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- //todo: turn this into a gtest, comparing maximal and reduced coordinates contact behavior etc
- #include "b3RobotSimulatorClientAPI.h"
- #include "../Utils/b3Clock.h"
- #include <string.h>
- #include <stdio.h>
- #include <assert.h>
- #define ASSERT_EQ(a, b) assert((a) == (b));
- #include "MinitaurSetup.h"
- #define NUM_SIM 1
- int main(int argc, char* argv[])
- {
- b3RobotSimulatorClientAPI* sims[2];
- b3Scalar fixedTimeStep = 1. / 240.;
- for (int i = 0; i < NUM_SIM; i++)
- {
- b3RobotSimulatorClientAPI* sim = new b3RobotSimulatorClientAPI();
- sims[i] = sim;
- sim->connect(eCONNECT_GUI); //eCONNECT_GUI);//DIRECT);
- //Can also use eCONNECT_DIRECT,eCONNECT_SHARED_MEMORY,eCONNECT_UDP,eCONNECT_TCP, for example:
- //sim->connect(eCONNECT_UDP, "localhost", 1234);
- sim->configureDebugVisualizer(COV_ENABLE_GUI, 0);
- // sim->configureDebugVisualizer( COV_ENABLE_SHADOWS, 0);//COV_ENABLE_WIREFRAME
- //sim->setTimeOut(3);
- //syncBodies is only needed when connecting to an existing physics server that has already some bodies
- sim->syncBodies();
- sim->setTimeStep(fixedTimeStep);
- b3Quaternion q = sim->getQuaternionFromEuler(b3MakeVector3(0.1, 0.2, 0.3));
- b3Vector3 rpy;
- rpy = sim->getEulerFromQuaternion(q);
- sim->setGravity(b3MakeVector3(0, 0, -9.8));
- //int blockId = sim->loadURDF("cube.urdf");
- //b3BodyInfo bodyInfo;
- //sim->getBodyInfo(blockId,&bodyInfo);
- b3Quaternion orn;
- orn.setEulerZYX(0, B3_PI * 0.23, 0);
- b3RobotSimulatorLoadUrdfFileArgs args;
- args.m_startPosition.setValue(0, 0, 0);
- args.m_startOrientation = orn;
- args.m_useMultiBody = i == 0 ? false : true; //true : false;//false : true;
- sim->loadURDF("plane.urdf", args);
- args.m_startPosition.setValue(0, 0, 0.66);
- args.m_startOrientation.setEulerZYX(0, B3_PI * 0.23, 0);
- sim->loadURDF("cube_soft.urdf", args);
- double distance = 1.5;
- double yaw = 50;
- sim->resetDebugVisualizerCamera(distance, yaw, 20, b3MakeVector3(0, 0, 0.1));
- sim->setRealTimeSimulation(false);
- }
- int enableSim = 1;
- while (sims[0]->canSubmitCommand())
- {
- #if 0
- b3KeyboardEventsData keyEvents;
- sim->getKeyboardEvents(&keyEvents);
- if (keyEvents.m_numKeyboardEvents)
- {
-
- //printf("num key events = %d]\n", keyEvents.m_numKeyboardEvents);
- //m_keyState is a flag combination of eButtonIsDown,eButtonTriggered, eButtonReleased
- for (int i=0;i<keyEvents.m_numKeyboardEvents;i++)
- {
- if (keyEvents.m_keyboardEvents[i].m_keyCode=='i' && keyEvents.m_keyboardEvents[i].m_keyState & eButtonTriggered)
- {
- enableSim = !enableSim;
- }
- }
- }
- #endif
- for (int i = 0; i < NUM_SIM; i++)
- {
- sims[i]->setGravity(b3MakeVector3(0, 0, -10));
- //printf(".");
- if (enableSim)
- {
- sims[i]->stepSimulation();
- }
- }
- b3Clock::usleep(1000. * 1000. * fixedTimeStep);
- }
- printf("sim->disconnect\n");
- for (int i = 0; i < NUM_SIM; i++)
- {
- sims[i]->disconnect();
- printf("delete sim\n");
- delete sims[i];
- }
- printf("exit\n");
- }
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