GLFWOpenGLWindow.cpp 12 KB

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  1. #ifdef B3_USE_GLFW
  2. #include "GLFWOpenGLWindow.h"
  3. #include <glad/gl.h>
  4. #include <GLFW/glfw3.h>
  5. #include <stdlib.h>
  6. #include <stdio.h>
  7. #include "LinearMath/btScalar.h"
  8. struct GLFWOpenGLWindowInternalData
  9. {
  10. bool m_requestedExit;
  11. bool m_hasCursorPos;
  12. bool m_altPressed;
  13. bool m_shiftPressed;
  14. bool m_ctrlPressed;
  15. float m_cursorXPos;
  16. float m_cursorYPos;
  17. b3MouseMoveCallback m_mouseMoveCallback;
  18. b3MouseButtonCallback m_mouseButtonCallback;
  19. b3ResizeCallback m_resizeCallback;
  20. b3WheelCallback m_wheelCallback;
  21. b3KeyboardCallback m_keyboardCallback;
  22. b3RenderCallback m_renderCallback;
  23. int m_width;
  24. int m_height;
  25. float m_retinaScaleFactor;
  26. GLFWwindow* m_glfwWindow;
  27. GLFWOpenGLWindowInternalData()
  28. : m_requestedExit(false),
  29. m_hasCursorPos(false),
  30. m_altPressed(false),
  31. m_shiftPressed(false),
  32. m_ctrlPressed(false),
  33. m_cursorXPos(0),
  34. m_cursorYPos(0),
  35. m_mouseMoveCallback(0),
  36. m_mouseButtonCallback(0),
  37. m_resizeCallback(0),
  38. m_wheelCallback(0),
  39. m_keyboardCallback(0),
  40. m_renderCallback(0),
  41. m_width(0),
  42. m_height(0),
  43. m_retinaScaleFactor(1),
  44. m_glfwWindow(0)
  45. {
  46. }
  47. };
  48. static void GLFWErrorCallback(int error, const char* description)
  49. {
  50. fprintf(stderr, "Error: %s\n", description);
  51. }
  52. static void GLFWMouseButtonCallback(GLFWwindow* window, int button, int glfwState, int)
  53. {
  54. GLFWOpenGLWindow* wnd = (GLFWOpenGLWindow*)glfwGetWindowUserPointer(window);
  55. if (wnd && wnd->getMouseButtonCallback())
  56. {
  57. int state = (glfwState == GLFW_PRESS) ? 1 : 0;
  58. wnd->mouseButtonCallbackInternal(button, state);
  59. }
  60. }
  61. static void GLFWScrollCallback(GLFWwindow* window, double deltaX, double deltaY)
  62. {
  63. GLFWOpenGLWindow* wnd = (GLFWOpenGLWindow*)glfwGetWindowUserPointer(window);
  64. if (wnd && wnd->getWheelCallback())
  65. {
  66. wnd->getWheelCallback()(deltaX * 100, deltaY * 100);
  67. }
  68. }
  69. static void GLFWCursorPosCallback(GLFWwindow* window, double xPos, double yPos)
  70. {
  71. GLFWOpenGLWindow* wnd = (GLFWOpenGLWindow*)glfwGetWindowUserPointer(window);
  72. if (wnd && wnd->getMouseMoveCallback())
  73. {
  74. wnd->mouseCursorCallbackInternal(xPos, yPos);
  75. }
  76. }
  77. static void GLFWKeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
  78. {
  79. GLFWOpenGLWindow* wnd = (GLFWOpenGLWindow*)glfwGetWindowUserPointer(window);
  80. if (wnd)
  81. {
  82. wnd->keyboardCallbackInternal(key, action);
  83. }
  84. if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
  85. {
  86. glfwSetWindowShouldClose(window, GLFW_TRUE);
  87. }
  88. }
  89. static void GLFWSizeCallback(GLFWwindow* window, int width, int height)
