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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifdef _WIN32 //needed for glut.h
- #include <windows.h>
- #endif
- #include "../OpenGLWindow/OpenGL2Include.h"
- #include "GL_ShapeDrawer.h"
- #include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h"
- #include "BulletCollision/CollisionShapes/btTriangleMeshShape.h"
- #include "BulletCollision/CollisionShapes/btBoxShape.h"
- #include "BulletCollision/CollisionShapes/btSphereShape.h"
- #include "BulletCollision/CollisionShapes/btConeShape.h"
- #include "BulletCollision/CollisionShapes/btCylinderShape.h"
- #include "BulletCollision/CollisionShapes/btTetrahedronShape.h"
- #include "BulletCollision/CollisionShapes/btCompoundShape.h"
- #include "BulletCollision/CollisionShapes/btCapsuleShape.h"
- #include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
- #include "BulletCollision/CollisionShapes/btUniformScalingShape.h"
- #include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
- #include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
- #include "BulletCollision/CollisionShapes/btConvexPolyhedron.h"
- #include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
- #include "BulletDynamics/Dynamics/btRigidBody.h"
- #include "LinearMath/btDefaultMotionState.h"
- ///
- #include "BulletCollision/CollisionShapes/btShapeHull.h"
- #include "LinearMath/btTransformUtil.h"
- #include "LinearMath/btIDebugDraw.h"
- //for debugmodes
- #include <stdio.h> //printf debugging
- #include <cmath>
- #if defined(BT_USE_DOUBLE_PRECISION)
- #define btglLoadMatrix glLoadMatrixd
- #define btglMultMatrix glMultMatrixd
- #define btglColor3 glColor3d
- #define btglVertex3 glVertex3d
- #else
- #define btglLoadMatrix glLoadMatrixf
- #define btglMultMatrix glMultMatrixf
- #define btglColor3 glColor3f
- #define btglVertex3 glVertex3d
- #endif
- void GL_ShapeDrawer::drawCoordSystem()
- {
- glBegin(GL_LINES);
- glColor3f(1, 0, 0);
- glVertex3d(0, 0, 0);
- glVertex3d(1, 0, 0);
- glColor3f(0, 1, 0);
- glVertex3d(0, 0, 0);
- glVertex3d(0, 1, 0);
- glColor3f(0, 0, 1);
- glVertex3d(0, 0, 0);
- glVertex3d(0, 0, 1);
- glEnd();
- }
- class GlDrawcallback : public btTriangleCallback
- {
- public:
- bool m_wireframe;
- GlDrawcallback()
- : m_wireframe(false)
- {
- }
- virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
- {
- (void)triangleIndex;
- (void)partId;
- if (m_wireframe)
- {
- glBegin(GL_LINES);
- glColor3f(1, 0, 0);
- glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
- glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
- glColor3f(0, 1, 0);
- glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
- glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
- glColor3f(0, 0, 1);
- glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
- glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
- glEnd();
- }
- else
- {
- glBegin(GL_TRIANGLES);
- //glColor3f(1, 1, 1);
- glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
- glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
- glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
- glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
- glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
- glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
- glEnd();
- }
