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- #ifndef PHYSICS_DIRECT_H
- #define PHYSICS_DIRECT_H
- //#include "SharedMemoryCommands.h"
- #include "PhysicsClient.h"
- #include "LinearMath/btVector3.h"
- ///PhysicsDirect executes the commands directly, without transporting them or having a separate server executing commands
- class PhysicsDirect : public PhysicsClient
- {
- protected:
- struct PhysicsDirectInternalData* m_data;
- bool processDebugLines(const struct SharedMemoryCommand& orgCommand);
- bool processCamera(const struct SharedMemoryCommand& orgCommand);
- bool processContactPointData(const struct SharedMemoryCommand& orgCommand);
- bool processOverlappingObjects(const struct SharedMemoryCommand& orgCommand);
- bool processVisualShapeData(const struct SharedMemoryCommand& orgCommand);
- bool processMeshData(const struct SharedMemoryCommand& orgCommand);
- void processBodyJointInfo(int bodyUniqueId, const struct SharedMemoryStatus& serverCmd);
- void processAddUserData(const struct SharedMemoryStatus& serverCmd);
- bool processRequestBodyInfo(const struct SharedMemoryCommand& command, SharedMemoryStatus& status);
- bool processCustomCommand(const struct SharedMemoryCommand& orgCommand);
- void postProcessStatus(const struct SharedMemoryStatus& serverCmd);
- void resetData();
- void removeCachedBody(int bodyUniqueId);
- void clearCachedBodies();
- public:
- PhysicsDirect(class PhysicsCommandProcessorInterface* physSdk, bool passSdkOwnership);
- virtual ~PhysicsDirect();
- // return true if connection succesfull, can also check 'isConnected'
- //it is OK to pass a null pointer for the gui helper
- virtual bool connect();
- ////todo: rename to 'disconnect'
- virtual void disconnectSharedMemory();
- virtual bool isConnected() const;
- // return non-null if there is a status, nullptr otherwise
- virtual const SharedMemoryStatus* processServerStatus();
- virtual SharedMemoryCommand* getAvailableSharedMemoryCommand();
- virtual bool canSubmitCommand() const;
- virtual bool submitClientCommand(const struct SharedMemoryCommand& command);
- virtual int getNumBodies() const;
- virtual int getBodyUniqueId(int serialIndex) const;
- virtual bool getBodyInfo(int bodyUniqueId, struct b3BodyInfo& info) const;
- virtual int getNumJoints(int bodyUniqueId) const;
- virtual int getNumDofs(int bodyUniqueId) const;
- virtual bool getJointInfo(int bodyIndex, int jointIndex, struct b3JointInfo& info) const;
- virtual int getNumUserConstraints() const;
- virtual int getUserConstraintInfo(int constraintUniqueId, struct b3UserConstraint& info) const;
- virtual int getUserConstraintId(int serialIndex) const;
- ///todo: move this out of the
- virtual void setSharedMemoryKey(int key);
- void uploadBulletFileToSharedMemory(const char* data, int len);
- virtual void uploadRaysToSharedMemory(struct SharedMemoryCommand& command, const double* rayFromWorldArray, const double* rayToWorldArray, int numRays);
- virtual int getNumDebugLines() const;
- virtual const float* getDebugLinesFrom() const;
- virtual const float* getDebugLinesTo() const;
- virtual const float* getDebugLinesColor() const;
- virtual void getCachedCameraImage(b3CameraImageData* cameraData);
- virtual void getCachedContactPointInformation(struct b3ContactInformation* contactPointData);
- virtual void getCachedOverlappingObjects(struct b3AABBOverlapData* overlappingObjects);
- virtual void getCachedVisualShapeInformation(struct b3VisualShapeInformation* visualShapesInfo);
- virtual void getCachedCollisionShapeInformation(struct b3CollisionShapeInformation* collisionShapesInfo);
- virtual void getCachedMeshData(struct b3MeshData* meshData);
- virtual void getCachedVREvents(struct b3VREventsData* vrEventsData);
- virtual void getCachedKeyboardEvents(struct b3KeyboardEventsData* keyboardEventsData);
- virtual void getCachedMouseEvents(struct b3MouseEventsData* mouseEventsData);
- virtual void getCachedRaycastHits(struct b3RaycastInformation* raycastHits);
- virtual void getCachedMassMatrix(int dofCountCheck, double* massMatrix);
- virtual bool getCachedReturnData(b3UserDataValue* returnData);
- //the following APIs are for internal use for visualization:
- virtual bool connect(struct GUIHelperInterface* guiHelper);
- virtual void renderScene();
- virtual void debugDraw(int debugDrawMode);
- virtual void setTimeOut(double timeOutInSeconds);
- virtual double getTimeOut() const;
- virtual bool getCachedUserData(int userDataId, struct b3UserDataValue& valueOut) const;
- virtual int getCachedUserDataId(int bodyUniqueId, int linkIndex, int visualShapeIndex, const char* key) const;
- virtual int getNumUserData(int bodyUniqueId) const;
- virtual void getUserDataInfo(int bodyUniqueId, int userDataIndex, const char** keyOut, int* userDataIdOut, int* linkIndexOut, int* visualShapeIndexOut) const;
- virtual void pushProfileTiming(const char* timingName);
- virtual void popProfileTiming();
- };
- #endif //PHYSICS_DIRECT_H
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