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- #include "InvertedPendulumPDControl.h"
- #include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
- #include "BulletDynamics/Featherstone/btMultiBodyJointFeedback.h"
- #include "../CommonInterfaces/CommonMultiBodyBase.h"
- #include "../Utils/b3ResourcePath.h"
- #include "../CommonInterfaces/CommonParameterInterface.h"
- static btScalar radius(0.2);
- static btScalar kp = 100;
- static btScalar kd = 20;
- static btScalar maxForce = 100;
- struct InvertedPendulumPDControl : public CommonMultiBodyBase
- {
- btMultiBody* m_multiBody;
- btAlignedObjectArray<btMultiBodyJointFeedback*> m_jointFeedbacks;
- bool m_once;
- int m_frameCount;
- public:
- InvertedPendulumPDControl(struct GUIHelperInterface* helper);
- virtual ~InvertedPendulumPDControl();
- virtual void initPhysics();
- virtual void stepSimulation(float deltaTime);
- virtual void resetCamera()
- {
- float dist = 5;
- float pitch = -21;
- float yaw = 270;
- float targetPos[3] = {-1.34, 1.4, 3.44};
- m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
- }
- };
- InvertedPendulumPDControl::InvertedPendulumPDControl(struct GUIHelperInterface* helper)
- : CommonMultiBodyBase(helper),
- m_once(true),
- m_frameCount(0)
- {
- }
- InvertedPendulumPDControl::~InvertedPendulumPDControl()
- {
- }
- btMultiBody* createInvertedPendulumMultiBody(btMultiBodyDynamicsWorld* world, GUIHelperInterface* guiHelper, const btTransform& baseWorldTrans, bool fixedBase)
- {
- btVector4 colors[4] =
- {
- btVector4(1, 0, 0, 1),
- btVector4(0, 1, 0, 1),
- btVector4(0, 1, 1, 1),
- btVector4(1, 1, 0, 1),
- };
- int curColor = 0;
- bool damping = false;
- bool gyro = false;
- int numLinks = 2;
- bool spherical = false; //set it ot false -to use 1DoF hinges instead of 3DoF sphericals
- bool canSleep = false;
- bool selfCollide = false;
- btVector3 linkHalfExtents(0.05, 0.37, 0.1);
- btVector3 baseHalfExtents(0.04, 0.35, 0.08);
- //mbC->forceMultiDof(); //if !spherical, you can comment this line to check the 1DoF algorithm
- //init the base
- btVector3 baseInertiaDiag(0.f, 0.f, 0.f);
- float baseMass = fixedBase ? 0.f : 10.f;
- if (baseMass)
- {
- //btCollisionShape *shape = new btSphereShape(baseHalfExtents[0]);// btBoxShape(btVector3(baseHalfExtents[0], baseHalfExtents[1], baseHalfExtents[2]));
- btCollisionShape* shape = new btBoxShape(btVector3(baseHalfExtents[0], baseHalfExtents[1], baseHalfExtents[2]));
- shape->calculateLocalInertia(baseMass, baseInertiaDiag);
- delete shape;
- }
- btMultiBody* pMultiBody = new btMultiBody(numLinks, 0, baseInertiaDiag, fixedBase, canSleep);
- pMultiBody->setBaseWorldTransform(baseWorldTrans);
- btVector3 vel(0, 0, 0);
- // pMultiBody->setBaseVel(vel);
- //init the links
- btVector3 hingeJointAxis(1, 0, 0);
- //y-axis assumed up
- btVector3 parentComToCurrentCom(0, -linkHalfExtents[1] * 2.f, 0); //par body's COM to cur body's COM offset
- btVector3 currentPivotToCurrentCom(0, -linkHalfExtents[1], 0); //cur body's COM to cur body's PIV offset
- btVector3 parentComToCurrentPivot = parentComToCurrentCom - currentPivotToCurrentCom; //par body's COM to cur body's PIV offset
- //////
- btScalar q0 = 1.f * SIMD_PI / 180.f;
- btQuaternion quat0(btVector3(1, 0, 0).normalized(), q0);
- quat0.normalize();
- /////
- for (int i = 0; i < numLinks; ++i)