- }
- };
- class TriangleGlDrawcallback : public btInternalTriangleIndexCallback
- {
- public:
- virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
- {
- (void)triangleIndex;
- (void)partId;
- glBegin(GL_TRIANGLES); //LINES);
- glColor3f(1, 0, 0);
- glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
- glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
- glColor3f(0, 1, 0);
- glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
- glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
- glColor3f(0, 0, 1);
- glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
- glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
- glEnd();
- }
- };
- void GL_ShapeDrawer::drawSphere(btScalar radius, int lats, int longs)
- {
- int i, j;
- for (i = 0; i <= lats; i++)
- {
- btScalar lat0 = SIMD_PI * (-btScalar(0.5) + (btScalar)(i - 1) / lats);
- btScalar z0 = radius * std::sin(lat0);
- btScalar zr0 = radius * std::cos(lat0);
- btScalar lat1 = SIMD_PI * (-btScalar(0.5) + (btScalar)i / lats);
- btScalar z1 = radius * std::sin(lat1);
- btScalar zr1 = radius * std::cos(lat1);
- glBegin(GL_QUAD_STRIP);
- for (j = 0; j <= longs; j++)
- {
- btScalar lng = 2 * SIMD_PI * (btScalar)(j - 1) / longs;
- btScalar x = std::cos(lng);
- btScalar y = std::sin(lng);
- glNormal3f(x * zr1, y * zr1, z1);
- glVertex3f(x * zr1, y * zr1, z1);
- glNormal3f(x * zr0, y * zr0, z0);
- glVertex3f(x * zr0, y * zr0, z0);
- }
- glEnd();
- }
- }
- GL_ShapeDrawer::ShapeCache* GL_ShapeDrawer::cache(btConvexShape* shape)
- {
- ShapeCache* sc = (ShapeCache*)shape->getUserPointer();
- if (!sc)
- {
- sc = new (btAlignedAlloc(sizeof(ShapeCache), 16)) ShapeCache(shape);
- sc->m_shapehull.buildHull(shape->getMargin());
- m_shapecaches.push_back(sc);
- shape->setUserPointer(sc);
- /* Build edges */
- const int ni = sc->m_shapehull.numIndices();
- const int nv = sc->m_shapehull.numVertices();
- const unsigned int* pi = sc->m_shapehull.getIndexPointer();
- const btVector3* pv = sc->m_shapehull.getVertexPointer();
- btAlignedObjectArray<ShapeCache::Edge*> edges;
- sc->m_edges.reserve(ni);
- edges.resize(nv * nv, 0);
- for (int i = 0; i < ni; i += 3)
- {
- const unsigned int* ti = pi + i;
- const btVector3 nrm = btCross(pv[ti[1]] - pv[ti[0]], pv[ti[2]] - pv[ti[0]]).normalized();
- for (int j = 2, k = 0; k < 3; j = k++)
- {
- const unsigned int a = ti[j];
- const unsigned int b = ti[k];
- ShapeCache::Edge*& e = edges[btMin(a, b) * nv + btMax(a, b)];
- if (!e)
- {
- sc->m_edges.push_back(ShapeCache::Edge());
- e = &sc->m_edges[sc->m_edges.size() - 1];
- e->n[0] = nrm;
- e->n[1] = -nrm;
- e->v[0] = a;
- e->v[1] = b;
- }
- else
- {
- e->n[1] = nrm;
- }
- }
- }
- }
- return (sc);
- }
- void renderSquareA(float x, float y, float z)
- {
- glBegin(GL_LINE_LOOP);
- glVertex3f(x, y, z);
- glVertex3f(x + 10.f, y, z);
- glVertex3f(x + 10.f, y + 10.f, z);
- glVertex3f(x, y + 10.f, z);
- glEnd();
- }
- inline void glDrawVector(const btVector3& v) { glVertex3d(v[0], v[1], v[2]); }
- void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, const btVector3& color, int debugMode, const btVector3& worldBoundsMin, const btVector3& worldBoundsMax)
- {
- if (shape->getShapeType() == CUSTOM_CONVEX_SHAPE_TYPE)
- {
- btVector3 org(m[12], m[13], m[14]);
- btVector3 dx(m[0], m[1], m[2]);
