TestHingeTorque.cpp 6.7 KB

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  1. #include "TestHingeTorque.h"
  2. #include "../CommonInterfaces/CommonRigidBodyBase.h"
  3. #include "../CommonInterfaces/CommonParameterInterface.h"
  4. int collisionFilterGroup = int(btBroadphaseProxy::CharacterFilter);
  5. int collisionFilterMask = int(btBroadphaseProxy::AllFilter ^ (btBroadphaseProxy::CharacterFilter));
  6. static btScalar radius(0.2);
  7. struct TestHingeTorque : public CommonRigidBodyBase
  8. {
  9. bool m_once;
  10. btAlignedObjectArray<btJointFeedback*> m_jointFeedback;
  11. TestHingeTorque(struct GUIHelperInterface* helper);
  12. virtual ~TestHingeTorque();
  13. virtual void initPhysics();
  14. virtual void stepSimulation(float deltaTime);
  15. virtual void resetCamera()
  16. {
  17. float dist = 5;
  18. float pitch = -21;
  19. float yaw = 270;
  20. float targetPos[3] = {-1.34, 3.4, -0.44};
  21. m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
  22. }
  23. };
  24. TestHingeTorque::TestHingeTorque(struct GUIHelperInterface* helper)
  25. : CommonRigidBodyBase(helper),
  26. m_once(true)
  27. {
  28. }
  29. TestHingeTorque::~TestHingeTorque()
  30. {
  31. for (int i = 0; i < m_jointFeedback.size(); i++)
  32. {
  33. delete m_jointFeedback[i];
  34. }
  35. }
  36. void TestHingeTorque::stepSimulation(float deltaTime)
  37. {
  38. if (0) //m_once)
  39. {
  40. m_once = false;
  41. btHingeConstraint* hinge = (btHingeConstraint*)m_dynamicsWorld->getConstraint(0);
  42. btRigidBody& bodyA = hinge->getRigidBodyA();
  43. btTransform trA = bodyA.getWorldTransform();
  44. btVector3 hingeAxisInWorld = trA.getBasis() * hinge->getFrameOffsetA().getBasis().getColumn(2);
  45. hinge->getRigidBodyA().applyTorque(-hingeAxisInWorld * 10);
  46. hinge->getRigidBodyB().applyTorque(hingeAxisInWorld * 10);
  47. }
  48. m_dynamicsWorld->stepSimulation(1. / 240, 0);
  49. static int count = 0;
  50. if ((count & 0x0f) == 0)
  51. {
  52. btRigidBody* base = btRigidBody::upcast(m_dynamicsWorld->getCollisionObjectArray()[0]);
  53. b3Printf("base angvel = %f,%f,%f", base->getAngularVelocity()[0],
  54. base->getAngularVelocity()[1],
  55. base->getAngularVelocity()[2]);
  56. btRigidBody* child = btRigidBody::upcast(m_dynamicsWorld->getCollisionObjectArray()[1]);
  57. b3Printf("child angvel = %f,%f,%f", child->getAngularVelocity()[0],
  58. child->getAngularVelocity()[1],
  59. child->getAngularVelocity()[2]);
  60. for (int i = 0; i < m_jointFeedback.size(); i++)
  61. {
  62. b3Printf("Applied force at the COM/Inertial frame B[%d]:(%f,%f,%f), torque B:(%f,%f,%f)\n", i,
  63. m_jointFeedback[i]->m_appliedForceBodyB.x(),
  64. m_jointFeedback[i]->m_appliedForceBodyB.y(),
  65. m_jointFeedback[i]->m_appliedForceBodyB.z(),
  66. m_jointFeedback[i]->m_appliedTorqueBodyB.x(),
  67. m_jointFeedback[i]->m_appliedTorqueBodyB.y(),
  68. m_jointFeedback[i]->m_appliedTorqueBodyB.z());
  69. }
  70. }
  71. count++;
  72. //CommonRigidBodyBase::stepSimulation(deltaTime);
  73. }
  74. void TestHingeTorque::initPhysics()
  75. {
  76. int upAxis = 1;
  77. m_guiHelper->setUpAxis(upAxis);
  78. createEmptyDynamicsWorld();
  79. m_dynamicsWorld->getSolverInfo().m_splitImpulse = false;
  80. m_dynamicsWorld->setGravity(btVector3(0, 0, -10));
  81. m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
  82. int mode = btIDebugDraw::DBG_DrawWireframe + btIDebugDraw::DBG_DrawConstraints + btIDebugDraw::DBG_DrawConstraintLimits;
  83. m_dynamicsWorld->getDebugDrawer()->setDebugMode(mode);
  84. { // create a door using hinge constraint attached to the world
  85. int numLinks = 2;
  86. // bool selfCollide = false;
  87. btVector3 linkHalfExtents(0.05, 0.37, 0.1);
  88. btVector3 baseHalfExtents(0.05, 0.37, 0.1);
