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- #include "RaytracerSetup.h"
- #include "../CommonInterfaces/CommonGraphicsAppInterface.h"
- #include "Bullet3Common/b3Quaternion.h"
- #include "Bullet3Common/b3AlignedObjectArray.h"
- #include "../CommonInterfaces/CommonRenderInterface.h"
- #include "../CommonInterfaces/Common2dCanvasInterface.h"
- //#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
- #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
- //#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
- //#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
- #include "../CommonInterfaces/CommonExampleInterface.h"
- #include "LinearMath/btAlignedObjectArray.h"
- #include "btBulletCollisionCommon.h"
- #include "../CommonInterfaces/CommonGUIHelperInterface.h"
- struct RaytracerPhysicsSetup : public CommonExampleInterface
- {
- struct CommonGraphicsApp* m_app;
- struct RaytracerInternalData* m_internalData;
- RaytracerPhysicsSetup(struct CommonGraphicsApp* app);
- virtual ~RaytracerPhysicsSetup();
- virtual void initPhysics();
- virtual void exitPhysics();
- virtual void stepSimulation(float deltaTime);
- virtual void physicsDebugDraw(int debugFlags);
- virtual void syncPhysicsToGraphics(struct GraphicsPhysicsBridge& gfxBridge);
- ///worldRaytest performs a ray versus all objects in a collision world, returning true is a hit is found (filling in worldNormal and worldHitPoint)
- bool worldRaytest(const btVector3& rayFrom, const btVector3& rayTo, btVector3& worldNormal, btVector3& worldHitPoint);
- ///singleObjectRaytest performs a ray versus one collision shape, returning true is a hit is found (filling in worldNormal and worldHitPoint)
- bool singleObjectRaytest(const btVector3& rayFrom, const btVector3& rayTo, btVector3& worldNormal, btVector3& worldHitPoint);
- ///lowlevelRaytest performs a ray versus convex shape, returning true is a hit is found (filling in worldNormal and worldHitPoint)
- bool lowlevelRaytest(const btVector3& rayFrom, const btVector3& rayTo, btVector3& worldNormal, btVector3& worldHitPoint);
- virtual bool mouseMoveCallback(float x, float y);
- virtual bool mouseButtonCallback(int button, int state, float x, float y);
- virtual bool keyboardCallback(int key, int state);
- virtual void renderScene()
- {
- }
- };
- struct RaytracerInternalData
- {
- int m_canvasIndex;
- struct Common2dCanvasInterface* m_canvas;
- int m_width;
- int m_height;
- btAlignedObjectArray<btConvexShape*> m_shapePtr;
- btAlignedObjectArray<btTransform> m_transforms;
- btVoronoiSimplexSolver m_simplexSolver;
- btScalar m_pitch;
- btScalar m_roll;
- btScalar m_yaw;
- RaytracerInternalData()
- : m_canvasIndex(-1),
- m_canvas(0),
- #ifdef _DEBUG
- m_width(64),
- m_height(64),
- #else
- m_width(128),
- m_height(128),
- #endif
- m_pitch(0),
- m_roll(0),
- m_yaw(0)
- {
- btConeShape* cone = new btConeShape(1, 1);
- btSphereShape* sphere = new btSphereShape(1);
- btBoxShape* box = new btBoxShape(btVector3(1, 1, 1));
- m_shapePtr.push_back(cone);
- m_shapePtr.push_back(sphere);
- m_shapePtr.push_back(box);
- updateTransforms();
- }
- void updateTransforms()
- {
- int numObjects = m_shapePtr.size();
- m_transforms.resize(numObjects);
- for (int i = 0; i < numObjects; i++)
- {
- m_transforms[i].setIdentity();
- btVector3 pos(0.f, 0.f, -(2.5 * numObjects * 0.5) + i * 2.5f);
- m_transforms[i].setIdentity();
- m_transforms[i].setOrigin(pos);
- btQuaternion orn;
- if (i < 2)
- {
- orn.setEuler(m_yaw, m_pitch, m_roll);
- m_transforms[i].setRotation(orn);
- }
- }
- m_pitch += 0.005f;
- m_yaw += 0.01f;
- }
- };
