SimpleOpenGL2Renderer.h 4.2 KB

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  1. #ifndef SIMPLE_OPENGL2_RENDERER_H
  2. #define SIMPLE_OPENGL2_RENDERER_H
  3. #include "../CommonInterfaces/CommonRenderInterface.h"
  4. #include "SimpleCamera.h"
  5. class SimpleOpenGL2Renderer : public CommonRenderInterface
  6. {
  7. struct SimpleOpenGL2RendererInternalData* m_data;
  8. void drawSceneInternal(int pass, int cameraUpAxis);
  9. void drawOpenGL(int instanceIndex);
  10. public:
  11. SimpleOpenGL2Renderer(int width, int height);
  12. virtual ~SimpleOpenGL2Renderer();
  13. virtual void init();
  14. virtual void updateCamera(int upAxis);
  15. virtual const CommonCameraInterface* getActiveCamera() const;
  16. virtual CommonCameraInterface* getActiveCamera();
  17. virtual void setActiveCamera(CommonCameraInterface* cam);
  18. virtual void setLightPosition(const float lightPos[3]);
  19. virtual void setLightPosition(const double lightPos[3]);
  20. virtual void setShadowMapResolution(int shadowMapResolution) {}
  21. virtual void setShadowMapIntensity(double shadowMapIntensity) {}
  22. virtual void setShadowMapWorldSize(float worldSize) {}
  23. virtual void resize(int width, int height);
  24. virtual void setBackgroundColor(const double rgbBackground[3]) {}
  25. virtual void removeAllInstances();
  26. virtual void removeGraphicsInstance(int instanceUid);
  27. virtual bool readSingleInstanceTransformToCPU(float* position, float* orientation, int srcIndex);
  28. virtual void writeSingleInstanceColorToCPU(const float* color, int srcIndex);
  29. virtual void writeSingleInstanceColorToCPU(const double* color, int srcIndex);
  30. virtual void writeSingleInstanceScaleToCPU(const float* scale, int srcIndex);
  31. virtual void writeSingleInstanceScaleToCPU(const double* scale, int srcIndex);
  32. virtual void writeSingleInstanceSpecularColorToCPU(const double* specular, int srcIndex) {}
  33. virtual void writeSingleInstanceSpecularColorToCPU(const float* specular, int srcIndex) {}
  34. virtual void writeSingleInstanceFlagsToCPU(int flags, int srcIndex) {}
  35. virtual void getCameraViewMatrix(float viewMat[16]) const;
  36. virtual void getCameraProjectionMatrix(float projMat[16]) const;
  37. virtual void drawTexturedTriangleMesh(float worldPosition[3], float worldOrientation[4], const float* vertices, int numvertices, const unsigned int* indices, int numIndices, float color[4], int textureIndex = -1, int vertexLayout = 0)
  38. {
  39. }
  40. virtual void renderScene();
  41. virtual int getScreenWidth();
  42. virtual int getScreenHeight();
  43. virtual int registerTexture(const unsigned char* texels, int width, int height, bool flipTexelsY);
  44. virtual void updateTexture(int textureIndex, const unsigned char* texels, bool flipTexelsY);
  45. virtual void activateTexture(int textureIndex);
  46. virtual void removeTexture(int textureIndex);
  47. virtual int registerGraphicsInstance(int shapeIndex, const double* position, const double* quaternion, const double* color, const double* scaling);
  48. virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling);
  49. virtual void drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float pointDrawSize);
  50. virtual void drawLine(const float from[4], const float to[4], const float color[4], float lineWidth);
  51. virtual int registerShape(const float* vertices, int numvertices, const int* indices, int numIndices, int primitiveType = B3_GL_TRIANGLES, int textureIndex = -1);
  52. virtual void writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex);
  53. virtual void writeSingleInstanceTransformToCPU(const double* position, const double* orientation, int srcIndex);
  54. virtual int getTotalNumInstances() const;
  55. virtual void writeTransforms();
  56. virtual void drawLine(const double from[4], const double to[4], const double color[4], double lineWidth);
  57. virtual void drawPoint(const float* position, const float color[4], float pointDrawSize);
  58. virtual void drawPoint(const double* position, const double color[4], double pointDrawSize);
  59. virtual void drawPoints(const float* positions, const float* colors, int numPoints, int pointStrideInBytes, float pointDrawSize);
  60. virtual void updateShape(int shapeIndex, const float* vertices, int numVertices);
  61. virtual void clearZBuffer();
  62. virtual struct GLInstanceRendererInternalData* getInternalData()
  63. {
  64. return 0;
  65. }
  66. };
  67. #endif //SIMPLE_OPENGL2_RENDERER_H