = 0;
- virtual void writeSingleInstanceScaleToCPU(const float* scale, int srcIndex) = 0;
- virtual void writeSingleInstanceScaleToCPU(const double* scale, int srcIndex) = 0;
- virtual void writeSingleInstanceSpecularColorToCPU(const double* specular, int srcIndex) = 0;
- virtual void writeSingleInstanceSpecularColorToCPU(const float* specular, int srcIndex) = 0;
- virtual void writeSingleInstanceFlagsToCPU(int flags, int srcIndex) = 0;
-
- virtual int getTotalNumInstances() const = 0;
- virtual void writeTransforms() = 0;
- virtual void clearZBuffer() = 0;
- //This is internal access to OpenGL3+ features, mainly used for OpenCL-OpenGL interop
- //Only the GLInstancingRenderer supports it, just return 0 otherwise.
- virtual struct GLInstanceRendererInternalData* getInternalData() = 0;
- };
- template <typename T>
- inline int projectWorldCoordToScreen(T objx, T objy, T objz,
- const T modelMatrix[16],
- const T projMatrix[16],
- const int viewport[4],
- T* winx, T* winy, T* winz)
- {
- int i;
- T in2[4];
- T tmp[4];
- in2[0] = objx;
- in2[1] = objy;
- in2[2] = objz;
- in2[3] = T(1.0);
- for (i = 0; i < 4; i++)
- {
- tmp[i] = in2[0] * modelMatrix[0 * 4 + i] + in2[1] * modelMatrix[1 * 4 + i] +
- in2[2] * modelMatrix[2 * 4 + i] + in2[3] * modelMatrix[3 * 4 + i];
- }
- T out[4];
- for (i = 0; i < 4; i++)
- {
- out[i] = tmp[0] * projMatrix[0 * 4 + i] + tmp[1] * projMatrix[1 * 4 + i] + tmp[2] * projMatrix[2 * 4 + i] + tmp[3] * projMatrix[3 * 4 + i];
- }
- if (out[3] == T(0.0))
- return 0;
- out[0] /= out[3];
- out[1] /= out[3];
- out[2] /= out[3];
- /* Map x, y and z to range 0-1 */
- out[0] = out[0] * T(0.5) + T(0.5);
- out[1] = out[1] * T(0.5) + T(0.5);
- out[2] = out[2] * T(0.5) + T(0.5);
- /* Map x,y to viewport */
- out[0] = out[0] * viewport[2] + viewport[0];
- out[1] = out[1] * viewport[3] + viewport[1];
- *winx = out[0];
- *winy = out[1];
- *winz = out[2];
- return 1;
- }
- #endif //COMMON_RENDER_INTERFACE_H
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