- btVector3 dy(m[4], m[5], m[6]);
- // btVector3 dz(m[8], m[9], m[10]);
- const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape);
- btVector3 halfExtent = boxShape->getHalfExtentsWithMargin();
- dx *= halfExtent[0];
- dy *= halfExtent[1];
- // dz *= halfExtent[2];
- glColor3f(1, 1, 1);
- glDisable(GL_LIGHTING);
- glLineWidth(2);
- glBegin(GL_LINE_LOOP);
- glDrawVector(org - dx - dy);
- glDrawVector(org - dx + dy);
- glDrawVector(org + dx + dy);
- glDrawVector(org + dx - dy);
- glEnd();
- return;
- }
- else if ((shape->getShapeType() == BOX_SHAPE_PROXYTYPE) && (debugMode & btIDebugDraw::DBG_FastWireframe))
- {
- btVector3 org(m[12], m[13], m[14]);
- btVector3 dx(m[0], m[1], m[2]);
- btVector3 dy(m[4], m[5], m[6]);
- btVector3 dz(m[8], m[9], m[10]);
- const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape);
- btVector3 halfExtent = boxShape->getHalfExtentsWithMargin();
- dx *= halfExtent[0];
- dy *= halfExtent[1];
- dz *= halfExtent[2];
- glBegin(GL_LINE_LOOP);
- glDrawVector(org - dx - dy - dz);
- glDrawVector(org + dx - dy - dz);
- glDrawVector(org + dx + dy - dz);
- glDrawVector(org - dx + dy - dz);
- glDrawVector(org - dx + dy + dz);
- glDrawVector(org + dx + dy + dz);
- glDrawVector(org + dx - dy + dz);
- glDrawVector(org - dx - dy + dz);
- glEnd();
- glBegin(GL_LINES);
- glDrawVector(org + dx - dy - dz);
- glDrawVector(org + dx - dy + dz);
- glDrawVector(org + dx + dy - dz);
- glDrawVector(org + dx + dy + dz);
- glDrawVector(org - dx - dy - dz);
- glDrawVector(org - dx + dy - dz);
- glDrawVector(org - dx - dy + dz);
- glDrawVector(org - dx + dy + dz);
- glEnd();
- return;
- }
- glPushMatrix();
- btglMultMatrix(m);
- if (shape->getShapeType() == UNIFORM_SCALING_SHAPE_PROXYTYPE)
- {
- const btUniformScalingShape* scalingShape = static_cast<const btUniformScalingShape*>(shape);
- const btConvexShape* convexShape = scalingShape->getChildShape();
- float scalingFactor = (float)scalingShape->getUniformScalingFactor();
- {
- btScalar tmpScaling[4][4] = {{scalingFactor, 0, 0, 0},
- {0, scalingFactor, 0, 0},
- {0, 0, scalingFactor, 0},
- {0, 0, 0, 1}};
- drawOpenGL((btScalar*)tmpScaling, convexShape, color, debugMode, worldBoundsMin, worldBoundsMax);
- }
- glPopMatrix();
- return;
- }
- if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE)
- {
- const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape);
- for (int i = compoundShape->getNumChildShapes() - 1; i >= 0; i--)
- {
- btTransform childTrans = compoundShape->getChildTransform(i);
- const btCollisionShape* colShape = compoundShape->getChildShape(i);
- ATTRIBUTE_ALIGNED16(btScalar)
- childMat[16];
- childTrans.getOpenGLMatrix(childMat);
- drawOpenGL(childMat, colShape, color, debugMode, worldBoundsMin, worldBoundsMax);
- }
- }
- else
- {
- if (m_textureenabled && (!m_textureinitialized))
- {
- GLubyte* image = new GLubyte[256 * 256 * 4];
- for (int y = 0; y < 256; ++y)
- {
- const int t = y >> 4;
- GLubyte* pi = image + y * 256 * 3;
- for (int x = 0; x < 256; ++x)
- {
- const int s = x >> 4;
- const GLubyte b = 180;
- GLubyte c = b + ((s + (t & 1)) & 1) * (255 - b);
- pi[0] = pi[1] = pi[2] = pi[3] = c;
- pi += 3;
- }
- }
- glGenTextures(1, (GLuint*)&m_texturehandle);
- glBindTexture(GL_TEXTURE_2D, m_texturehandle);
- glGenTextures(1, (GLuint*)&m_texturehandle);
