SlopeFrictionMain.cpp 2.9 KB

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  1. //todo: turn this into a gtest, comparing maximal and reduced coordinates contact behavior etc
  2. #include "b3RobotSimulatorClientAPI.h"
  3. #include "../Utils/b3Clock.h"
  4. #include <string.h>
  5. #include <stdio.h>
  6. #include <assert.h>
  7. #define ASSERT_EQ(a, b) assert((a) == (b));
  8. #include "MinitaurSetup.h"
  9. #define NUM_SIM 1
  10. int main(int argc, char* argv[])
  11. {
  12. b3RobotSimulatorClientAPI* sims[2];
  13. b3Scalar fixedTimeStep = 1. / 240.;
  14. for (int i = 0; i < NUM_SIM; i++)
  15. {
  16. b3RobotSimulatorClientAPI* sim = new b3RobotSimulatorClientAPI();
  17. sims[i] = sim;
  18. sim->connect(eCONNECT_GUI); //eCONNECT_GUI);//DIRECT);
  19. //Can also use eCONNECT_DIRECT,eCONNECT_SHARED_MEMORY,eCONNECT_UDP,eCONNECT_TCP, for example:
  20. //sim->connect(eCONNECT_UDP, "localhost", 1234);
  21. sim->configureDebugVisualizer(COV_ENABLE_GUI, 0);
  22. // sim->configureDebugVisualizer( COV_ENABLE_SHADOWS, 0);//COV_ENABLE_WIREFRAME
  23. //sim->setTimeOut(3);
  24. //syncBodies is only needed when connecting to an existing physics server that has already some bodies
  25. sim->syncBodies();
  26. sim->setTimeStep(fixedTimeStep);
  27. b3Quaternion q = sim->getQuaternionFromEuler(b3MakeVector3(0.1, 0.2, 0.3));
  28. b3Vector3 rpy;
  29. rpy = sim->getEulerFromQuaternion(q);
  30. sim->setGravity(b3MakeVector3(0, 0, -9.8));
  31. //int blockId = sim->loadURDF("cube.urdf");
  32. //b3BodyInfo bodyInfo;
  33. //sim->getBodyInfo(blockId,&bodyInfo);
  34. b3Quaternion orn;
  35. orn.setEulerZYX(0, B3_PI * 0.23, 0);
  36. b3RobotSimulatorLoadUrdfFileArgs args;
  37. args.m_startPosition.setValue(0, 0, 0);
  38. args.m_startOrientation = orn;
  39. args.m_useMultiBody = i == 0 ? false : true; //true : false;//false : true;
  40. sim->loadURDF("plane.urdf", args);
  41. args.m_startPosition.setValue(0, 0, 0.66);
  42. args.m_startOrientation.setEulerZYX(0, B3_PI * 0.23, 0);
  43. sim->loadURDF("cube_soft.urdf", args);
  44. double distance = 1.5;
  45. double yaw = 50;
  46. sim->resetDebugVisualizerCamera(distance, yaw, 20, b3MakeVector3(0, 0, 0.1));
  47. sim->setRealTimeSimulation(false);
  48. }
  49. int enableSim = 1;
  50. while (sims[0]->canSubmitCommand())
  51. {
  52. #if 0
  53. b3KeyboardEventsData keyEvents;
  54. sim->getKeyboardEvents(&keyEvents);
  55. if (keyEvents.m_numKeyboardEvents)
  56. {
  57. //printf("num key events = %d]\n", keyEvents.m_numKeyboardEvents);
  58. //m_keyState is a flag combination of eButtonIsDown,eButtonTriggered, eButtonReleased
  59. for (int i=0;i<keyEvents.m_numKeyboardEvents;i++)
  60. {
  61. if (keyEvents.m_keyboardEvents[i].m_keyCode=='i' && keyEvents.m_keyboardEvents[i].m_keyState & eButtonTriggered)
  62. {
  63. enableSim = !enableSim;
  64. }
  65. }
  66. }
  67. #endif
  68. for (int i = 0; i < NUM_SIM; i++)
  69. {
  70. sims[i]->setGravity(b3MakeVector3(0, 0, -10));
  71. //printf(".");
  72. if (enableSim)
  73. {
  74. sims[i]->stepSimulation();
  75. }
  76. }
  77. b3Clock::usleep(1000. * 1000. * fixedTimeStep);
  78. }
  79. printf("sim->disconnect\n");
  80. for (int i = 0; i < NUM_SIM; i++)
  81. {
  82. sims[i]->disconnect();
  83. printf("delete sim\n");
  84. delete sims[i];
  85. }
  86. printf("exit\n");
  87. }