Daniel Buckmaster 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development 11 anni fa
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blobShadow.cpp 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 anni fa
blobShadow.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
lightMapParams.cpp d2700f881c Source changes needed for Linux build. 13 anni fa
lightMapParams.h d2700f881c Source changes needed for Linux build. 13 anni fa
projectedShadow.cpp a3fab3d4c4 Projected Shadow fix 11 anni fa
projectedShadow.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 anni fa
sceneLighting.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 anni fa
sceneLighting.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
sceneLightingGlobals.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
scenePersist.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
scenePersist.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
shadowBase.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
shadowVolumeBSP.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
shadowVolumeBSP.h 7dbfe6994d Engine directory for ticket #1 13 anni fa