  90. {
  91. GLFWOpenGLWindow* wnd = (GLFWOpenGLWindow*)glfwGetWindowUserPointer(window);
  92. {
  93. wnd->resizeInternal(width, height);
  94. }
  95. }
  96. GLFWOpenGLWindow::GLFWOpenGLWindow()
  97. {
  98. m_data = new GLFWOpenGLWindowInternalData();
  99. }
  100. GLFWOpenGLWindow::~GLFWOpenGLWindow()
  101. {
  102. if (m_data->m_glfwWindow)
  103. {
  104. closeWindow();
  105. }
  106. delete m_data;
  107. }
  108. int getBulletKeyFromGLFWKeycode(int glfwKeyCode)
  109. {
  110. int keycode = -1;
  111. if (glfwKeyCode >= 'A' && glfwKeyCode <= 'Z')
  112. {
  113. return glfwKeyCode + 32; //todo: fix the ascii A vs a input
  114. }
  115. if (glfwKeyCode >= '0' && glfwKeyCode <= '9')
  116. {
  117. return glfwKeyCode;
  118. }
  119. switch (glfwKeyCode)
  120. {
  121. case GLFW_KEY_ENTER:
  122. {
  123. keycode = B3G_RETURN;
  124. break;
  125. };
  126. case GLFW_KEY_ESCAPE:
  127. {
  128. keycode = B3G_ESCAPE;
  129. break;
  130. };
  131. case GLFW_KEY_F1:
  132. {
  133. keycode = B3G_F1;
  134. break;
  135. }
  136. case GLFW_KEY_F2:
  137. {
  138. keycode = B3G_F2;
  139. break;
  140. }
  141. case GLFW_KEY_F3:
  142. {
  143. keycode = B3G_F3;
  144. break;
  145. }
  146. case GLFW_KEY_F4:
  147. {
  148. keycode = B3G_F4;
  149. break;
  150. }
  151. case GLFW_KEY_F5:
  152. {
  153. keycode = B3G_F5;
  154. break;
  155. }
  156. case GLFW_KEY_F6:
  157. {
  158. keycode = B3G_F6;
  159. break;
  160. }
  161. case GLFW_KEY_F7:
  162. {
  163. keycode = B3G_F7;
  164. break;
  165. }
  166. case GLFW_KEY_F8:
  167. {
  168. keycode = B3G_F8;
  169. break;
  170. }
  171. case GLFW_KEY_F9:
  172. {
  173. keycode = B3G_F9;
  174. break;
  175. }
  176. case GLFW_KEY_F10:
  177. {
  178. keycode = B3G_F10;
  179. break;
  180. }
  181. //case GLFW_KEY_SPACE: {keycode= ' '; break;}
  182. case GLFW_KEY_PAGE_DOWN:
  183. {
  184. keycode = B3G_PAGE_DOWN;
  185. break;
  186. }
  187. case GLFW_KEY_PAGE_UP:
  188. {
  189. keycode = B3G_PAGE_UP;
  190. break;
  191. }
  192. case GLFW_KEY_INSERT:
  193. {
  194. keycode = B3G_INSERT;
  195. break;
  196. }
  197. case GLFW_KEY_BACKSPACE:
  198. {
  199. keycode = B3G_BACKSPACE;
  200. break;
  201. }
  202. case GLFW_KEY_DELETE:
  203. {
  204. keycode = B3G_DELETE;
  205. break;
  206. }
  207. case GLFW_KEY_END:
  208. {
  209. keycode = B3G_END;
  210. break;
  211. }
  212. case GLFW_KEY_HOME:
  213. {
  214. keycode = B3G_HOME;
  215. break;
  216. }
  217. case GLFW_KEY_LEFT:
  218. {
  219. keycode = B3G_LEFT_ARROW;
  220. break;
  221. }
  222. case GLFW_KEY_UP:
  223. {
  224. keycode = B3G_UP_ARROW;
  225. break;
  226. }
  227. case GLFW_KEY_RIGHT:
  228. {
  229. keycode = B3G_RIGHT_ARROW;
  230. break;
  231. }
  232. case GLFW_KEY_DOWN:
  233. {
  234. keycode = B3G_DOWN_ARROW;
  235. break;
  236. }
  237. case GLFW_KEY_RIGHT_SHIFT:
  238. {
  239. keycode = B3G_SHIFT;