- glBindTexture(GL_TEXTURE_2D, m_texturehandle);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexImage2D(GL_TEXTURE_2D, 0, 3, 256, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, image);
- //glGenerateMipmap(GL_TEXTURE_2D);
- delete[] image;
- }
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glScalef(0.025f, 0.025f, 0.025f);
- glMatrixMode(GL_MODELVIEW);
- static const GLfloat planex[] = {1, 0, 0, 0};
- // static const GLfloat planey[]={0,1,0,0};
- static const GLfloat planez[] = {0, 0, 1, 0};
- glTexGenfv(GL_S, GL_OBJECT_PLANE, planex);
- glTexGenfv(GL_T, GL_OBJECT_PLANE, planez);
- glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
- glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
- glEnable(GL_TEXTURE_GEN_S);
- glEnable(GL_TEXTURE_GEN_T);
- glEnable(GL_TEXTURE_GEN_R);
- m_textureinitialized = true;
- //drawCoordSystem();
- //glPushMatrix();
- glEnable(GL_COLOR_MATERIAL);
- if (m_textureenabled)
- {
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, m_texturehandle);
- }
- else
- {
- glDisable(GL_TEXTURE_2D);
- }
- glColor3f(color.x(), color.y(), color.z());
- //bool useWireframeFallback = true;
- if (!(debugMode & btIDebugDraw::DBG_DrawWireframe))
- {
- ///you can comment out any of the specific cases, and use the default
- ///the benefit of 'default' is that it approximates the actual collision shape including collision margin
- //int shapetype=m_textureenabled?MAX_BROADPHASE_COLLISION_TYPES:shape->getShapeType();
- int shapetype = shape->getShapeType();
- switch (shapetype)
- {
- case SPHERE_SHAPE_PROXYTYPE:
- {
- const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape);
- float radius = sphereShape->getMargin(); //radius doesn't include the margin, so draw with margin
- drawSphere(radius, 10, 10);
- //useWireframeFallback = false;
- break;
- }
- case BOX_SHAPE_PROXYTYPE:
- {
- const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape);
- btVector3 halfExtent = boxShape->getHalfExtentsWithMargin();
- static int indices[36] = {
- 0, 1, 2,
- 3, 2, 1,
- 4, 0, 6,
- 6, 0, 2,
- 5, 1, 4,
- 4, 1, 0,
- 7, 3, 1,
- 7, 1, 5,
- 5, 4, 7,
- 7, 4, 6,
- 7, 2, 3,
- 7, 6, 2};
- btVector3 vertices[8] = {
- btVector3(halfExtent[0], halfExtent[1], halfExtent[2]),
- btVector3(-halfExtent[0], halfExtent[1], halfExtent[2]),
- btVector3(halfExtent[0], -halfExtent[1], halfExtent[2]),
- btVector3(-halfExtent[0], -halfExtent[1], halfExtent[2]),
- btVector3(halfExtent[0], halfExtent[1], -halfExtent[2]),
- btVector3(-halfExtent[0], halfExtent[1], -halfExtent[2]),
- btVector3(halfExtent[0], -halfExtent[1], -halfExtent[2]),
- btVector3(-halfExtent[0], -halfExtent[1], -halfExtent[2])};
- #if 1
- glBegin(GL_TRIANGLES);
- int si = 36;
- for (int i = 0; i < si; i += 3)
- {
- const btVector3& v1 = vertices[indices[i]];
- ;
- const btVector3& v2 = vertices[indices[i + 1]];
- const btVector3& v3 = vertices[indices[i + 2]];
- btVector3 normal = (v3 - v1).cross(v2 - v1);
- normal.normalize();
- glNormal3f(normal.getX(), normal.getY(), normal.getZ());
- glVertex3f(v1.x(), v1.y(), v1.z());
- glVertex3f(v2.x(), v2.y(), v2.z());
- glVertex3f(v3.x(), v3.y(), v3.z());
- }
- glEnd();
- #endif
- //useWireframeFallback = false;
- break;
- }
- #if 0
-
- case CONE_SHAPE_PROXYTYPE:
- {
