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- #include "RaytracerSetup.h"
- #include "../CommonInterfaces/CommonGraphicsAppInterface.h"
- #include "Bullet3Common/b3Quaternion.h"
- #include "Bullet3Common/b3AlignedObjectArray.h"
- #include "../CommonInterfaces/CommonRenderInterface.h"
- #include "../TinyRenderer/TinyRenderer.h"
- #include "../CommonInterfaces/Common2dCanvasInterface.h"
- #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
- #include "../CommonInterfaces/CommonExampleInterface.h"
- #include "LinearMath/btAlignedObjectArray.h"
- #include "btBulletCollisionCommon.h"
- #include "../CommonInterfaces/CommonGUIHelperInterface.h"
- #include "../ExampleBrowser/CollisionShape2TriangleMesh.h"
- #include "../Importers/ImportMeshUtility/b3ImportMeshUtility.h"
- #include "../OpenGLWindow/GLInstanceGraphicsShape.h"
- #include "../CommonInterfaces/CommonParameterInterface.h"
- #include "../Utils/b3BulletDefaultFileIO.h"
- struct TinyRendererSetupInternalData
- {
- TGAImage m_rgbColorBuffer;
- b3AlignedObjectArray<float> m_depthBuffer;
- b3AlignedObjectArray<float> m_shadowBuffer;
- b3AlignedObjectArray<int> m_segmentationMaskBuffer;
- int m_width;
- int m_height;
- btAlignedObjectArray<btConvexShape*> m_shapePtr;
- btAlignedObjectArray<btTransform> m_transforms;
- btAlignedObjectArray<TinyRenderObjectData*> m_renderObjects;
- btVoronoiSimplexSolver m_simplexSolver;
- btScalar m_pitch;
- btScalar m_roll;
- btScalar m_yaw;
- int m_textureHandle;
- int m_animateRenderer;
- btVector3 m_lightPos;
- TinyRendererSetupInternalData(int width, int height)
- : m_rgbColorBuffer(width, height, TGAImage::RGB),
- m_width(width),
- m_height(height),
- m_pitch(0),
- m_roll(0),
- m_yaw(0),
- m_textureHandle(0),
- m_animateRenderer(0)
- {
- m_lightPos.setValue(-3, 15, 15);
- m_depthBuffer.resize(m_width * m_height);
- m_shadowBuffer.resize(m_width * m_height);
- // m_segmentationMaskBuffer.resize(m_width*m_height);
- }
- void updateTransforms()
- {
- int numObjects = m_shapePtr.size();
- m_transforms.resize(numObjects);
- for (int i = 0; i < numObjects; i++)
- {
- m_transforms[i].setIdentity();
- //btVector3 pos(0.f,-(2.5* numObjects * 0.5)+i*2.5f, 0.f);
- btVector3 pos(0.f, +i * 2.5f, 0.f);
- m_transforms[i].setIdentity();
- m_transforms[i].setOrigin(pos);
- btQuaternion orn;
- if (i < 2)
- {
- orn.setEuler(m_yaw, m_pitch, m_roll);
- m_transforms[i].setRotation(orn);
- }
- }
- if (m_animateRenderer)
- {
- m_pitch += 0.005f;
- m_yaw += 0.01f;
- }
- }
- };
- struct TinyRendererSetup : public CommonExampleInterface
- {
- struct GUIHelperInterface* m_guiHelper;
- struct CommonGraphicsApp* m_app;
- struct TinyRendererSetupInternalData* m_internalData;
- bool m_useSoftware;
- TinyRendererSetup(struct GUIHelperInterface* guiHelper);
- virtual ~TinyRendererSetup();
- virtual void initPhysics();
- virtual void exitPhysics();
- virtual void stepSimulation(float deltaTime);
- virtual void physicsDebugDraw(int debugFlags);
- virtual void syncPhysicsToGraphics(struct GraphicsPhysicsBridge& gfxBridge);
- virtual bool mouseMoveCallback(float x, float y);
- virtual bool mouseButtonCallback(int button, int state, float x, float y);
- virtual bool keyboardCallback(int key, int state);
- virtual void renderScene();
- void animateRenderer(int animateRendererIndex)
- {
- m_internalData->m_animateRenderer = animateRendererIndex;
- }
- void selectRenderer(int rendererIndex)
- {
- m_useSoftware = (rendererIndex == 0);
- }
- void resetCamera()
- {
- float dist = 11;
- float pitch = -35;
- float yaw = 52;
- float targetPos[3] = {0, 0.46, 0};