  240. break;
  241. }
  242. case GLFW_KEY_LEFT_SHIFT:
  243. {
  244. keycode = B3G_SHIFT;
  245. break;
  246. }
  247. case GLFW_KEY_MENU:
  248. {
  249. keycode = B3G_ALT;
  250. break;
  251. }
  252. case GLFW_KEY_RIGHT_CONTROL:
  253. {
  254. keycode = B3G_CONTROL;
  255. break;
  256. }
  257. case GLFW_KEY_LEFT_CONTROL:
  258. {
  259. keycode = B3G_CONTROL;
  260. break;
  261. }
  262. default:
  263. {
  264. //keycode = MapVirtualKey( virtualKeyCode, MAPGLFW_KEY_GLFW_KEY_TO_CHAR ) & 0x0000FFFF;
  265. }
  266. };
  267. return keycode;
  268. }
  269. void GLFWOpenGLWindow::keyboardCallbackInternal(int key, int state)
  270. {
  271. if (getKeyboardCallback())
  272. {
  273. //convert keyboard codes from glfw to bullet
  274. int btcode = getBulletKeyFromGLFWKeycode(key);
  275. int btstate = (state == GLFW_RELEASE) ? 0 : 1;
  276. switch (btcode)
  277. {
  278. case B3G_SHIFT:
  279. {
  280. m_data->m_shiftPressed = state != 0;
  281. break;
  282. }
  283. case B3G_ALT:
  284. {
  285. m_data->m_altPressed = state != 0;
  286. break;
  287. }
  288. case B3G_CONTROL:
  289. {
  290. m_data->m_ctrlPressed = state != 0;
  291. break;
  292. }
  293. default:
  294. {
  295. }
  296. }
  297. getKeyboardCallback()(btcode, btstate);
  298. }
  299. }
  300. void GLFWOpenGLWindow::mouseButtonCallbackInternal(int button, int state)
  301. {
  302. if (getMouseButtonCallback() && m_data->m_hasCursorPos)
  303. {
  304. getMouseButtonCallback()(button, state, m_data->m_cursorXPos, m_data->m_cursorYPos);
  305. }
  306. }
  307. void GLFWOpenGLWindow::mouseCursorCallbackInternal(double xPos, double yPos)
  308. {
  309. if (getMouseMoveCallback())
  310. {
  311. m_data->m_hasCursorPos = true;
  312. m_data->m_cursorXPos = xPos;
  313. m_data->m_cursorYPos = yPos;
  314. getMouseMoveCallback()(xPos, yPos);
  315. }
  316. }
  317. void GLFWOpenGLWindow::resizeInternal(int width, int height)
  318. {
  319. glfwGetFramebufferSize(m_data->m_glfwWindow, &m_data->m_width, &m_data->m_height);
  320. glViewport(0, 0, m_data->m_width, m_data->m_height);
  321. if (getResizeCallback())
  322. {
  323. getResizeCallback()(m_data->m_width / m_data->m_retinaScaleFactor, m_data->m_height / m_data->m_retinaScaleFactor);
  324. }
  325. }
  326. void GLFWOpenGLWindow::createDefaultWindow(int width, int height, const char* title)
  327. {
  328. b3gWindowConstructionInfo ci;
  329. ci.m_width = width;
  330. ci.m_height = height;
  331. ci.m_title = title;
  332. createWindow(ci);
  333. }
  334. void GLFWOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci)
  335. {
  336. btAssert(m_data->m_glfwWindow == 0);
  337. if (m_data->m_glfwWindow == 0)
  338. {
  339. glfwSetErrorCallback(GLFWErrorCallback);
  340. if (!glfwInit())
  341. exit(EXIT_FAILURE);
  342. if (ci.m_openglVersion == 2)
  343. {
  344. glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
