ConstraintPhysicsSetup.cpp 4.1 KB

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  1. #include "ConstraintPhysicsSetup.h"
  2. #include "../CommonInterfaces/CommonRigidBodyBase.h"
  3. #include "../CommonInterfaces/CommonParameterInterface.h"
  4. struct ConstraintPhysicsSetup : public CommonRigidBodyBase
  5. {
  6. ConstraintPhysicsSetup(struct GUIHelperInterface* helper);
  7. virtual ~ConstraintPhysicsSetup();
  8. virtual void initPhysics();
  9. virtual void stepSimulation(float deltaTime);
  10. virtual void resetCamera()
  11. {
  12. float dist = 7;
  13. float pitch = -44;
  14. float yaw = 721;
  15. float targetPos[3] = {8, 1, -11};
  16. m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
  17. }
  18. };
  19. ConstraintPhysicsSetup::ConstraintPhysicsSetup(struct GUIHelperInterface* helper)
  20. : CommonRigidBodyBase(helper)
  21. {
  22. }
  23. ConstraintPhysicsSetup::~ConstraintPhysicsSetup()
  24. {
  25. }
  26. static btScalar val;
  27. static btScalar targetVel = 0;
  28. static btScalar maxImpulse = 10000;
  29. static btHingeAccumulatedAngleConstraint* spDoorHinge = 0;
  30. static btScalar actualHingeVelocity = 0.f;
  31. static btVector3 btAxisA(0, 1, 0);
  32. void ConstraintPhysicsSetup::stepSimulation(float deltaTime)
  33. {
  34. val = spDoorHinge->getAccumulatedHingeAngle() * SIMD_DEGS_PER_RAD;
  35. if (m_dynamicsWorld)
  36. {
  37. spDoorHinge->enableAngularMotor(true, targetVel, maxImpulse);
  38. m_dynamicsWorld->stepSimulation(deltaTime, 10, 1. / 240.);
  39. btHingeConstraint* hinge = spDoorHinge;
  40. if (hinge)
  41. {
  42. const btRigidBody& bodyA = hinge->getRigidBodyA();
  43. const btRigidBody& bodyB = hinge->getRigidBodyB();
  44. btTransform trA = bodyA.getWorldTransform();
  45. btVector3 angVelA = bodyA.getAngularVelocity();
  46. btVector3 angVelB = bodyB.getAngularVelocity();
  47. {
  48. btVector3 ax1 = trA.getBasis() * hinge->getFrameOffsetA().getBasis().getColumn(2);
  49. btScalar vel = angVelA.dot(ax1);
  50. vel -= angVelB.dot(ax1);
  51. printf("hinge velocity (q) = %f\n", vel);
  52. actualHingeVelocity = vel;
  53. }
  54. btVector3 ortho0, ortho1;
  55. btPlaneSpace1(btAxisA, ortho0, ortho1);
  56. {
  57. btScalar vel2 = angVelA.dot(ortho0);
  58. vel2 -= angVelB.dot(ortho0);
  59. printf("hinge orthogonal1 velocity (q) = %f\n", vel2);
  60. }
  61. {
  62. btScalar vel0 = angVelA.dot(ortho1);
  63. vel0 -= angVelB.dot(ortho1);
  64. printf("hinge orthogonal0 velocity (q) = %f\n", vel0);
  65. }
  66. }
  67. }
  68. }
  69. void ConstraintPhysicsSetup::initPhysics()
  70. {
  71. m_guiHelper->setUpAxis(1);
  72. createEmptyDynamicsWorld();
  73. m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
  74. int mode = btIDebugDraw::DBG_DrawWireframe + btIDebugDraw::DBG_DrawConstraints + btIDebugDraw::DBG_DrawConstraintLimits;
  75. m_dynamicsWorld->getDebugDrawer()->setDebugMode(mode);
  76. {
  77. SliderParams slider("target vel", &targetVel);
  78. slider.m_minVal = -4;
  79. slider.m_maxVal = 4;
  80. m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
  81. }
  82. {
  83. SliderParams slider("max impulse", &maxImpulse);
  84. slider.m_minVal = 0;
  85. slider.m_maxVal = 1000;
  86. m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
  87. }
  88. {
  89. SliderParams slider("actual vel", &actualHingeVelocity);
  90. slider.m_minVal = -4;
  91. slider.m_maxVal = 4;
  92. m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
  93. }
  94. val = 1.f;
  95. {
  96. SliderParams slider("angle", &val);
  97. slider.m_minVal = -720;
  98. slider.m_maxVal = 720;
  99. m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
  100. }
  101. { // create a door using hinge constraint attached to the world
  102. btCollisionShape* pDoorShape = new btBoxShape(btVector3(2.0f, 5.0f, 0.2f));
  103. m_collisionShapes.push_back(pDoorShape);
  104. btTransform doorTrans;
  105. doorTrans.setIdentity();
  106. doorTrans.setOrigin(btVector3(-5.0f, -2.0f, 0.0f));
  107. btRigidBody* pDoorBody = createRigidBody(1.0, doorTrans, pDoorShape);
  108. pDoorBody->setActivationState(DISABLE_DEACTIVATION);
  109. const btVector3 btPivotA(10.f + 2.1f, -2.0f, 0.0f); // right next to the door slightly outside
  110. spDoorHinge = new btHingeAccumulatedAngleConstraint(*pDoorBody, btPivotA, btAxisA);
  111. m_dynamicsWorld->addConstraint(spDoorHinge);
  112. spDoorHinge->setDbgDrawSize(btScalar(5.f));
  113. }
  114. m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
  115. }
  116. class CommonExampleInterface* ConstraintCreateFunc(CommonExampleOptions& options)
  117. {
  118. return new ConstraintPhysicsSetup(options.m_guiHelper);
  119. }