- m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
- }
- };
- TinyRendererSetup::TinyRendererSetup(struct GUIHelperInterface* gui)
- {
- m_useSoftware = false;
- m_guiHelper = gui;
- m_app = gui->getAppInterface();
- m_internalData = new TinyRendererSetupInternalData(gui->getAppInterface()->m_window->getWidth(), gui->getAppInterface()->m_window->getHeight());
- const char* fileName = "textured_sphere_smooth.obj";
- fileName = "cube.obj";
- fileName = "torus/torus_with_plane.obj";
- {
- {
- int shapeId = -1;
- b3ImportMeshData meshData;
- b3BulletDefaultFileIO fileIO;
- if (b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(fileName, meshData,&fileIO))
- {
- int textureIndex = -1;
- if (meshData.m_textureImage1)
- {
- textureIndex = m_guiHelper->getRenderInterface()->registerTexture(meshData.m_textureImage1, meshData.m_textureWidth, meshData.m_textureHeight);
- }
- shapeId = m_guiHelper->getRenderInterface()->registerShape(&meshData.m_gfxShape->m_vertices->at(0).xyzw[0],
- meshData.m_gfxShape->m_numvertices,
- &meshData.m_gfxShape->m_indices->at(0),
- meshData.m_gfxShape->m_numIndices,
- B3_GL_TRIANGLES,
- textureIndex);
- float position[4] = {0, 0, 0, 1};
- float orn[4] = {0, 0, 0, 1};
- float color[4] = {1, 1, 1, 1};
- float scaling[4] = {1, 1, 1, 1};
- m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId, position, orn, color, scaling);
- m_guiHelper->getRenderInterface()->writeTransforms();
- m_internalData->m_shapePtr.push_back(0);
- TinyRenderObjectData* ob = new TinyRenderObjectData(
- m_internalData->m_rgbColorBuffer,
- m_internalData->m_depthBuffer,
- &m_internalData->m_shadowBuffer,
- &m_internalData->m_segmentationMaskBuffer,
- m_internalData->m_renderObjects.size(), -1);
- meshData.m_gfxShape->m_scaling[0] = scaling[0];
- meshData.m_gfxShape->m_scaling[1] = scaling[1];
- meshData.m_gfxShape->m_scaling[2] = scaling[2];
- const int* indices = &meshData.m_gfxShape->m_indices->at(0);
- ob->registerMeshShape(&meshData.m_gfxShape->m_vertices->at(0).xyzw[0],
- meshData.m_gfxShape->m_numvertices,
- indices,
- meshData.m_gfxShape->m_numIndices, color, meshData.m_textureImage1, meshData.m_textureWidth, meshData.m_textureHeight);
- ob->m_localScaling.setValue(scaling[0], scaling[1], scaling[2]);
- m_internalData->m_renderObjects.push_back(ob);
- delete meshData.m_gfxShape;
- if (!meshData.m_isCached)
- {
- delete meshData.m_textureImage1;
- }
- }
- }
- }
- }
- TinyRendererSetup::~TinyRendererSetup()
- {
- delete m_internalData;
- }
- const char* itemsanimate[] = {"Fixed", "Rotate"};
- void TinyRendererComboCallbackAnimate(int combobox, const char* item, void* userPointer)
- {
- TinyRendererSetup* cl = (TinyRendererSetup*)userPointer;
- b3Assert(cl);
- int index = -1;
- int numItems = sizeof(itemsanimate) / sizeof(char*);
- for (int i = 0; i < numItems; i++)
- {
- if (!strcmp(item, itemsanimate[i]))
- {
- index = i;
- }
- }
- cl->animateRenderer(index);
- }
- const char* items[] = {"Software", "OpenGL"};
- void TinyRendererComboCallback(int combobox, const char* item, void* userPointer)
- {
- TinyRendererSetup* cl = (TinyRendererSetup*)userPointer;
- b3Assert(cl);
- int index = -1;
- int numItems = sizeof(items) / sizeof(char*);
- for (int i = 0; i < numItems; i++)
- {
- if (!strcmp(item, items[i]))
- {
- index = i;
- }
- }
- cl->selectRenderer(index);
- }
- void TinyRendererSetup::initPhysics()
- {
- //request a visual bitma/texture we can render to
- m_app->setUpAxis(2);
- CommonRenderInterface* render = m_app->m_renderer;