- RaytracerPhysicsSetup::RaytracerPhysicsSetup(struct CommonGraphicsApp* app)
- {
- m_app = app;
- m_internalData = new RaytracerInternalData;
- }
- RaytracerPhysicsSetup::~RaytracerPhysicsSetup()
- {
- delete m_internalData;
- }
- void RaytracerPhysicsSetup::initPhysics()
- {
- //request a visual bitma/texture we can render to
- m_internalData->m_canvas = m_app->m_2dCanvasInterface;
- if (m_internalData->m_canvas)
- {
- m_internalData->m_canvasIndex = m_internalData->m_canvas->createCanvas("raytracer", m_internalData->m_width, m_internalData->m_height, 15, 55);
- for (int i = 0; i < m_internalData->m_width; i++)
- {
- for (int j = 0; j < m_internalData->m_height; j++)
- {
- unsigned char red = 255;
- unsigned char green = 255;
- unsigned char blue = 255;
- unsigned char alpha = 255;
- m_internalData->m_canvas->setPixel(m_internalData->m_canvasIndex, i, j, red, green, blue, alpha);
- }
- }
- m_internalData->m_canvas->refreshImageData(m_internalData->m_canvasIndex);
- //int bitmapId = gfxBridge.createRenderBitmap(width,height);
- }
- }
- ///worldRaytest performs a ray versus all objects in a collision world, returning true is a hit is found (filling in worldNormal and worldHitPoint)
- bool RaytracerPhysicsSetup::worldRaytest(const btVector3& rayFrom, const btVector3& rayTo, btVector3& worldNormal, btVector3& worldHitPoint)
- {
- return false;
- }
- ///singleObjectRaytest performs a ray versus one collision shape, returning true is a hit is found (filling in worldNormal and worldHitPoint)
- bool RaytracerPhysicsSetup::singleObjectRaytest(const btVector3& rayFrom, const btVector3& rayTo, btVector3& worldNormal, btVector3& worldHitPoint)
- {
- return false;
- }
- ///lowlevelRaytest performs a ray versus convex shape, returning true is a hit is found (filling in worldNormal and worldHitPoint)
- bool RaytracerPhysicsSetup::lowlevelRaytest(const btVector3& rayFrom, const btVector3& rayTo, btVector3& worldNormal, btVector3& worldHitPoint)
- {
- btScalar closestHitResults = 1.f;
- bool hasHit = false;
- btConvexCast::CastResult rayResult;
- btSphereShape pointShape(0.0f);
- btTransform rayFromTrans;
- btTransform rayToTrans;
- rayFromTrans.setIdentity();
- rayFromTrans.setOrigin(rayFrom);
- rayToTrans.setIdentity();
- rayToTrans.setOrigin(rayTo);
- int numObjects = m_internalData->m_shapePtr.size();
- for (int s = 0; s < numObjects; s++)
- {
- //do some culling, ray versus aabb
- btVector3 aabbMin, aabbMax;
- m_internalData->m_shapePtr[s]->getAabb(m_internalData->m_transforms[s], aabbMin, aabbMax);
- btScalar hitLambda = 1.f;
- btVector3 hitNormal;
- btCollisionObject tmpObj;
- tmpObj.setWorldTransform(m_internalData->m_transforms[s]);
- if (btRayAabb(rayFrom, rayTo, aabbMin, aabbMax, hitLambda, hitNormal))
- {
- //reset previous result
- //choose the continuous collision detection method
- btSubsimplexConvexCast convexCaster(&pointShape, m_internalData->m_shapePtr[s], &m_internalData->m_simplexSolver);
- //btGjkConvexCast convexCaster(&pointShape,shapePtr[s],&simplexSolver);
- //btContinuousConvexCollision convexCaster(&pointShape,shapePtr[s],&simplexSolver,0);
- if (convexCaster.calcTimeOfImpact(rayFromTrans, rayToTrans, m_internalData->m_transforms[s], m_internalData->m_transforms[s], rayResult))
- {
- if (rayResult.m_fraction < closestHitResults)
- {
- closestHitResults = rayResult.m_fraction;
- worldNormal = m_internalData->m_transforms[s].getBasis() * rayResult.m_normal;
- worldNormal.normalize();
- hasHit = true;
- }
- }
- }
- }
- return hasHit;
- }
- void RaytracerPhysicsSetup::exitPhysics()
- {
- if (m_internalData->m_canvas && m_internalData->m_canvasIndex >= 0)
- {
- m_internalData->m_canvas->destroyCanvas(m_internalData->m_canvasIndex);
- }
- }
- void RaytracerPhysicsSetup::stepSimulation(float deltaTime)
- {
- m_internalData->updateTransforms();
- float top = 1.f;
- float bottom = -1.f;
- float nearPlane = 1.f;
- float tanFov = (top - bottom) * 0.5f / nearPlane;
- float fov = 2.0 * atanf(tanFov);
- btVector3 cameraPosition(5, 0, 0);
- btVector3 cameraTargetPosition(0, 0, 0);
- if (m_app->m_renderer && m_app->m_renderer->getActiveCamera())
- {
- m_app->m_renderer->getActiveCamera()->getCameraPosition(cameraPosition);
- m_app->m_renderer->getActiveCamera()->getCameraTargetPosition(cameraTargetPosition);
- }
- btVector3 rayFrom = cameraPosition;
- btVector3 rayForward = cameraTargetPosition - cameraPosition;
- rayForward.normalize();
- float farPlane = 600.f;
- rayForward *= farPlane;
- btVector3 rightOffset;
- btVector3 vertical(0.f, 1.f, 0.f);
- btVector3 hor;
- hor = rayForward.cross(vertical);
- hor.normalize();
- vertical = hor.cross(rayForward);
- vertical.normalize();
- float tanfov = tanf(0.5f * fov);
- hor *= 2.f * farPlane * tanfov;
- vertical *= 2.f * farPlane * tanfov;
- btVector3 rayToCenter = rayFrom + rayForward;
- btVector3 dHor = hor * 1.f / float(m_internalData->m_width);
- btVector3 dVert = vertical * 1.f / float(m_internalData->m_height);
- // int mode = 0;
- int x, y;
- for (x = 0; x < m_internalData->m_width; x++)
- {
- for (y = 0; y < m_internalData->m_height; y++)
- {
- btVector4 rgba(0, 0, 0, 0);
- btVector3 rayTo = rayToCenter - 0.5f * hor + 0.5f * vertical;
- rayTo += x * dHor;
- rayTo -= y * dVert;
- btVector3 worldNormal(0, 0, 0);
- btVector3 worldPoint(0, 0, 0);
- bool hasHit = false;
- int mode = 0;
- switch (mode)
- {
- case 0:
- hasHit = lowlevelRaytest(rayFrom, rayTo, worldNormal, worldPoint);
- break;
- case 1:
- hasHit = singleObjectRaytest(rayFrom, rayTo, worldNormal, worldPoint);
- break;
- case 2:
- hasHit = worldRaytest(rayFrom, rayTo, worldNormal, worldPoint);
- break;
- default:
- {
- }
- }
- if (hasHit)
- {
- float lightVec0 = worldNormal.dot(btVector3(0, -1, -1)); //0.4f,-1.f,-0.4f));
- float lightVec1 = worldNormal.dot(btVector3(-1, 0, -1)); //-0.4f,-1.f,-0.4f));
- rgba = btVector4(lightVec0, lightVec1, 0, 1.f);
- rgba.setMin(btVector3(1, 1, 1));
- rgba.setMax(btVector3(0.2, 0.2, 0.2));
- rgba[3] = 1.f;
- unsigned char red = rgba[0] * 255;
- unsigned char green = rgba[1] * 255;
- unsigned char blue = rgba[2] * 255;
- unsigned char alpha = 255;
- m_internalData->m_canvas->setPixel(m_internalData->m_canvasIndex, x, y, red, green, blue, alpha);
- }
- else
- {
- // btVector4 rgba = raytracePicture->getPixel(x,y);
- }
- if (!rgba.length2())
- {
- m_internalData->m_canvas->setPixel(m_internalData->m_canvasIndex, x, y, 255, 0, 0, 255);
- }
- }
- }
- m_internalData->m_canvas->refreshImageData(m_internalData->m_canvasIndex);
- }
- void RaytracerPhysicsSetup::physicsDebugDraw(int debugDrawFlags)
- {
- }
- bool RaytracerPhysicsSetup::mouseMoveCallback(float x, float y)
- {
- return false;
- }
- bool RaytracerPhysicsSetup::mouseButtonCallback(int button, int state, float x, float y)
- {
- return false;
- }
- bool RaytracerPhysicsSetup::keyboardCallback(int key, int state)
- {
- return false;
- }
- void RaytracerPhysicsSetup::syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge)
- {
- }
- CommonExampleInterface* RayTracerCreateFunc(struct CommonExampleOptions& options)
- {
- return new RaytracerPhysicsSetup(options.m_guiHelper->getAppInterface());
- }
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