- {
- float linkMass = 1.f;
- //if (i==3 || i==2)
- // linkMass= 1000;
- btVector3 linkInertiaDiag(0.f, 0.f, 0.f);
- btCollisionShape* shape = 0;
- if (i == 0)
- {
- shape = new btBoxShape(btVector3(linkHalfExtents[0], linkHalfExtents[1], linkHalfExtents[2])); //
- }
- else
- {
- shape = new btSphereShape(radius);
- }
- shape->calculateLocalInertia(linkMass, linkInertiaDiag);
- delete shape;
- if (!spherical)
- {
- //pMultiBody->setupRevolute(i, linkMass, linkInertiaDiag, i - 1, btQuaternion(0.f, 0.f, 0.f, 1.f), hingeJointAxis, parentComToCurrentPivot, currentPivotToCurrentCom, false);
- if (i == 0)
- {
- pMultiBody->setupRevolute(i, linkMass, linkInertiaDiag, i - 1,
- btQuaternion(0.f, 0.f, 0.f, 1.f),
- hingeJointAxis,
- parentComToCurrentPivot,
- currentPivotToCurrentCom, false);
- }
- else
- {
- btVector3 parentComToCurrentCom(0, -radius * 2.f, 0); //par body's COM to cur body's COM offset
- btVector3 currentPivotToCurrentCom(0, -radius, 0); //cur body's COM to cur body's PIV offset
- btVector3 parentComToCurrentPivot = parentComToCurrentCom - currentPivotToCurrentCom; //par body's COM to cur body's PIV offset
- pMultiBody->setupFixed(i, linkMass, linkInertiaDiag, i - 1,
- btQuaternion(0.f, 0.f, 0.f, 1.f),
- parentComToCurrentPivot,
- currentPivotToCurrentCom);
- }
- //pMultiBody->setupFixed(i,linkMass,linkInertiaDiag,i-1,btQuaternion(0,0,0,1),parentComToCurrentPivot,currentPivotToCurrentCom,false);
- }
- else
- {
- //pMultiBody->setupPlanar(i, linkMass, linkInertiaDiag, i - 1, btQuaternion(0.f, 0.f, 0.f, 1.f)/*quat0*/, btVector3(1, 0, 0), parentComToCurrentPivot*2, false);
- pMultiBody->setupSpherical(i, linkMass, linkInertiaDiag, i - 1, btQuaternion(0.f, 0.f, 0.f, 1.f), parentComToCurrentPivot, currentPivotToCurrentCom, false);
- }
- }
- pMultiBody->finalizeMultiDof();
- ///
- world->addMultiBody(pMultiBody);
- btMultiBody* mbC = pMultiBody;
- mbC->setCanSleep(canSleep);
- mbC->setHasSelfCollision(selfCollide);
- mbC->setUseGyroTerm(gyro);
- //
- if (!damping)
- {
- mbC->setLinearDamping(0.f);
- mbC->setAngularDamping(0.f);
- }
- else
- {
- mbC->setLinearDamping(0.1f);
- mbC->setAngularDamping(0.9f);
- }
- //
- //////////////////////////////////////////////
- if (numLinks > 0)
- {
- btScalar q0 = 180.f * SIMD_PI / 180.f;
- if (!spherical)
- {
- mbC->setJointPosMultiDof(0, &q0);
- }
- else
- {
- btQuaternion quat0(btVector3(1, 1, 0).normalized(), q0);
- quat0.normalize();
- mbC->setJointPosMultiDof(0, quat0);
- }
- }
- ///
- btAlignedObjectArray<btQuaternion> world_to_local;
- world_to_local.resize(pMultiBody->getNumLinks() + 1);
- btAlignedObjectArray<btVector3> local_origin;
- local_origin.resize(pMultiBody->getNumLinks() + 1);
- world_to_local[0] = pMultiBody->getWorldToBaseRot();
- local_origin[0] = pMultiBody->getBasePos();
- // double friction = 1;
- {
- // float pos[4]={local_origin[0].x(),local_origin[0].y(),local_origin[0].z(),1};
- // float quat[4]={-world_to_local[0].x(),-world_to_local[0].y(),-world_to_local[0].z(),world_to_local[0].w()};
- if (1)
- {
- btCollisionShape* shape = new btBoxShape(btVector3(baseHalfExtents[0], baseHalfExtents[1], baseHalfExtents[2])); //new btSphereShape(baseHalfExtents[0]);
- guiHelper->createCollisionShapeGraphicsObject(shape);
- btMultiBodyLinkCollider* col = new btMultiBodyLinkCollider(pMultiBody, -1);