  345. glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
  346. }
  347. else
  348. {
  349. glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
  350. glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
  351. glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
  352. glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
  353. }
  354. m_data->m_glfwWindow = glfwCreateWindow(ci.m_width, ci.m_height, ci.m_title, NULL, NULL);
  355. if (!m_data->m_glfwWindow)
  356. {
  357. glfwTerminate();
  358. exit(EXIT_FAILURE);
  359. }
  360. glfwSetKeyCallback(m_data->m_glfwWindow, GLFWKeyCallback);
  361. glfwSetMouseButtonCallback(m_data->m_glfwWindow, GLFWMouseButtonCallback);
  362. glfwSetCursorPosCallback(m_data->m_glfwWindow, GLFWCursorPosCallback);
  363. glfwSetScrollCallback(m_data->m_glfwWindow, GLFWScrollCallback);
  364. glfwSetWindowSizeCallback(m_data->m_glfwWindow, GLFWSizeCallback);
  365. glfwSetWindowUserPointer(m_data->m_glfwWindow, this);
  366. glfwMakeContextCurrent(m_data->m_glfwWindow);
  367. gladLoadGLLoader((GLADloadproc)glfwGetProcAddress);
  368. glfwSwapInterval(0); //1);
  369. glfwGetFramebufferSize(m_data->m_glfwWindow, &m_data->m_width, &m_data->m_height);
  370. int windowWidth, windowHeight;
  371. glfwGetWindowSize(m_data->m_glfwWindow, &windowWidth, &windowHeight);
  372. m_data->m_retinaScaleFactor = float(m_data->m_width) / float(windowWidth);
  373. glViewport(0, 0, m_data->m_width, m_data->m_height);
  374. }
  375. }
  376. void GLFWOpenGLWindow::closeWindow()
  377. {
  378. if (m_data->m_glfwWindow)
  379. {
  380. glfwDestroyWindow(m_data->m_glfwWindow);
  381. glfwTerminate();
  382. m_data->m_glfwWindow = 0;
  383. }
  384. }
  385. void GLFWOpenGLWindow::runMainLoop()
  386. {
  387. }
  388. float GLFWOpenGLWindow::getTimeInSeconds()
  389. {
  390. return 0.f;
  391. }
  392. bool GLFWOpenGLWindow::requestedExit() const
  393. {
  394. bool shouldClose = m_data->m_requestedExit;
  395. if (m_data->m_glfwWindow)
  396. {
  397. shouldClose = shouldClose || glfwWindowShouldClose(m_data->m_glfwWindow);
  398. }
  399. return shouldClose;
  400. }
  401. void GLFWOpenGLWindow::setRequestExit()
  402. {
  403. if (m_data->m_glfwWindow)
  404. {
  405. glfwSetWindowShouldClose(m_data->m_glfwWindow, GLFW_TRUE);
  406. }
  407. m_data->m_requestedExit = true;
  408. }
  409. void GLFWOpenGLWindow::startRendering()
  410. {
  411. if (m_data->m_glfwWindow)
  412. {
  413. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
  414. }
  415. }
  416. void GLFWOpenGLWindow::endRendering()
  417. {
  418. glfwPollEvents();
  419. glfwSwapBuffers(m_data->m_glfwWindow);
  420. }
  421. bool GLFWOpenGLWindow::isModifierKeyPressed(int key)
  422. {
  423. bool result = false;
  424. switch (key)
  425. {
  426. case B3G_SHIFT:
  427. {
  428. result = m_data->m_shiftPressed;
  429. break;
  430. }
  431. case B3G_ALT:
  432. {
  433. result = m_data->m_altPressed;
