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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2015 Google Inc. http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SimpleCloth.h"
- #include "btBulletDynamicsCommon.h"
- #include "LinearMath/btVector3.h"
- #include "LinearMath/btAlignedObjectArray.h"
- #include "../CommonInterfaces/CommonRigidBodyBase.h"
- #include "BulletSoftBody/btSoftRigidDynamicsWorld.h"
- #include "BulletSoftBody/btSoftBodyHelpers.h"
- #include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
- struct SimpleClothExample : public CommonRigidBodyBase
- {
- SimpleClothExample(struct GUIHelperInterface* helper)
- : CommonRigidBodyBase(helper)
- {
- }
- virtual ~SimpleClothExample() {}
- virtual void initPhysics();
- virtual void renderScene();
- void createEmptyDynamicsWorld()
- {
- m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
- m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
- m_broadphase = new btDbvtBroadphase();
- m_solver = new btSequentialImpulseConstraintSolver;
- m_dynamicsWorld = new btSoftRigidDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration);
- m_dynamicsWorld->setGravity(btVector3(0, -10, 0));
- softBodyWorldInfo.m_broadphase = m_broadphase;
- softBodyWorldInfo.m_dispatcher = m_dispatcher;
- softBodyWorldInfo.m_gravity = m_dynamicsWorld->getGravity();
- softBodyWorldInfo.m_sparsesdf.Initialize();
- }
- virtual btSoftRigidDynamicsWorld* getSoftDynamicsWorld()
- {
- ///just make it a btSoftRigidDynamicsWorld please
- ///or we will add type checking
- return (btSoftRigidDynamicsWorld*)m_dynamicsWorld;
- }
- void resetCamera()
- {
- float dist = 41;
- float pitch = -35;
- float yaw = 52;
- float targetPos[3] = {0, 0.46, 0};
- m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
- }
- void createSoftBody(const btScalar size, const int num_x, const int num_z, const int fixed = 1 + 2);
- btSoftBodyWorldInfo softBodyWorldInfo;
- };
- void SimpleClothExample::initPhysics()
- {
- m_guiHelper->setUpAxis(1);
- createEmptyDynamicsWorld();
- m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
- if (m_dynamicsWorld->getDebugDrawer())
- m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe + btIDebugDraw::DBG_DrawContactPoints);
- ///create a few basic rigid bodies
- btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.)));
- m_collisionShapes.push_back(groundShape);
- btTransform groundTransform;
- groundTransform.setIdentity();
- groundTransform.setOrigin(btVector3(0, -50, 0));
- {
- btScalar mass(0.);
- createRigidBody(mass, groundTransform, groundShape, btVector4(0, 0, 1, 1));
- }
- {
- const btScalar s = 4; //size of cloth patch
- const int NUM_X = 31; //vertices on X axis
- const int NUM_Z = 31; //vertices on Z axis
- createSoftBody(s, NUM_X, NUM_Z);
- }
- m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
- }
- void SimpleClothExample::createSoftBody(const btScalar s,
- const int numX,
- const int numY,
- const int fixed)
- {
- btSoftBody* cloth = btSoftBodyHelpers::CreatePatch(softBodyWorldInfo,
- btVector3(-s / 2, s + 1, 0),
- btVector3(+s / 2, s + 1, 0),
- btVector3(-s / 2, s + 1, +s),
- btVector3(+s / 2, s + 1, +s),
- numX, numY,
- fixed, true);
- cloth->getCollisionShape()->setMargin(0.001f);
- cloth->getCollisionShape()->setUserPointer((void*)cloth);
- cloth->generateBendingConstraints(2, cloth->appendMaterial());
- cloth->setTotalMass(10);
- //cloth->m_cfg.citerations = 10;
- // cloth->m_cfg.diterations = 10;
- cloth->m_cfg.piterations = 5;
- cloth->m_cfg.kDP = 0.005f;
- getSoftDynamicsWorld()->addSoftBody(cloth);
- }
- void SimpleClothExample::renderScene()
- {
- CommonRigidBodyBase::renderScene();
- btSoftRigidDynamicsWorld* softWorld = getSoftDynamicsWorld();
- for (int i = 0; i < softWorld->getSoftBodyArray().size(); i++)
- {
- btSoftBody* psb = (btSoftBody*)softWorld->getSoftBodyArray()[i];
- //if (softWorld->getDebugDrawer() && !(softWorld->getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe)))
- {
- btSoftBodyHelpers::DrawFrame(psb, softWorld->getDebugDrawer());
- btSoftBodyHelpers::Draw(psb, softWorld->getDebugDrawer(), softWorld->getDrawFlags());
- }
- }
- }
- CommonExampleInterface* ET_SimpleClothCreateFunc(CommonExampleOptions& options)
- {
- return new SimpleClothExample(options.m_guiHelper);
- }
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