| .. |
|
advanced
|
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
|
7 năm trước cách đây |
|
basic
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 năm trước cách đây |
|
common
|
1c62080f7f
cleaned up member::radius
|
7 năm trước cách đây |
|
shadowMap
|
33ebe34440
more gfx shadowvar cleanups
|
7 năm trước cách đây |
|
lightInfo.cpp
|
15f67015d3
Reordering initialization methods #1912
|
8 năm trước cách đây |
|
lightInfo.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 năm trước cách đây |
|
lightManager.cpp
|
124ecb2fe0
Merge pull request #1984 from FooBarbarians/fix-1912
|
8 năm trước cách đây |
|
lightManager.h
|
af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
|
8 năm trước cách đây |
|
lightQuery.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 năm trước cách đây |
|
lightQuery.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 năm trước cách đây |
|
lightingInterfaces.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 năm trước cách đây |
|
lightingInterfaces.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 năm trước cách đây |
|
shadowManager.cpp
|
e718841467
Eliminate DefineConsoleFunction
|
7 năm trước cách đây |
|
shadowManager.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 năm trước cách đây |