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- #ifndef B3_SOUND_SOURCE_H
- #define B3_SOUND_SOURCE_H
- #include "b3Sound_C_Api.h"
- class b3SoundSource
- {
- struct b3SoundSourceInternalData* m_data;
- public:
- b3SoundSource();
- virtual ~b3SoundSource();
- virtual bool computeSamples(double* sampleBuffer, int numSamples, double sampleRate);
- int getNumOscillators() const;
- void setOscillatorType(int oscillatorIndex, int type);
- void setOscillatorFrequency(int oscillatorIndex, double frequency);
- void setOscillatorAmplitude(int oscillatorIndex, double amplitude);
- void setOscillatorPhase(int oscillatorIndex, double phase);
- void setADSR(double attackRate, double decayRate, double sustainLevel, double releaseRate);
- bool setWavFile(int oscillatorIndex, class b3ReadWavFile* wavFilePtr, int sampleRate);
- void startSound(bool autoKeyOff);
- void stopSound();
- bool isAvailable() const;
- };
- #endif //B3_SOUND_SOURCE_H
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