- const btConeShape* coneShape = static_cast<const btConeShape*>(shape);
- int upIndex = coneShape->getConeUpIndex();
- float radius = coneShape->getRadius();//+coneShape->getMargin();
- float height = coneShape->getHeight();//+coneShape->getMargin();
- switch (upIndex)
- {
- case 0:
- glRotatef(90.0, 0.0, 1.0, 0.0);
- break;
- case 1:
- glRotatef(-90.0, 1.0, 0.0, 0.0);
- break;
- case 2:
- break;
- default:
- {
- }
- };
- glTranslatef(0.0, 0.0, -0.5*height);
- glutSolidCone(radius,height,10,10);
- //useWireframeFallback = false;
- break;
- }
- #endif
- case STATIC_PLANE_PROXYTYPE:
- {
- const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(shape);
- btScalar planeConst = staticPlaneShape->getPlaneConstant();
- const btVector3& planeNormal = staticPlaneShape->getPlaneNormal();
- btVector3 planeOrigin = planeNormal * planeConst;
- btVector3 vec0, vec1;
- btPlaneSpace1(planeNormal, vec0, vec1);
- btScalar vecLen = 100.f;
- btVector3 pt0 = planeOrigin + vec0 * vecLen;
- btVector3 pt1 = planeOrigin - vec0 * vecLen;
- btVector3 pt2 = planeOrigin + vec1 * vecLen;
- btVector3 pt3 = planeOrigin - vec1 * vecLen;
- glBegin(GL_LINES);
- glVertex3f(pt0.getX(), pt0.getY(), pt0.getZ());
- glVertex3f(pt1.getX(), pt1.getY(), pt1.getZ());
- glVertex3f(pt2.getX(), pt2.getY(), pt2.getZ());
- glVertex3f(pt3.getX(), pt3.getY(), pt3.getZ());
- glEnd();
- break;
- }
- case MULTI_SPHERE_SHAPE_PROXYTYPE:
- {
- const btMultiSphereShape* multiSphereShape = static_cast<const btMultiSphereShape*>(shape);
- btTransform childTransform;
- childTransform.setIdentity();
- for (int i = multiSphereShape->getSphereCount() - 1; i >= 0; i--)
- {
- btSphereShape sc(multiSphereShape->getSphereRadius(i));
- childTransform.setOrigin(multiSphereShape->getSpherePosition(i));
- ATTRIBUTE_ALIGNED16(btScalar)
- childMat[16];
- childTransform.getOpenGLMatrix(childMat);
- drawOpenGL(childMat, &sc, color, debugMode, worldBoundsMin, worldBoundsMax);
- }
- break;
- }
- default:
- {
- if (shape->isConvex())
- {
- const btConvexPolyhedron* poly = shape->isPolyhedral() ? ((btPolyhedralConvexShape*)shape)->getConvexPolyhedron() : 0;
- if (poly)
- {
- int i;
- glBegin(GL_TRIANGLES);
- for (i = 0; i < poly->m_faces.size(); i++)
- {
- btVector3 centroid(0, 0, 0);
- int numVerts = poly->m_faces[i].m_indices.size();
- if (numVerts > 2)
- {
- btVector3 v1 = poly->m_vertices[poly->m_faces[i].m_indices[0]];
- for (int v = 0; v < poly->m_faces[i].m_indices.size() - 2; v++)
- {
- btVector3 v2 = poly->m_vertices[poly->m_faces[i].m_indices[v + 1]];
- btVector3 v3 = poly->m_vertices[poly->m_faces[i].m_indices[v + 2]];
- btVector3 normal = (v3 - v1).cross(v2 - v1);
- normal.normalize();
- glNormal3f(normal.getX(), normal.getY(), normal.getZ());
- glVertex3f(v1.x(), v1.y(), v1.z());
- glVertex3f(v2.x(), v2.y(), v2.z());
- glVertex3f(v3.x(), v3.y(), v3.z());
- }
- }
- }
- glEnd();
- }
- else
- {
- ShapeCache* sc = cache((btConvexShape*)shape);
- //glutSolidCube(1.0);
- btShapeHull* hull = &sc->m_shapehull /*(btShapeHull*)shape->getUserPointer()*/;
- if (hull->numTriangles() > 0)
- {
- int index = 0;
- const unsigned int* idx = hull->getIndexPointer();
- const btVector3* vtx = hull->getVertexPointer();
- glBegin(GL_TRIANGLES);
- for (int i = 0; i < hull->numTriangles(); i++)
- {
- int i1 = index++;
- int i2 = index++;
- int i3 = index++;
- btAssert(i1 < hull->numIndices() &&
- i2 < hull->numIndices() &&
- i3 < hull->numIndices());
- int index1 = idx[i1];
- int index2 = idx[i2];
- int index3 = idx[i3];
- btAssert(index1 < hull->numVertices() &&
- index2 < hull->numVertices() &&
- index3 < hull->numVertices());
- btVector3 v1 = vtx[index1];
- btVector3 v2 = vtx[index2];
- btVector3 v3 = vtx[index3];
- btVector3 normal = (v3 - v1).cross(v2 - v1);
- normal.normalize();
- glNormal3f(normal.getX(), normal.getY(), normal.getZ());
- glVertex3f(v1.x(), v1.y(), v1.z());
- glVertex3f(v2.x(), v2.y(), v2.z());
- glVertex3f(v3.x(), v3.y(), v3.z());
- }
- glEnd();
- }
- }
- }
- }
- }
- }
- glNormal3f(0, 1, 0);
- /// for polyhedral shapes
- if (debugMode == btIDebugDraw::DBG_DrawFeaturesText && (shape->isPolyhedral()))
- {
- btPolyhedralConvexShape* polyshape = (btPolyhedralConvexShape*)shape;
- {
- glColor3f(1.f, 1.f, 1.f);
- int i;
- for (i = 0; i < polyshape->getNumVertices(); i++)
- {
- btVector3 vtx;
- polyshape->getVertex(i, vtx);
- char buf[12];
- sprintf(buf, " %d", i);
- //btDrawString(BMF_GetFont(BMF_kHelvetica10),buf);
- }
- for (i = 0; i < polyshape->getNumPlanes(); i++)
- {
- btVector3 normal;
- btVector3 vtx;
- polyshape->getPlane(normal, vtx, i);
- //btScalar d = vtx.dot(normal);
- //char buf[12];
- //sprintf(buf," plane %d",i);
- //btDrawString(BMF_GetFont(BMF_kHelvetica10),buf);
- }
- }
- }
- }
- glPopMatrix();
- glDisable(GL_TEXTURE_2D);
- }
- //
- void GL_ShapeDrawer::drawShadow(btScalar* m, const btVector3& extrusion, const btCollisionShape* shape, const btVector3& worldBoundsMin, const btVector3& worldBoundsMax)
- {
- glPushMatrix();
- btglMultMatrix(m);
- if (shape->getShapeType() == UNIFORM_SCALING_SHAPE_PROXYTYPE)
- {
- const btUniformScalingShape* scalingShape = static_cast<const btUniformScalingShape*>(shape);
- const btConvexShape* convexShape = scalingShape->getChildShape();
- float scalingFactor = (float)scalingShape->getUniformScalingFactor();
- btScalar tmpScaling[4][4] = {{scalingFactor, 0, 0, 0},
- {0, scalingFactor, 0, 0},
- {0, 0, scalingFactor, 0},
- {0, 0, 0, 1}};
- drawShadow((btScalar*)tmpScaling, extrusion, convexShape, worldBoundsMin, worldBoundsMax);
- glPopMatrix();
- return;
- }
- else if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE)
- {
- const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape);
- for (int i = compoundShape->getNumChildShapes() - 1; i >= 0; i--)
- {
- btTransform childTrans = compoundShape->getChildTransform(i);
- const btCollisionShape* colShape = compoundShape->getChildShape(i);
- ATTRIBUTE_ALIGNED16(btScalar)
- childMat[16];
- childTrans.getOpenGLMatrix(childMat);
- drawShadow(childMat, extrusion * childTrans.getBasis(), colShape, worldBoundsMin, worldBoundsMax);
- }
- }
- else
- {
- // bool useWireframeFallback = true;
- if (shape->isConvex())
- {
- ShapeCache* sc = cache((btConvexShape*)shape);
- btShapeHull* hull = &sc->m_shapehull;
- glBegin(GL_QUADS);
- for (int i = 0; i < sc->m_edges.size(); ++i)
- {
- const btScalar d = btDot(sc->m_edges[i].n[0], extrusion);
- if ((d * btDot(sc->m_edges[i].n[1], extrusion)) < 0)
- {
- const int q = d < 0 ? 1 : 0;
- const btVector3& a = hull->getVertexPointer()[sc->m_edges[i].v[q]];
- const btVector3& b = hull->getVertexPointer()[sc->m_edges[i].v[1 - q]];
