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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2015 Google Inc. http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "RigidBodyFromObj.h"
- #include "btBulletDynamicsCommon.h"
- #include "LinearMath/btVector3.h"
- #include "LinearMath/btAlignedObjectArray.h"
- #include "../CommonInterfaces/CommonRigidBodyBase.h"
- #include "../Utils/b3ResourcePath.h"
- #include "Bullet3Common/b3FileUtils.h"
- #include "../Importers/ImportObjDemo/LoadMeshFromObj.h"
- #include "../OpenGLWindow/GLInstanceGraphicsShape.h"
- #include "../Utils/b3BulletDefaultFileIO.h"
- struct RigidBodyFromObjExample : public CommonRigidBodyBase
- {
- int m_options;
- RigidBodyFromObjExample(struct GUIHelperInterface* helper, int options)
- : CommonRigidBodyBase(helper),
- m_options(options)
- {
- }
- virtual ~RigidBodyFromObjExample() {}
- virtual void initPhysics();
- virtual void renderScene();
- void resetCamera()
- {
- float dist = 11;
- float pitch = -35;
- float yaw = 52;
- float targetPos[3] = {0, 0.46, 0};
- m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
- }
- };
- void RigidBodyFromObjExample::initPhysics()
- {
- m_guiHelper->setUpAxis(1);
- createEmptyDynamicsWorld();
- m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
- //if (m_dynamicsWorld->getDebugDrawer())
- // m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe+btIDebugDraw::DBG_DrawContactPoints);
- ///create a few basic rigid bodies
- btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.)));
- m_collisionShapes.push_back(groundShape);
- btTransform groundTransform;
- groundTransform.setIdentity();
- groundTransform.setOrigin(btVector3(0, -50, 0));
- {
- btScalar mass(0.);
- createRigidBody(mass, groundTransform, groundShape, btVector4(0, 0, 1, 1));
- }
- //load our obj mesh
- const char* fileName = "teddy.obj"; //sphere8.obj";//sponza_closed.obj";//sphere8.obj";
- char relativeFileName[1024];
- if (b3ResourcePath::findResourcePath(fileName, relativeFileName, 1024,0))
- {
- char pathPrefix[1024];
- b3FileUtils::extractPath(relativeFileName, pathPrefix, 1024);
- }
- b3BulletDefaultFileIO fileIO;
- GLInstanceGraphicsShape* glmesh = LoadMeshFromObj(relativeFileName, "",&fileIO);
- printf("[INFO] Obj loaded: Extracted %d verticed from obj file [%s]\n", glmesh->m_numvertices, fileName);
- const GLInstanceVertex& v = glmesh->m_vertices->at(0);
- btConvexHullShape* shape = new btConvexHullShape((const btScalar*)(&(v.xyzw[0])), glmesh->m_numvertices, sizeof(GLInstanceVertex));
- float scaling[4] = {0.1, 0.1, 0.1, 1};
- btVector3 localScaling(scaling[0], scaling[1], scaling[2]);
- shape->setLocalScaling(localScaling);
- if (m_options & OptimizeConvexObj)
- {
- shape->optimizeConvexHull();
- }
- if (m_options & ComputePolyhedralFeatures)
- {
- shape->initializePolyhedralFeatures();
- }
- //shape->setMargin(0.001);
- m_collisionShapes.push_back(shape);
- btTransform startTransform;
- startTransform.setIdentity();
- btScalar mass(1.f);
- bool isDynamic = (mass != 0.f);
- btVector3 localInertia(0, 0, 0);
- if (isDynamic)
- shape->calculateLocalInertia(mass, localInertia);
- float color[4] = {1, 1, 1, 1};
- float orn[4] = {0, 0, 0, 1};
- float pos[4] = {0, 3, 0, 0};
- btVector3 position(pos[0], pos[1], pos[2]);
- startTransform.setOrigin(position);
- btRigidBody* body = createRigidBody(mass, startTransform, shape);
- bool useConvexHullForRendering = ((m_options & ObjUseConvexHullForRendering) != 0);
- if (!useConvexHullForRendering)
- {
- int shapeId = m_guiHelper->registerGraphicsShape(&glmesh->m_vertices->at(0).xyzw[0],
- glmesh->m_numvertices,
- &glmesh->m_indices->at(0),
- glmesh->m_numIndices,
- B3_GL_TRIANGLES, -1);
- shape->setUserIndex(shapeId);
- int renderInstance = m_guiHelper->registerGraphicsInstance(shapeId, pos, orn, color, scaling);
- body->setUserIndex(renderInstance);
- }
- m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
- }
- void RigidBodyFromObjExample::renderScene()
- {
- CommonRigidBodyBase::renderScene();
- }
- CommonExampleInterface* ET_RigidBodyFromObjCreateFunc(CommonExampleOptions& options)
- {
- return new RigidBodyFromObjExample(options.m_guiHelper, options.m_option);
- }
- B3_STANDALONE_EXAMPLE(ET_RigidBodyFromObjCreateFunc)
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