- col->setCollisionShape(shape);
- btTransform tr;
- tr.setIdentity();
- //if we don't set the initial pose of the btCollisionObject, the simulator will do this
- //when syncing the btMultiBody link transforms to the btMultiBodyLinkCollider
- tr.setOrigin(local_origin[0]);
- btQuaternion orn(btVector3(0, 0, 1), 0.25 * 3.1415926538);
- tr.setRotation(orn);
- col->setWorldTransform(tr);
- bool isDynamic = (baseMass > 0 && !fixedBase);
- int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphaseProxy::StaticFilter);
- int collisionFilterMask = isDynamic ? int(btBroadphaseProxy::AllFilter) : int(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
- world->addCollisionObject(col, collisionFilterGroup, collisionFilterMask); //, 2,1+2);
- btVector4 color(0.0, 0.0, 0.5, 1);
- guiHelper->createCollisionObjectGraphicsObject(col, color);
- // col->setFriction(friction);
- pMultiBody->setBaseCollider(col);
- }
- }
- for (int i = 0; i < pMultiBody->getNumLinks(); ++i)
- {
- const int parent = pMultiBody->getParent(i);
- world_to_local[i + 1] = pMultiBody->getParentToLocalRot(i) * world_to_local[parent + 1];
- local_origin[i + 1] = local_origin[parent + 1] + (quatRotate(world_to_local[i + 1].inverse(), pMultiBody->getRVector(i)));
- }
- for (int i = 0; i < pMultiBody->getNumLinks(); ++i)
- {
- btVector3 posr = local_origin[i + 1];
- // float pos[4]={posr.x(),posr.y(),posr.z(),1};
- const btScalar quat[4] = {-world_to_local[i + 1].x(), -world_to_local[i + 1].y(), -world_to_local[i + 1].z(), world_to_local[i + 1].w()};
- btCollisionShape* shape = 0;
- if (i == 0)
- {
- shape = new btBoxShape(btVector3(linkHalfExtents[0], linkHalfExtents[1], linkHalfExtents[2])); //btSphereShape(linkHalfExtents[0]);
- }
- else
- {
- shape = new btSphereShape(radius);
- }
- guiHelper->createCollisionShapeGraphicsObject(shape);
- btMultiBodyLinkCollider* col = new btMultiBodyLinkCollider(pMultiBody, i);
- col->setCollisionShape(shape);
- btTransform tr;
- tr.setIdentity();
- tr.setOrigin(posr);
- tr.setRotation(btQuaternion(quat[0], quat[1], quat[2], quat[3]));
- col->setWorldTransform(tr);
- // col->setFriction(friction);
- bool isDynamic = 1; //(linkMass > 0);
- int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphaseProxy::StaticFilter);
- int collisionFilterMask = isDynamic ? int(btBroadphaseProxy::AllFilter) : int(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
- //if (i==0||i>numLinks-2)
- {
- world->addCollisionObject(col, collisionFilterGroup, collisionFilterMask); //,2,1+2);
- btVector4 color = colors[curColor];
- curColor++;
- curColor &= 3;
- guiHelper->createCollisionObjectGraphicsObject(col, color);
- pMultiBody->getLink(i).m_collider = col;
- }
- }
- return pMultiBody;
- }
- void InvertedPendulumPDControl::initPhysics()
- {
- {
- SliderParams slider("Kp", &kp);
- slider.m_minVal = -200;
- slider.m_maxVal = 200;
- m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
- }
- {
- SliderParams slider("Kd", &kd);
- slider.m_minVal = -50;
- slider.m_maxVal = 50;
- m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
- }
- {
- SliderParams slider("max force", &maxForce);
- slider.m_minVal = 0;
- slider.m_maxVal = 100;
- m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
- }
- int upAxis = 1;
-
-
- m_guiHelper->setUpAxis(upAxis);
- this->createEmptyDynamicsWorld();