- glVertex3f(a[0], a[1], a[2]);
- glVertex3f(b[0], b[1], b[2]);
- glVertex3f(b[0] + extrusion[0], b[1] + extrusion[1], b[2] + extrusion[2]);
- glVertex3f(a[0] + extrusion[0], a[1] + extrusion[1], a[2] + extrusion[2]);
- }
- }
- glEnd();
- }
- }
- if (shape->isConcave()) //>getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE||shape->getShapeType() == GIMPACT_SHAPE_PROXYTYPE)
- // if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
- {
- btConcaveShape* concaveMesh = (btConcaveShape*)shape;
- GlDrawcallback drawCallback;
- drawCallback.m_wireframe = false;
- concaveMesh->processAllTriangles(&drawCallback, worldBoundsMin, worldBoundsMax);
- }
- glPopMatrix();
- }
- //
- GL_ShapeDrawer::GL_ShapeDrawer()
- {
- m_texturehandle = 0;
- m_textureenabled = false;
- m_textureinitialized = false;
- }
- GL_ShapeDrawer::~GL_ShapeDrawer()
- {
- int i;
- for (i = 0; i < m_shapecaches.size(); i++)
- {
- m_shapecaches[i]->~ShapeCache();
- btAlignedFree(m_shapecaches[i]);
- }
- m_shapecaches.clear();
- if (m_textureinitialized)
- {
- glDeleteTextures(1, (const GLuint*)&m_texturehandle);
- }
- }
- void GL_ShapeDrawer::drawSceneInternal(const btDiscreteDynamicsWorld* dynamicsWorld, int pass, int cameraUpAxis)
- {
- btAssert(dynamicsWorld);
- btScalar m[16];
- btMatrix3x3 rot;
- rot.setIdentity();
- const int numObjects = dynamicsWorld->getNumCollisionObjects();
- btVector3 wireColor(1, 0, 0);
- //glDisable(GL_CULL_FACE);
- for (int i = 0; i < numObjects; i++)
- {
- const btCollisionObject* colObj = dynamicsWorld->getCollisionObjectArray()[i];
- const btRigidBody* body = btRigidBody::upcast(colObj);
- if (body && body->getMotionState())
- {
- btDefaultMotionState* myMotionState = (btDefaultMotionState*)body->getMotionState();
- myMotionState->m_graphicsWorldTrans.getOpenGLMatrix(m);
- rot = myMotionState->m_graphicsWorldTrans.getBasis();
- }
- else
- {
- colObj->getWorldTransform().getOpenGLMatrix(m);
- rot = colObj->getWorldTransform().getBasis();
- }
- btVector3 wireColor(1.f, 1.0f, 0.5f); //wants deactivation
- if (i & 1) wireColor = btVector3(0.f, 0.0f, 1.f);
- ///color differently for active, sleeping, wantsdeactivation states
- if (colObj->getActivationState() == 1) //active
- {
- if (i & 1)
- {
- wireColor += btVector3(1.f, 0.f, 0.f);
- }
- else
- {
- wireColor += btVector3(.5f, 0.f, 0.f);
- }
- }
- if (colObj->getActivationState() == 2) //ISLAND_SLEEPING
- {
- if (i & 1)
- {
- wireColor += btVector3(0.f, 1.f, 0.f);
- }
- else
- {
- wireColor += btVector3(0.f, 0.5f, 0.f);
- }
- }
- btVector3 aabbMin(0, 0, 0), aabbMax(0, 0, 0);
- //m_dynamicsWorld->getBroadphase()->getBroadphaseAabb(aabbMin,aabbMax);
- aabbMin -= btVector3(BT_LARGE_FLOAT, BT_LARGE_FLOAT, BT_LARGE_FLOAT);
- aabbMax += btVector3(BT_LARGE_FLOAT, BT_LARGE_FLOAT, BT_LARGE_FLOAT);
- // printf("aabbMin=(%f,%f,%f)\n",aabbMin.getX(),aabbMin.getY(),aabbMin.getZ());
- // printf("aabbMax=(%f,%f,%f)\n",aabbMax.getX(),aabbMax.getY(),aabbMax.getZ());
- // m_dynamicsWorld->getDebugDrawer()->drawAabb(aabbMin,aabbMax,btVector3(1,1,1));
- //switch(pass)
- //if (!(getDebugMode()& btIDebugDraw::DBG_DrawWireframe))
- int debugMode = 0; //getDebugMode()
- //btVector3 m_sundirection(-1,-1,-1);
- btVector3 m_sundirection(btVector3(1, -2, 1) * 1000);
- if (cameraUpAxis == 2)