  89. btBoxShape* baseBox = new btBoxShape(baseHalfExtents);
  90. btVector3 basePosition = btVector3(-0.4f, 3.f, 0.f);
  91. btTransform baseWorldTrans;
  92. baseWorldTrans.setIdentity();
  93. baseWorldTrans.setOrigin(basePosition);
  94. //mbC->forceMultiDof(); //if !spherical, you can comment this line to check the 1DoF algorithm
  95. //init the base
  96. btVector3 baseInertiaDiag(0.f, 0.f, 0.f);
  97. float baseMass = 0.f;
  98. float linkMass = 1.f;
  99. btRigidBody* base = createRigidBody(baseMass, baseWorldTrans, baseBox);
  100. m_dynamicsWorld->removeRigidBody(base);
  101. base->setDamping(0, 0);
  102. m_dynamicsWorld->addRigidBody(base, collisionFilterGroup, collisionFilterMask);
  103. btBoxShape* linkBox1 = new btBoxShape(linkHalfExtents);
  104. btSphereShape* linkSphere = new btSphereShape(radius);
  105. btRigidBody* prevBody = base;
  106. for (int i = 0; i < numLinks; i++)
  107. {
  108. btTransform linkTrans;
  109. linkTrans = baseWorldTrans;
  110. linkTrans.setOrigin(basePosition - btVector3(0, linkHalfExtents[1] * 2.f * (i + 1), 0));
  111. btCollisionShape* colOb = 0;
  112. if (i == 0)
  113. {
  114. colOb = linkBox1;
  115. }
  116. else
  117. {
  118. colOb = linkSphere;
  119. }
  120. btRigidBody* linkBody = createRigidBody(linkMass, linkTrans, colOb);
  121. m_dynamicsWorld->removeRigidBody(linkBody);
  122. m_dynamicsWorld->addRigidBody(linkBody, collisionFilterGroup, collisionFilterMask);
  123. linkBody->setDamping(0, 0);
  124. btTypedConstraint* con = 0;
  125. if (i == 0)
  126. {
  127. //create a hinge constraint
  128. btVector3 pivotInA(0, -linkHalfExtents[1], 0);
  129. btVector3 pivotInB(0, linkHalfExtents[1], 0);
  130. btVector3 axisInA(1, 0, 0);
  131. btVector3 axisInB(1, 0, 0);
  132. bool useReferenceA = true;
  133. btHingeConstraint* hinge = new btHingeConstraint(*prevBody, *linkBody,
  134. pivotInA, pivotInB,
  135. axisInA, axisInB, useReferenceA);
  136. con = hinge;
  137. }
  138. else
  139. {
  140. btTransform pivotInA(btQuaternion::getIdentity(), btVector3(0, -radius, 0)); //par body's COM to cur body's COM offset
  141. btTransform pivotInB(btQuaternion::getIdentity(), btVector3(0, radius, 0)); //cur body's COM to cur body's PIV offset
  142. btGeneric6DofSpring2Constraint* fixed = new btGeneric6DofSpring2Constraint(*prevBody, *linkBody,
  143. pivotInA, pivotInB);
  144. fixed->setLinearLowerLimit(btVector3(0, 0, 0));
  145. fixed->setLinearUpperLimit(btVector3(0, 0, 0));
  146. fixed->setAngularLowerLimit(btVector3(0, 0, 0));
  147. fixed->setAngularUpperLimit(btVector3(0, 0, 0));
  148. con = fixed;
  149. }
  150. btAssert(con);
  151. if (con)
  152. {
  153. btJointFeedback* fb = new btJointFeedback();
  154. m_jointFeedback.push_back(fb);
  155. con->setJointFeedback(fb);
  156. m_dynamicsWorld->addConstraint(con, true);
  157. }
  158. prevBody = linkBody;
  159. }
  160. }
  161. if (1)
  162. {
  163. btVector3 groundHalfExtents(1, 1, 0.2);
  164. groundHalfExtents[upAxis] = 1.f;
  165. btBoxShape* box = new btBoxShape(groundHalfExtents);
  166. box->initializePolyhedralFeatures();
  167. btTransform start;
  168. start.setIdentity();
  169. btVector3 groundOrigin(-0.4f, 3.f, 0.f);
  170. // btVector3 basePosition = btVector3(-0.4f, 3.f, 0.f);
  171. btQuaternion groundOrn(btVector3(0, 1, 0), 0.25 * SIMD_PI);
  172. groundOrigin[upAxis] -= .5;
  173. groundOrigin[2] -= 0.6;
  174. start.setOrigin(groundOrigin);
  175. // start.setRotation(groundOrn);
  176. btRigidBody* body = createRigidBody(0, start, box);
  177. body->setFriction(0);
  178. }
  179. m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
  180. }
  181. class CommonExampleInterface* TestHingeTorqueCreateFunc(CommonExampleOptions& options)
  182. {
  183. return new TestHingeTorque(options.m_guiHelper);
  184. }