- m_dynamicsWorld->getSolverInfo().m_jointFeedbackInWorldSpace = true;
- m_dynamicsWorld->getSolverInfo().m_jointFeedbackInJointFrame = true;
- m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
- m_dynamicsWorld->getDebugDrawer()->setDebugMode(
- //btIDebugDraw::DBG_DrawConstraints
- +btIDebugDraw::DBG_DrawWireframe + btIDebugDraw::DBG_DrawContactPoints + btIDebugDraw::DBG_DrawAabb); //+btIDebugDraw::DBG_DrawConstraintLimits);
- m_dynamicsWorld->setGravity(btVector3(0, -10, 0));
- btTransform baseWorldTrans;
- baseWorldTrans.setIdentity();
- baseWorldTrans.setOrigin(btVector3(1, 2, 3));
- m_multiBody = createInvertedPendulumMultiBody(m_dynamicsWorld, m_guiHelper, baseWorldTrans, true);
- //for (int i=pMultiBody->getNumLinks()-1;i>=0;i--)//
- for (int i = 0; i < m_multiBody->getNumLinks(); i++)
- {
- btMultiBodyJointFeedback* fb = new btMultiBodyJointFeedback();
- m_multiBody->getLink(i).m_jointFeedback = fb;
- m_jointFeedbacks.push_back(fb);
- //break;
- }
- }
- char fileName[1024];
- static btAlignedObjectArray<btScalar> qDesiredArray;
- void InvertedPendulumPDControl::stepSimulation(float deltaTime)
- {
- static btScalar offset = -0.1 * SIMD_PI;
- m_frameCount++;
- if ((m_frameCount & 0xff) == 0)
- {
- offset = -offset;
- }
- btScalar target = SIMD_PI + offset;
- qDesiredArray.resize(0);
- qDesiredArray.resize(m_multiBody->getNumLinks(), target);
- for (int joint = 0; joint < m_multiBody->getNumLinks(); joint++)
- {
- int dof1 = 0;
- btScalar qActual = m_multiBody->getJointPosMultiDof(joint)[dof1];
- btScalar qdActual = m_multiBody->getJointVelMultiDof(joint)[dof1];
- btScalar positionError = (qDesiredArray[joint] - qActual);
- double desiredVelocity = 0;
- btScalar velocityError = (desiredVelocity - qdActual);
- btScalar force = kp * positionError + kd * velocityError;
- btClamp(force, -maxForce, maxForce);
- m_multiBody->addJointTorque(joint, force);
- }
- if (m_frameCount == 100)
- {
- const char* gPngFileName = "pendulum";
- if (gPngFileName)
- {
- //printf("gPngFileName=%s\n",gPngFileName);
- sprintf(fileName, "%s%d.png", gPngFileName, m_frameCount);
- b3Printf("Made screenshot %s", fileName);
- this->m_guiHelper->getAppInterface()->dumpNextFrameToPng(fileName);
- }
- }
- m_dynamicsWorld->stepSimulation(1. / 60., 0); //240,0);
- static int count = 0;
- if ((count & 0x0f) == 0)
- {
- #if 0
- for (int i=0;i<m_jointFeedbacks.size();i++)
- {
- b3Printf("F_reaction[%i] linear:%f,%f,%f, angular:%f,%f,%f",
- i,
- m_jointFeedbacks[i]->m_reactionForces.m_topVec[0],
- m_jointFeedbacks[i]->m_reactionForces.m_topVec[1],
- m_jointFeedbacks[i]->m_reactionForces.m_topVec[2],
- m_jointFeedbacks[i]->m_reactionForces.m_bottomVec[0],
- m_jointFeedbacks[i]->m_reactionForces.m_bottomVec[1],
- m_jointFeedbacks[i]->m_reactionForces.m_bottomVec[2]
- );
- }
- #endif
- }
- count++;
- /*
- b3Printf("base angvel = %f,%f,%f",m_multiBody->getBaseOmega()[0],
- m_multiBody->getBaseOmega()[1],
- m_multiBody->getBaseOmega()[2]
- );
- */
- // btScalar jointVel =m_multiBody->getJointVel(0);
- // b3Printf("child angvel = %f",jointVel);
- }
- class CommonExampleInterface* InvertedPendulumPDControlCreateFunc(struct CommonExampleOptions& options)
- {
- return new InvertedPendulumPDControl(options.m_guiHelper);
- }
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