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- #ifndef SIMPLE_OPENGL2_RENDERER_H
- #define SIMPLE_OPENGL2_RENDERER_H
- #include "../CommonInterfaces/CommonRenderInterface.h"
- #include "SimpleCamera.h"
- class SimpleOpenGL2Renderer : public CommonRenderInterface
- {
- struct SimpleOpenGL2RendererInternalData* m_data;
- void drawSceneInternal(int pass, int cameraUpAxis);
- void drawOpenGL(int instanceIndex);
- public:
- SimpleOpenGL2Renderer(int width, int height);
- virtual ~SimpleOpenGL2Renderer();
- virtual void init();
- virtual void updateCamera(int upAxis);
- virtual const CommonCameraInterface* getActiveCamera() const;
- virtual CommonCameraInterface* getActiveCamera();
- virtual void setActiveCamera(CommonCameraInterface* cam);
- virtual void setLightPosition(const float lightPos[3]);
- virtual void setLightPosition(const double lightPos[3]);
- virtual void setShadowMapResolution(int shadowMapResolution) {}
- virtual void setShadowMapIntensity(double shadowMapIntensity) {}
- virtual void setShadowMapWorldSize(float worldSize) {}
- virtual void resize(int width, int height);
- virtual void setBackgroundColor(const double rgbBackground[3]) {}
- virtual void removeAllInstances();
- virtual void removeGraphicsInstance(int instanceUid);
- virtual bool readSingleInstanceTransformToCPU(float* position, float* orientation, int srcIndex);
- virtual void writeSingleInstanceColorToCPU(const float* color, int srcIndex);
- virtual void writeSingleInstanceColorToCPU(const double* color, int srcIndex);
- virtual void writeSingleInstanceScaleToCPU(const float* scale, int srcIndex);
- virtual void writeSingleInstanceScaleToCPU(const double* scale, int srcIndex);
- virtual void writeSingleInstanceSpecularColorToCPU(const double* specular, int srcIndex) {}
- virtual void writeSingleInstanceSpecularColorToCPU(const float* specular, int srcIndex) {}
- virtual void writeSingleInstanceFlagsToCPU(int flags, int srcIndex) {}
- virtual void getCameraViewMatrix(float viewMat[16]) const;
- virtual void getCameraProjectionMatrix(float projMat[16]) const;
- virtual void drawTexturedTriangleMesh(float worldPosition[3], float worldOrientation[4], const float* vertices, int numvertices, const unsigned int* indices, int numIndices, float color[4], int textureIndex = -1, int vertexLayout = 0)
- {
- }
- virtual void renderScene();
- virtual int getScreenWidth();
- virtual int getScreenHeight();
- virtual int registerTexture(const unsigned char* texels, int width, int height, bool flipTexelsY);
- virtual void updateTexture(int textureIndex, const unsigned char* texels, bool flipTexelsY);
- virtual void activateTexture(int textureIndex);
- virtual void removeTexture(int textureIndex);
- virtual int registerGraphicsInstance(int shapeIndex, const double* position, const double* quaternion, const double* color, const double* scaling);
- virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling);
- virtual void drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float pointDrawSize);
- virtual void drawLine(const float from[4], const float to[4], const float color[4], float lineWidth);
- virtual int registerShape(const float* vertices, int numvertices, const int* indices, int numIndices, int primitiveType = B3_GL_TRIANGLES, int textureIndex = -1);
- virtual void writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex);
- virtual void writeSingleInstanceTransformToCPU(const double* position, const double* orientation, int srcIndex);
- virtual int getTotalNumInstances() const;
- virtual void writeTransforms();
- virtual void drawLine(const double from[4], const double to[4], const double color[4], double lineWidth);
- virtual void drawPoint(const float* position, const float color[4], float pointDrawSize);
- virtual void drawPoint(const double* position, const double color[4], double pointDrawSize);
- virtual void drawPoints(const float* positions, const float* colors, int numPoints, int pointStrideInBytes, float pointDrawSize);
- virtual void updateShape(int shapeIndex, const float* vertices, int numVertices);
- virtual void clearZBuffer();
- virtual struct GLInstanceRendererInternalData* getInternalData()
- {
- return 0;
- }
- };
- #endif //SIMPLE_OPENGL2_RENDERER_H
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