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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef GL_SHAPE_DRAWER_H
- #define GL_SHAPE_DRAWER_H
- class btCollisionShape;
- class btShapeHull;
- class btDiscreteDynamicsWorld;
- #include "LinearMath/btAlignedObjectArray.h"
- #include "LinearMath/btVector3.h"
- #include "BulletCollision/CollisionShapes/btShapeHull.h"
- /// OpenGL shape drawing
- class GL_ShapeDrawer
- {
- protected:
- struct ShapeCache
- {
- struct Edge
- {
- btVector3 n[2];
- int v[2];
- };
- ShapeCache(btConvexShape* s) : m_shapehull(s) {}
- btShapeHull m_shapehull;
- btAlignedObjectArray<Edge> m_edges;
- };
- //clean-up memory of dynamically created shape hulls
- btAlignedObjectArray<ShapeCache*> m_shapecaches;
- unsigned int m_texturehandle;
- bool m_textureenabled;
- bool m_textureinitialized;
- ShapeCache* cache(btConvexShape*);
- virtual void drawSceneInternal(const btDiscreteDynamicsWorld* world, int pass, int cameraUpAxis);
- public:
- GL_ShapeDrawer();
- virtual ~GL_ShapeDrawer();
- virtual void drawScene(const btDiscreteDynamicsWorld* world, bool useShadows, int cameraUpAxis);
- ///drawOpenGL might allocate temporary memoty, stores pointer in shape userpointer
- virtual void drawOpenGL(btScalar* m, const btCollisionShape* shape, const btVector3& color, int debugMode, const btVector3& worldBoundsMin, const btVector3& worldBoundsMax);
- virtual void drawShadow(btScalar* m, const btVector3& extrusion, const btCollisionShape* shape, const btVector3& worldBoundsMin, const btVector3& worldBoundsMax);
- bool enableTexture(bool enable)
- {
- bool p = m_textureenabled;
- m_textureenabled = enable;
- return (p);
- }
- bool hasTextureEnabled() const
- {
- return m_textureenabled;
- }
- void drawSphere(btScalar r, int lats, int longs);
- static void drawCoordSystem();
- };
- void OGL_displaylist_register_shape(btCollisionShape* shape);
- void OGL_displaylist_clean();
- #endif //GL_SHAPE_DRAWER_H
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