AzaezelX 57037080b2 add an ignoreLighting entry to materials 2 jaren geleden
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 jaren geleden
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 jaren geleden
customMaterialDefinition.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 jaren geleden
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 jaren geleden
matInstance.cpp 645f88d4af emissive to recivesShadows 3 jaren geleden
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 jaren geleden
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 jaren geleden
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 jaren geleden
materialDefinition.cpp 57037080b2 add an ignoreLighting entry to materials 2 jaren geleden
materialDefinition.h 57037080b2 add an ignoreLighting entry to materials 2 jaren geleden
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
materialFeatureTypes.cpp 645f88d4af emissive to recivesShadows 3 jaren geleden
materialFeatureTypes.h 645f88d4af emissive to recivesShadows 3 jaren geleden
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 jaren geleden
materialList.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
materialManager.cpp 645f88d4af emissive to recivesShadows 3 jaren geleden
materialManager.h d23ee397e6 adds wetness 3 jaren geleden
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 jaren geleden
processedCustomMaterial.cpp d23ee397e6 adds wetness 3 jaren geleden
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
processedMaterial.cpp 1940becb2d Compilation fixes for C++20 3 jaren geleden
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 jaren geleden
processedShaderMaterial.cpp 57037080b2 add an ignoreLighting entry to materials 2 jaren geleden
processedShaderMaterial.h d23ee397e6 adds wetness 3 jaren geleden
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 jaren geleden
shaderData.cpp 1b33b01eb1 add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values 2 jaren geleden
shaderData.h d23ee397e6 adds wetness 3 jaren geleden
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden