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- #ifndef RENDER_INSTANCING_DEMO_H
- #define RENDER_INSTANCING_DEMO_H
- #include "../CommonInterfaces/CommonGraphicsAppInterface.h"
- #include "Bullet3Common/b3Quaternion.h"
- #include "Bullet3Common/b3AlignedObjectArray.h"
- #include "../CommonInterfaces/CommonRenderInterface.h"
- #include "../CommonInterfaces/CommonExampleInterface.h"
- #include "../CommonInterfaces/CommonGUIHelperInterface.h"
- ///quick demo showing the right-handed coordinate system and positive rotations around each axis
- class RenderInstancingDemo : public CommonExampleInterface
- {
- CommonGraphicsApp* m_app;
- float m_x;
- float m_y;
- float m_z;
- b3AlignedObjectArray<int> m_movingInstances;
- enum
- {
- numCubesX = 20,
- numCubesY = 20
- };
- public:
- RenderInstancingDemo(CommonGraphicsApp* app)
- : m_app(app),
- m_x(0),
- m_y(0),
- m_z(0)
- {
- m_app->setUpAxis(2);
- {
- b3Vector3 extents = b3MakeVector3(100, 100, 100);
- extents[m_app->getUpAxis()] = 1;
- int xres = 20;
- int yres = 20;
- b3Vector4 color0 = b3MakeVector4(0.1, 0.1, 0.1, 1);
- b3Vector4 color1 = b3MakeVector4(0.6, 0.6, 0.6, 1);
- m_app->registerGrid(xres, yres, color0, color1);
- }
- {
- int boxId = m_app->registerCubeShape(0.1, 0.1, 0.1);
- for (int i = -numCubesX / 2; i < numCubesX / 2; i++)
- {
- for (int j = -numCubesY / 2; j < numCubesY / 2; j++)
- {
- b3Vector3 pos = b3MakeVector3(i, j, j);
- pos[app->getUpAxis()] = 1;
- b3Quaternion orn(0, 0, 0, 1);
- b3Vector4 color = b3MakeVector4(0.3, 0.3, 0.3, 1);
- b3Vector3 scaling = b3MakeVector3(1, 1, 1);
- int instanceId = m_app->m_renderer->registerGraphicsInstance(boxId, pos, orn, color, scaling);
- m_movingInstances.push_back(instanceId);
- }
- }
- }
- m_app->m_renderer->writeTransforms();
- }
- virtual ~RenderInstancingDemo()
- {
- }
- virtual void physicsDebugDraw(int debugDrawMode)
- {
- }
- virtual void initPhysics()
- {
- }
- virtual void exitPhysics()
- {
- }
- virtual void stepSimulation(float deltaTime)
- {
- m_x += 0.01f;
- m_y += 0.01f;
- m_z += 0.01f;
- int index = 0;
- for (int i = -numCubesX / 2; i < numCubesX / 2; i++)
- {
- for (int j = -numCubesY / 2; j < numCubesY / 2; j++)
- {
- b3Vector3 pos = b3MakeVector3(i, j, j);
- pos[m_app->getUpAxis()] = 1 + 1 * b3Sin(m_x + i - j);
- float orn[4] = {0, 0, 0, 1};
- m_app->m_renderer->writeSingleInstanceTransformToCPU(pos, orn, m_movingInstances[index++]);
- }
- }
- m_app->m_renderer->writeTransforms();
- }
- virtual void renderScene()
- {
- m_app->m_renderer->renderScene();
- }
- virtual void physicsDebugDraw()
- {
- }
- virtual bool mouseMoveCallback(float x, float y)
- {
- return false;
- }
- virtual bool mouseButtonCallback(int button, int state, float x, float y)
- {
- return false;
- }
- virtual bool keyboardCallback(int key, int state)
- {
- return false;
- }
- virtual void resetCamera()
- {
- float dist = 13;
- float pitch = -13;
- float yaw = 50;
- float targetPos[3] = {-1, 0, -0.3};
- if (m_app->m_renderer && m_app->m_renderer->getActiveCamera())
- {
- m_app->m_renderer->getActiveCamera()->setCameraDistance(dist);
- m_app->m_renderer->getActiveCamera()->setCameraPitch(pitch);
- m_app->m_renderer->getActiveCamera()->setCameraYaw(yaw);
- m_app->m_renderer->getActiveCamera()->setCameraTargetPosition(targetPos[0], targetPos[1], targetPos[2]);
- }
- }
- };
- class CommonExampleInterface* RenderInstancingCreateFunc(struct CommonExampleOptions& options)
- {
- return new RenderInstancingDemo(options.m_guiHelper->getAppInterface());
- }
- #endif //RENDER_INSTANCING_DEMO_H
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