- {
- m_sundirection = btVector3(1, 1, -2) * 1000;
- }
- switch (pass)
- {
- case 0:
- drawOpenGL(m, colObj->getCollisionShape(), wireColor, debugMode, aabbMin, aabbMax);
- break;
- case 1:
- drawShadow(m, m_sundirection * rot, colObj->getCollisionShape(), aabbMin, aabbMax);
- break;
- case 2:
- drawOpenGL(m, colObj->getCollisionShape(), wireColor * btScalar(0.3), 0, aabbMin, aabbMax);
- break;
- }
- }
- }
- //this GL_ShapeDrawer will be removed, in the meanwhile directly access this global 'useShadoMaps'
- extern bool useShadowMap;
- void GL_ShapeDrawer::drawScene(const btDiscreteDynamicsWorld* dynamicsWorld, bool useShadows1, int cameraUpAxis)
- {
- bool useShadows = useShadowMap;
- GLfloat light_ambient[] = {btScalar(0.2), btScalar(0.2), btScalar(0.2), btScalar(1.0)};
- GLfloat light_diffuse[] = {btScalar(1.0), btScalar(1.0), btScalar(1.0), btScalar(1.0)};
- GLfloat light_specular[] = {btScalar(1.0), btScalar(1.0), btScalar(1.0), btScalar(1.0)};
- /* light_position is NOT default value */
- GLfloat light_position0[] = {btScalar(1.0), btScalar(10.0), btScalar(1.0), btScalar(0.0)};
- GLfloat light_position1[] = {btScalar(-1.0), btScalar(-10.0), btScalar(-1.0), btScalar(0.0)};
- glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
- glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
- glLightfv(GL_LIGHT0, GL_POSITION, light_position0);
- glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient);
- glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse);
- glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular);
- glLightfv(GL_LIGHT1, GL_POSITION, light_position1);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHT1);
- glShadeModel(GL_SMOOTH);
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LESS);
- glClearColor(btScalar(0.7), btScalar(0.7), btScalar(0.7), btScalar(0));
- if (useShadows)
- {
- glClear(GL_STENCIL_BUFFER_BIT);
- glEnable(GL_CULL_FACE);
- drawSceneInternal(dynamicsWorld, 0, cameraUpAxis);
- glDisable(GL_LIGHTING);
- glDepthMask(GL_FALSE);
- glDepthFunc(GL_LEQUAL);
- glEnable(GL_STENCIL_TEST);
- glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
- glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFFL);
- glFrontFace(GL_CCW);
- glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
- drawSceneInternal(dynamicsWorld, 1, cameraUpAxis);
- glFrontFace(GL_CW);
- glStencilOp(GL_KEEP, GL_KEEP, GL_DECR);
- drawSceneInternal(dynamicsWorld, 1, cameraUpAxis);
- glFrontFace(GL_CCW);
- glPolygonMode(GL_FRONT, GL_FILL);
- glPolygonMode(GL_BACK, GL_FILL);
- glShadeModel(GL_SMOOTH);
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LESS);
- glEnable(GL_LIGHTING);
- glDepthMask(GL_TRUE);
- glCullFace(GL_BACK);
- glFrontFace(GL_CCW);
- glEnable(GL_CULL_FACE);
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glDepthFunc(GL_LEQUAL);
- glStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFFL);
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- glDisable(GL_LIGHTING);
- drawSceneInternal(dynamicsWorld, 2, cameraUpAxis);
- glEnable(GL_LIGHTING);
- glDepthFunc(GL_LESS);
- glDisable(GL_STENCIL_TEST);
- glDisable(GL_CULL_FACE);
- }
- else
- {
- glDisable(GL_CULL_FACE);
- drawSceneInternal(dynamicsWorld, 0, cameraUpAxis);
- }
- }
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