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- #ifndef SIMPLE_CAMERA_H
- #define SIMPLE_CAMERA_H
- #include "../CommonInterfaces/CommonCameraInterface.h"
- struct SimpleCamera : public CommonCameraInterface
- {
- struct SimpleCameraInternalData* m_data;
- SimpleCamera();
- virtual ~SimpleCamera();
- void update();
- virtual void getCameraProjectionMatrix(float m[16]) const;
- virtual void getCameraViewMatrix(float m[16]) const;
- virtual void setVRCamera(const float viewMat[16], const float projectionMatrix[16]);
- virtual bool getVRCamera(float viewMat[16], float projectionMatrix[16]);
- virtual void setVRCameraOffsetTransform(const float offset[16]);
- virtual void disableVRCamera();
- virtual bool isVRCamera() const;
- virtual void getCameraTargetPosition(float pos[3]) const;
- virtual void getCameraPosition(float pos[3]) const;
- virtual void getCameraTargetPosition(double pos[3]) const;
- virtual void getCameraPosition(double pos[3]) const;
- virtual void setCameraTargetPosition(float x, float y, float z);
- virtual void setCameraDistance(float dist);
- virtual float getCameraDistance() const;
- virtual void setCameraUpVector(float x, float y, float z);
- void getCameraUpVector(float up[3]) const;
- void getCameraForwardVector(float fwd[3]) const;
- ///the setCameraUpAxis will call the 'setCameraUpVector' and 'setCameraForwardVector'
- virtual void setCameraUpAxis(int axis);
- virtual int getCameraUpAxis() const;
- virtual void setCameraYaw(float yaw);
- virtual float getCameraYaw() const;
- virtual void setCameraPitch(float pitch);
- virtual float getCameraPitch() const;
- virtual void setAspectRatio(float ratio);
- virtual float getAspectRatio() const;
- virtual float getCameraFrustumFar() const;
- virtual float getCameraFrustumNear() const;
- virtual void setCameraFrustumFar(float far);
- virtual void setCameraFrustumNear(float near);
- };
- #endif //SIMPLE_CAMERA_H
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