PhysicsLoopBack.h 3.7 KB

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  1. #ifndef PHYSICS_LOOP_BACK_H
  2. #define PHYSICS_LOOP_BACK_H
  3. //#include "SharedMemoryCommands.h"
  4. #include "PhysicsClient.h"
  5. #include "LinearMath/btVector3.h"
  6. ///todo: the PhysicsClient API was designed with shared memory in mind,
  7. ///now it become more general we need to move out the shared memory specifics away
  8. ///for example naming [disconnectSharedMemory -> disconnect] [ move setSharedMemoryKey to shared memory specific subclass ]
  9. class PhysicsLoopBack : public PhysicsClient
  10. {
  11. struct PhysicsLoopBackInternalData* m_data;
  12. public:
  13. PhysicsLoopBack();
  14. virtual ~PhysicsLoopBack();
  15. // return true if connection succesfull, can also check 'isConnected'
  16. virtual bool connect();
  17. ////todo: rename to 'disconnect'
  18. virtual void disconnectSharedMemory();
  19. virtual bool isConnected() const;
  20. // return non-null if there is a status, nullptr otherwise
  21. virtual const SharedMemoryStatus* processServerStatus();
  22. virtual SharedMemoryCommand* getAvailableSharedMemoryCommand();
  23. virtual bool canSubmitCommand() const;
  24. virtual bool submitClientCommand(const struct SharedMemoryCommand& command);
  25. virtual int getNumBodies() const;
  26. virtual int getBodyUniqueId(int serialIndex) const;
  27. virtual bool getBodyInfo(int bodyUniqueId, struct b3BodyInfo& info) const;
  28. virtual int getNumJoints(int bodyUniqueId) const;
  29. virtual int getNumDofs(int bodyUniqueId) const;
  30. virtual bool getJointInfo(int bodyIndex, int jointIndex, struct b3JointInfo& info) const;
  31. virtual int getNumUserConstraints() const;
  32. virtual int getUserConstraintInfo(int constraintUniqueId, struct b3UserConstraint& info) const;
  33. virtual int getUserConstraintId(int serialIndex) const;
  34. ///todo: move this out of the
  35. virtual void setSharedMemoryKey(int key);
  36. void uploadBulletFileToSharedMemory(const char* data, int len);
  37. virtual void uploadRaysToSharedMemory(struct SharedMemoryCommand& command, const double* rayFromWorldArray, const double* rayToWorldArray, int numRays);
  38. virtual int getNumDebugLines() const;
  39. virtual const float* getDebugLinesFrom() const;
  40. virtual const float* getDebugLinesTo() const;
  41. virtual const float* getDebugLinesColor() const;
  42. virtual void getCachedCameraImage(struct b3CameraImageData* cameraData);
  43. virtual void getCachedContactPointInformation(struct b3ContactInformation* contactPointData);
  44. virtual void getCachedOverlappingObjects(struct b3AABBOverlapData* overlappingObjects);
  45. virtual void getCachedVisualShapeInformation(struct b3VisualShapeInformation* visualShapesInfo);
  46. virtual void getCachedCollisionShapeInformation(struct b3CollisionShapeInformation* collisionShapesInfo);
  47. virtual void getCachedMeshData(struct b3MeshData* meshData);
  48. virtual void getCachedVREvents(struct b3VREventsData* vrEventsData);
  49. virtual void getCachedKeyboardEvents(struct b3KeyboardEventsData* keyboardEventsData);
  50. virtual void getCachedMouseEvents(struct b3MouseEventsData* mouseEventsData);
  51. virtual void getCachedRaycastHits(struct b3RaycastInformation* raycastHits);
  52. virtual void getCachedMassMatrix(int dofCountCheck, double* massMatrix);
  53. virtual bool getCachedReturnData(struct b3UserDataValue* returnData);
  54. virtual void setTimeOut(double timeOutInSeconds);
  55. virtual double getTimeOut() const;
  56. virtual bool getCachedUserData(int userDataId, struct b3UserDataValue& valueOut) const;
  57. virtual int getCachedUserDataId(int bodyUniqueId, int linkIndex, int visualShapeIndex, const char* key) const;
  58. virtual int getNumUserData(int bodyUniqueId) const;
  59. virtual void getUserDataInfo(int bodyUniqueId, int userDataIndex, const char** keyOut, int* userDataIdOut, int* linkIndexOut, int* visualShapeIndexOut) const;
  60. virtual void pushProfileTiming(const char* timingName);
  61. virtual void popProfileTiming();
  62. };
  63. #endif //PHYSICS_LOOP_BACK_H