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-
- project "App_TinyAudioExample"
- language "C++"
-
- kind "ConsoleApp"
- includedirs {
- ".",
- "../../src",
- }
-
- defines {"B3_USE_STANDALONE_EXAMPLE", "__STK_REALTIME__"}
- files {
- "**.cpp",
- "**.h",
- "../StandaloneMain/main_console_single_example.cpp",
- "../Utils/b3ResourcePath.cpp"
- }
- links {"Bullet3Common"}
- if os.is("Windows") then
- links {"winmm","Wsock32","dsound"}
- defines {"WIN32","__WINDOWS_MM__","__WINDOWS_DS__"}
- end
-
- if os.is("Linux") then initX11()
- defines {"__OS_LINUX__","__LINUX_ALSA__"}
- links {"asound","pthread"}
- end
- if os.is("MacOSX") then
- links{"Cocoa.framework"}
- links{"CoreAudio.framework", "coreMIDI.framework", "Cocoa.framework"}
- defines {"__OS_MACOSX__", "__MACOSX_CORE__"}
- end
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