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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2015 Google Inc. http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "CompoundBoxes.h"
- #include "btBulletDynamicsCommon.h"
- #include "LinearMath/btVector3.h"
- #include "LinearMath/btAlignedObjectArray.h"
- #include "../CommonInterfaces/CommonRigidBodyBase.h"
- struct CompoundBoxesExample : public CommonRigidBodyBase
- {
- CompoundBoxesExample(struct GUIHelperInterface* helper)
- : CommonRigidBodyBase(helper)
- {
- }
- virtual ~CompoundBoxesExample() {}
- virtual void initPhysics();
- virtual void renderScene();
- void resetCamera()
- {
- float dist = 41;
- float pitch = -35;
- float yaw = 52;
- float targetPos[3] = {0, 0.46, 0};
- m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
- }
- };
- void CompoundBoxesExample::initPhysics()
- {
- m_guiHelper->setUpAxis(1);
- createEmptyDynamicsWorld();
- m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
- if (m_dynamicsWorld->getDebugDrawer())
- m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe + btIDebugDraw::DBG_DrawContactPoints);
- ///create a few basic rigid bodies
- btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.)));
- m_collisionShapes.push_back(groundShape);
- btTransform groundTransform;
- groundTransform.setIdentity();
- groundTransform.setOrigin(btVector3(0, -50, 0));
- {
- btScalar mass(0.);
- createRigidBody(mass, groundTransform, groundShape, btVector4(0, 0, 1, 1));
- }
- {
- //create a few dynamic rigidbodies
- // Re-using the same collision is better for memory usage and performance
- btBoxShape* cube = createBoxShape(btVector3(0.5, 0.5, 0.5));
- m_collisionShapes.push_back(cube);
- // create a new compound shape for making an L-beam from `cube`s
- btCompoundShape* compoundShape = new btCompoundShape();
- btTransform transform;
- // add cubes in an L-beam fashion to the compound shape
- transform.setIdentity();
- transform.setOrigin(btVector3(0, 0, 0));
- compoundShape->addChildShape(transform, cube);
- transform.setIdentity();
- transform.setOrigin(btVector3(0, -1, 0));
- compoundShape->addChildShape(transform, cube);
- transform.setIdentity();
- transform.setOrigin(btVector3(0, 0, 1));
- compoundShape->addChildShape(transform, cube);
- btScalar masses[3] = {1, 1, 1};
- btTransform principal;
- btVector3 inertia;
- compoundShape->calculatePrincipalAxisTransform(masses, principal, inertia);
- // new compund shape to store
- btCompoundShape* compound2 = new btCompoundShape();
- m_collisionShapes.push_back(compound2);
- #if 0
- // less efficient way to add the entire compund shape
- // to a new compund shape as a child
- compound2->addChildShape(principal.inverse(), compoundShape);
- #else
- // recompute the shift to make sure the compound shape is re-aligned
- for (int i = 0; i < compoundShape->getNumChildShapes(); i++)
- compound2->addChildShape(compoundShape->getChildTransform(i) * principal.inverse(),
- compoundShape->getChildShape(i));
- #endif
- delete compoundShape;
- transform.setIdentity();
- transform.setOrigin(btVector3(0, 10, 0));
- createRigidBody(1.0, transform, compound2);
- }
- m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
- }
- void CompoundBoxesExample::renderScene()
- {
- CommonRigidBodyBase::renderScene();
- }
- CommonExampleInterface* ET_CompoundBoxesCreateFunc(CommonExampleOptions& options)
- {
- return new CompoundBoxesExample(options.m_guiHelper);
- }
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