  434. break;
  435. }
  436. case B3G_CONTROL:
  437. {
  438. result = m_data->m_ctrlPressed;
  439. break;
  440. }
  441. default:
  442. {
  443. }
  444. }
  445. return result;
  446. }
  447. void GLFWOpenGLWindow::setMouseMoveCallback(b3MouseMoveCallback mouseCallback)
  448. {
  449. m_data->m_mouseMoveCallback = mouseCallback;
  450. }
  451. b3MouseMoveCallback GLFWOpenGLWindow::getMouseMoveCallback()
  452. {
  453. return m_data->m_mouseMoveCallback;
  454. }
  455. void GLFWOpenGLWindow::setMouseButtonCallback(b3MouseButtonCallback mouseCallback)
  456. {
  457. m_data->m_mouseButtonCallback = mouseCallback;
  458. }
  459. b3MouseButtonCallback GLFWOpenGLWindow::getMouseButtonCallback()
  460. {
  461. return m_data->m_mouseButtonCallback;
  462. }
  463. void GLFWOpenGLWindow::setResizeCallback(b3ResizeCallback resizeCallback)
  464. {
  465. m_data->m_resizeCallback = resizeCallback;
  466. getResizeCallback()(m_data->m_width / getRetinaScale(), m_data->m_height / getRetinaScale());
  467. }
  468. b3ResizeCallback GLFWOpenGLWindow::getResizeCallback()
  469. {
  470. return m_data->m_resizeCallback;
  471. }
  472. void GLFWOpenGLWindow::setWheelCallback(b3WheelCallback wheelCallback)
  473. {
  474. m_data->m_wheelCallback = wheelCallback;
  475. }
  476. b3WheelCallback GLFWOpenGLWindow::getWheelCallback()
  477. {
  478. return m_data->m_wheelCallback;
  479. }
  480. void GLFWOpenGLWindow::setKeyboardCallback(b3KeyboardCallback keyboardCallback)
  481. {
  482. m_data->m_keyboardCallback = keyboardCallback;
  483. }
  484. b3KeyboardCallback GLFWOpenGLWindow::getKeyboardCallback()
  485. {
  486. return m_data->m_keyboardCallback;
  487. }
  488. void GLFWOpenGLWindow::setRenderCallback(b3RenderCallback renderCallback)
  489. {
  490. m_data->m_renderCallback = renderCallback;
  491. }
  492. void GLFWOpenGLWindow::setWindowTitle(const char* title)
  493. {
  494. if (m_data->m_glfwWindow)
  495. {
  496. glfwSetWindowTitle(m_data->m_glfwWindow, title);
  497. }
  498. }
  499. float GLFWOpenGLWindow::getRetinaScale() const
  500. {
  501. return m_data->m_retinaScaleFactor;
  502. }
  503. void GLFWOpenGLWindow::setAllowRetina(bool allow)
  504. {
  505. }
  506. int GLFWOpenGLWindow::getWidth() const
  507. {
  508. if (m_data->m_glfwWindow)
  509. {
  510. glfwGetFramebufferSize(m_data->m_glfwWindow, &m_data->m_width, &m_data->m_height);
  511. }
  512. int width = m_data->m_width / m_data->m_retinaScaleFactor;
  513. return width;
  514. }
  515. int GLFWOpenGLWindow::getHeight() const
  516. {
  517. if (m_data->m_glfwWindow)
  518. {
  519. glfwGetFramebufferSize(m_data->m_glfwWindow, &m_data->m_width, &m_data->m_height);
  520. }
  521. return m_data->m_height / m_data->m_retinaScaleFactor;
  522. }
  523. int GLFWOpenGLWindow::fileOpenDialog(char* fileName, int maxFileNameLength)
  524. {
  525. return 0;
  526. }
  527. #endif //B3_USE_GLFW