Jeff Hutchinson 35500a87c6 initial port of the new interpreter 4 gadi atpakaļ
..
editors bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 5 gadi atpakaļ
VolumetricFog.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 gadi atpakaļ
VolumetricFog.h 09c651c26d Corrected profile for GameObjectAsset type field button 6 gadi atpakaļ
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest 5 gadi atpakaļ
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update 6 gadi atpakaļ
basicClouds.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 gadi atpakaļ
basicClouds.h cb8b8b7316 Use shader data for get sampler register in CloudLayer and BasicClouds. 11 gadi atpakaļ
cloudLayer.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 gadi atpakaļ
cloudLayer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
decalRoad.cpp bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 5 gadi atpakaļ
decalRoad.h bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 5 gadi atpakaļ
meshRoad.cpp 8585278fe4 Adds autoimport logic for materials if the materialDefinition already exists 5 gadi atpakaļ
meshRoad.h bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 5 gadi atpakaļ
nodeListManager.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest 5 gadi atpakaļ
river.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 gadi atpakaļ
river.h 1efb687867 uninitialized variables-environment and forrest 5 gadi atpakaļ
scatterSky.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 gadi atpakaļ
scatterSky.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
skyBox.cpp 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 5 gadi atpakaļ
skyBox.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
sun.cpp 6ade6f08ce Updated Assimp 5 gadi atpakaļ
sun.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest 5 gadi atpakaļ
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 gadi atpakaļ
waterObject.cpp 35500a87c6 initial port of the new interpreter 4 gadi atpakaļ
waterObject.h 35500a87c6 initial port of the new interpreter 4 gadi atpakaļ
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 gadi atpakaļ