- m_internalData->m_textureHandle = render->registerTexture(m_internalData->m_rgbColorBuffer.buffer(), m_internalData->m_width, m_internalData->m_height);
- {
- ComboBoxParams comboParams;
- comboParams.m_userPointer = this;
- comboParams.m_numItems = sizeof(items) / sizeof(char*);
- comboParams.m_startItem = 1;
- comboParams.m_items = items;
- comboParams.m_callback = TinyRendererComboCallback;
- m_guiHelper->getParameterInterface()->registerComboBox(comboParams);
- }
- {
- ComboBoxParams comboParams;
- comboParams.m_userPointer = this;
- comboParams.m_numItems = sizeof(itemsanimate) / sizeof(char*);
- comboParams.m_startItem = 0;
- comboParams.m_items = itemsanimate;
- comboParams.m_callback = TinyRendererComboCallbackAnimate;
- m_guiHelper->getParameterInterface()->registerComboBox(comboParams);
- }
- {
- SliderParams slider("LightPosX", &m_internalData->m_lightPos[0]);
- slider.m_minVal = -10;
- slider.m_maxVal = 10;
- if (m_guiHelper->getParameterInterface())
- m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
- }
- {
- SliderParams slider("LightPosY", &m_internalData->m_lightPos[1]);
- slider.m_minVal = -10;
- slider.m_maxVal = 10;
- if (m_guiHelper->getParameterInterface())
- m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
- }
- {
- SliderParams slider("LightPosZ", &m_internalData->m_lightPos[2]);
- slider.m_minVal = -10;
- slider.m_maxVal = 10;
- if (m_guiHelper->getParameterInterface())
- m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
- }
- }
- void TinyRendererSetup::exitPhysics()
- {
- }
- void TinyRendererSetup::stepSimulation(float deltaTime)
- {
- m_internalData->updateTransforms();
- }
- void TinyRendererSetup::renderScene()
- {
- m_internalData->updateTransforms();
- btVector4 from(m_internalData->m_lightPos[0], m_internalData->m_lightPos[1], m_internalData->m_lightPos[2], 1);
- btVector4 toX(m_internalData->m_lightPos[0] + 0.1, m_internalData->m_lightPos[1], m_internalData->m_lightPos[2], 1);
- btVector4 toY(m_internalData->m_lightPos[0], m_internalData->m_lightPos[1] + 0.1, m_internalData->m_lightPos[2], 1);
- btVector4 toZ(m_internalData->m_lightPos[0], m_internalData->m_lightPos[1], m_internalData->m_lightPos[2] + 0.1, 1);
- btVector4 colorX(1, 0, 0, 1);
- btVector4 colorY(0, 1, 0, 1);
- btVector4 colorZ(0, 0, 1, 1);
- int width = 2;
- m_guiHelper->getRenderInterface()->drawLine(from, toX, colorX, width);
- m_guiHelper->getRenderInterface()->drawLine(from, toY, colorY, width);
- m_guiHelper->getRenderInterface()->drawLine(from, toZ, colorZ, width);
- if (!m_useSoftware)
- {
- btVector3 lightPos(m_internalData->m_lightPos[0], m_internalData->m_lightPos[1], m_internalData->m_lightPos[2]);
- m_guiHelper->getRenderInterface()->setLightPosition(lightPos);
- for (int i = 0; i < m_internalData->m_transforms.size(); i++)
- {
- m_guiHelper->getRenderInterface()->writeSingleInstanceTransformToCPU(m_internalData->m_transforms[i].getOrigin(), m_internalData->m_transforms[i].getRotation(), i);
- }
- m_guiHelper->getRenderInterface()->writeTransforms();
- m_guiHelper->getRenderInterface()->renderScene();
- }
- else
- {
- TGAColor clearColor;
- clearColor.bgra[0] = 200;
- clearColor.bgra[1] = 200;
- clearColor.bgra[2] = 200;
- clearColor.bgra[3] = 255;
- for (int y = 0; y < m_internalData->m_height; ++y)
- {
- for (int x = 0; x < m_internalData->m_width; ++x)
- {
- m_internalData->m_rgbColorBuffer.set(x, y, clearColor);
- m_internalData->m_depthBuffer[x + y * m_internalData->m_width] = -1e30f;
- m_internalData->m_shadowBuffer[x + y * m_internalData->m_width] = -1e30f;
- }
- }
- ATTRIBUTE_ALIGNED16(btScalar modelMat2[16]);
