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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2015 Google Inc. http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef B3_REFERENCEFRAMEHELPER_H
- #define B3_REFERENCEFRAMEHELPER_H
- #include "LinearMath/btTransform.h"
- #include "LinearMath/btVector3.h"
- class b3ReferenceFrameHelper
- {
- public:
- static btVector3 getPointWorldToLocal(const btTransform& localObjectCenterOfMassTransform, const btVector3& point)
- {
- return localObjectCenterOfMassTransform.inverse() * point; // transforms the point from the world frame into the local frame
- }
- static btVector3 getPointLocalToWorld(const btTransform& localObjectCenterOfMassTransform, const btVector3& point)
- {
- return localObjectCenterOfMassTransform * point; // transforms the point from the world frame into the local frame
- }
- static btVector3 getAxisWorldToLocal(const btTransform& localObjectCenterOfMassTransform, const btVector3& axis)
- {
- btTransform local1 = localObjectCenterOfMassTransform.inverse(); // transforms the axis from the local frame into the world frame
- btVector3 zero(0, 0, 0);
- local1.setOrigin(zero);
- return local1 * axis;
- }
- static btVector3 getAxisLocalToWorld(const btTransform& localObjectCenterOfMassTransform, const btVector3& axis)
- {
- btTransform local1 = localObjectCenterOfMassTransform; // transforms the axis from the local frame into the world frame
- btVector3 zero(0, 0, 0);
- local1.setOrigin(zero);
- return local1 * axis;
- }
- static btTransform getTransformWorldToLocal(const btTransform& localObjectCenterOfMassTransform, const btTransform& transform)
- {
- return localObjectCenterOfMassTransform.inverse() * transform; // transforms the axis from the local frame into the world frame
- }
- static btTransform getTransformLocalToWorld(const btTransform& localObjectCenterOfMassTransform, const btTransform& transform)
- {
- return localObjectCenterOfMassTransform * transform; // transforms the axis from the local frame into the world frame
- }
- };
- #endif /* B3_REFERENCEFRAMEHELPER_H */
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