- ATTRIBUTE_ALIGNED16(float viewMat[16]);
- ATTRIBUTE_ALIGNED16(float projMat[16]);
- CommonRenderInterface* render = this->m_app->m_renderer;
- render->getActiveCamera()->getCameraViewMatrix(viewMat);
- render->getActiveCamera()->getCameraProjectionMatrix(projMat);
- for (int o = 0; o < this->m_internalData->m_renderObjects.size(); o++)
- {
- const btTransform& tr = m_internalData->m_transforms[o];
- tr.getOpenGLMatrix(modelMat2);
- for (int i = 0; i < 4; i++)
- {
- for (int j = 0; j < 4; j++)
- {
- m_internalData->m_renderObjects[o]->m_modelMatrix[i][j] = float(modelMat2[i + 4 * j]);
- m_internalData->m_renderObjects[o]->m_viewMatrix[i][j] = viewMat[i + 4 * j];
- m_internalData->m_renderObjects[o]->m_projectionMatrix[i][j] = projMat[i + 4 * j];
- btVector3 lightDirWorld = btVector3(m_internalData->m_lightPos[0], m_internalData->m_lightPos[1], m_internalData->m_lightPos[2]);
- m_internalData->m_renderObjects[o]->m_lightDirWorld = lightDirWorld.normalized();
- btVector3 lightColor(1.0, 1.0, 1.0);
- m_internalData->m_renderObjects[o]->m_lightColor = lightColor;
- m_internalData->m_renderObjects[o]->m_lightDistance = 10.0;
- m_internalData->m_renderObjects[o]->m_lightAmbientCoeff = 0.6;
- m_internalData->m_renderObjects[o]->m_lightDiffuseCoeff = 0.35;
- m_internalData->m_renderObjects[o]->m_lightSpecularCoeff = 0.05;
- }
- }
- TinyRenderer::renderObjectDepth(*m_internalData->m_renderObjects[o]);
- }
- for (int o = 0; o < this->m_internalData->m_renderObjects.size(); o++)
- {
- const btTransform& tr = m_internalData->m_transforms[o];
- tr.getOpenGLMatrix(modelMat2);
- for (int i = 0; i < 4; i++)
- {
- for (int j = 0; j < 4; j++)
- {
- m_internalData->m_renderObjects[o]->m_modelMatrix[i][j] = float(modelMat2[i + 4 * j]);
- m_internalData->m_renderObjects[o]->m_viewMatrix[i][j] = viewMat[i + 4 * j];
- m_internalData->m_renderObjects[o]->m_projectionMatrix[i][j] = projMat[i + 4 * j];
- btVector3 lightDirWorld = btVector3(m_internalData->m_lightPos[0], m_internalData->m_lightPos[1], m_internalData->m_lightPos[2]);
- m_internalData->m_renderObjects[o]->m_lightDirWorld = lightDirWorld.normalized();
- btVector3 lightColor(1.0, 1.0, 1.0);
- m_internalData->m_renderObjects[o]->m_lightColor = lightColor;
- m_internalData->m_renderObjects[o]->m_lightDistance = 10.0;
- m_internalData->m_renderObjects[o]->m_lightAmbientCoeff = 0.6;
- m_internalData->m_renderObjects[o]->m_lightDiffuseCoeff = 0.35;
- m_internalData->m_renderObjects[o]->m_lightSpecularCoeff = 0.05;
- }
- }
- TinyRenderer::renderObject(*m_internalData->m_renderObjects[o]);
- }
- //m_app->drawText("hello",500,500);
- render->activateTexture(m_internalData->m_textureHandle);
- render->updateTexture(m_internalData->m_textureHandle, m_internalData->m_rgbColorBuffer.buffer());
- float color[4] = {1, 1, 1, 1};
- m_app->drawTexturedRect(0, 0, m_app->m_window->getWidth(), m_app->m_window->getHeight(), color, 0, 0, 1, 1, true);
- }
- }
- void TinyRendererSetup::physicsDebugDraw(int debugDrawFlags)
- {
- }
- bool TinyRendererSetup::mouseMoveCallback(float x, float y)
- {
- return false;
- }
- bool TinyRendererSetup::mouseButtonCallback(int button, int state, float x, float y)
- {
- return false;
- }
- bool TinyRendererSetup::keyboardCallback(int key, int state)
- {
- return false;
- }
- void TinyRendererSetup::syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge)
- {
- }
- CommonExampleInterface* TinyRendererCreateFunc(struct CommonExampleOptions& options)
- {
- return new TinyRendererSetup(options.m_guiHelper);
- }
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